Surviving Mars

Surviving Mars

Increased Dome Work Area (25 hexes)
41 kommentarer
The Tempted Man 5. okt. 2023 kl. 4:07 
It works normally.
Chefkoch 24. dec. 2022 kl. 12:17 
No, does not work atm. :(
Dariiver 10. nov. 2022 kl. 14:07 
is this mod updated?
ÇOK SEVİYORUM AMK 22. juni 2022 kl. 0:05 
update pls
Keith 4. maj 2022 kl. 15:34 
i dont think this is working
ldzlcs065 5. feb. 2022 kl. 6:07 
Hello, with this mod enabled, can a dome enjoy all the site bonus within its extended working range?
lolic_lol 21. dec. 2021 kl. 23:48 
When the dome is open, the colonists go too far into the desert and suffer from dehydration.
Could this mod be the reason?
Righteous Ham 24. okt. 2021 kl. 7:22 
This is a fantastic idea as the default 10 is far too short.
MissedFrizzle  [ophavsmand] 27. sep. 2021 kl. 15:55 
updated to below and beyond. :)
Kalshion 9. sep. 2021 kl. 1:18 
I've gone and updated this mod to work with the current DLC. If/when Missed Frizzle updates hers, I'll remove mine:

https://steamcommunity.com/sharedfiles/filedetails/?id=2597173669
Tamren 8. sep. 2021 kl. 23:49 
Currently incompatible with the Below and Beyond patch.
Black Heaven 7. sep. 2021 kl. 8:24 
pls update
Mardoin69 10. apr. 2021 kl. 14:16 
I originally used the 15 hex one as I didn't want to 'overpower' this function. But, I find that trying to keep domes far away enough for dust factor's the 15 hex is still a little tight for some things. So, thx for this 25 hex version.
Ludwiś 15. feb. 2021 kl. 12:05 
Jak można zwiększyć poziom jeszcze więcej?
How can you increase your level even more?
revansdownside 6. okt. 2020 kl. 9:36 
This work on old saves?
Xnake-Eye 22. okt. 2019 kl. 2:25 
Yes
piddyx 20. okt. 2019 kl. 21:17 
Is this mod working?
Wolvyreen 17. jan. 2019 kl. 7:16 
Another mod that makes sense. the current in game radius is so small. it would never be that limited in real life!
MissedFrizzle  [ophavsmand] 7. aug. 2018 kl. 17:50 
Updated now. No changes needed, Haemimont just broke stuff for funsies. =)
Xnake-Eye 7. aug. 2018 kl. 13:46 
pls, update.
Deez Nuts 25. juni 2018 kl. 4:42 
Ive never heard of a mod cap. Would defeat the point of mods surely?
Rare Rear Admiral 20. apr. 2018 kl. 9:40 
@sstabeler Thank you, I had subscribed to some mods but apparently what I didn't knew was first to subscribe and install the Mod Manager and second how to activate them :) Done it now.
sstabeler 20. apr. 2018 kl. 7:00 
@Rare Rear Admiral, just click the subscribe button and Steam will download and install it, though i'm 99% sure that there's a per-game cap on the number of mods Steam will download even if you're subscribed to more for that game. (if you manually download a mod, then it goes in Appdata/Roaming/Surviving Mars or AppData/Surviving Mars depending on your OS. I assume you can copy mod folders across to bypass the Steam cap too, but haven't actually tried yet.)
Rare Rear Admiral 16. apr. 2018 kl. 15:11 
n00b question (please when you all finished laughing somebody to answer perhaps? :))) )
How do I download and install a mod?
MissedFrizzle  [ophavsmand] 10. apr. 2018 kl. 11:49 
Check my workshop profile, I have a 15 hex version.
Sixgun 10. apr. 2018 kl. 11:13 
Any chance of creating a 15 hex (+50%) version?
MissedFrizzle  [ophavsmand] 28. mar. 2018 kl. 17:20 
It's not likely. Colonists survive for 4 hours outside before they start taking damage, and it takes quite some time past that for them to die. It takes them about 2.5 hours to get to/from work at the outside edge of the range, and during worktime they are considered 'inside'.

In practice, I haven't seen colonists take any damage or die during my saves from oxygen due to regular work-related things.

Cartographer 28. mar. 2018 kl. 14:53 
Is there a risk of colonists dying because of commute distance?
MissedFrizzle  [ophavsmand] 26. mar. 2018 kl. 1:45 
The colonists going to work on screen isn't something that bears on production values, the game pretends that everyone shows up ontime and is active all shift
<SDST> [♢] Aeoxander 24. mar. 2018 kl. 23:31 
The concept is good on paper, but there's one issue: if you place an outside building farther than the original radius, the colonists won't get to work by the time their shift ends, and resource production will stop, causing a game over.
Raudskeggr 24. mar. 2018 kl. 8:59 
They don't yet share services *inside* domes, however they will share jobs outside the dome if their areas overlap.
RockButt 23. mar. 2018 kl. 13:18 
Ampoliros - Still great mod though! Thanks for your work!
MissedFrizzle  [ophavsmand] 23. mar. 2018 kl. 13:12 
Rock - I don't think so. I'm honestly not sure how well domes 'share' jobs for external workplaces, let alone internal ones.
RockButt 23. mar. 2018 kl. 12:57 
So, can a colonist from dome #1 visit workplace in dome #2 with this mod?
「 LiTe Em uP 」 22. mar. 2018 kl. 13:32 
works on latest patch of 3/22/18??

save game compatible?? does not require restarting a campaign??

known mod conflicts??
MissedFrizzle  [ophavsmand] 21. mar. 2018 kl. 5:58 
Check the description for a link to the +5 hex version.

Enjoy
The Best @ Depressed #1 21. mar. 2018 kl. 5:46 
You rock. That'd totally make my day.
MissedFrizzle  [ophavsmand] 21. mar. 2018 kl. 5:31 
A slider version sounds really interesting. It would involve some fair modifications to the job code though as the game likely assumes the work radiuses are fixed around each dome, and I'm still trying to look at the UI code.

Worth a whirl soon. I'll at least throw together a +5 hex version.
G04T 21. mar. 2018 kl. 1:13 
Seems reasonable. More reasonable than 10 if you account for your engineers having spacesuits and refusing to take a rover. Good cardio I guess. This open space allows for increased mining options instead of having to build excessive domes just to mine a nearby node. An area "slider" (that other buildings have) that would increase resource consumption might allow users to select larger or smaller areas. But I am not a modder, so I do not know what is possible.
The Best @ Depressed #1 21. mar. 2018 kl. 1:06 
Any chance of an alternative smaller version that increases dome radius just by like 2 hexes? A little more dome freedom sounds cool, but 25 is so very way big.
Bulldog 21. mar. 2018 kl. 0:53 
This is a much needed mod. Thank you.