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https://neverwintervault.org/project/nwnee/images/texture/thecapulets-verdant-wilderness-pack-hak-and-nit-automated-wizard
Guide here
https://steamcommunity.com/sharedfiles/filedetails/?id=3034260305
Can you put a one-on-one comparison with your work and vanilla textures?
Once I get a bit more free time, I'll have to dig in and work a bit more with him in depth to see what we can come up with together.
And thanks!
One day, I plan on making a v2 with a bunch of new source material I've created and purchased. I'm excited to see it all finally come together and bring everyone's hardware to it's knees, lol.
One thing to note regarding El Grillo's upload: "Version A" introduces an incredibly weird graphical bug with the grass. (Everything is replaced with off-white polygons.) Your Steam version doesn't do this, and El Grillo's "Version B" doesn't do this.
He's done fantastic work to improve on what I put together.
And I found the culprit. It's tno01.set. Remove this one file from your workshop or override folder, and you're good to go!
You might have to copy and paste the workshop files over to override first, and then unsub to keep the workshop from re-adding the file each time you launch Steam.
From:
C:\Program Files (x86)\Steam\steamapps\workshop\content\704450\1335795863
To:
C:\Users\(your name)\Documents\Neverwinter Nights\override
Unsub from workshop.
Delete tno01.set.
Done. :-)
I will shortly be posting a fixed version on the Vault page for this override, here:
@TheCapulet, that's really exciting to hear! I will try and check back in. If you're on the Vault discord (or... basically any other NWN discord) then do hit me up if you remember, and I will update the Vault page.
FYI regarding the above issue, it's the tno01.set file that's the problem - you'll see there are only 1240 tile entries in your version of it, whereas the current tno01.set that can be found in xp3.bif, has 1287 tile entries.
I am confused, because the collection is called "Wheel of Time", which sounds like a custom module.
In the mean time, you can grab it from your steam workshop folder and dump it directly into your development folder to force the overrides over anything.
( C:\Users\TheCapulet\Documents\Neverwinter Nights\development )
If you are playing the EE version of Darkness over Daggerdale, Eastern Farmlands will not load with this pack installed. Instead, it crashes after you select it on the map and the loading screen starts. It loads to about 5-10% then crashes, and you have to manually kill it in Task Manager to get rid of it at that point, to which it may cause the game to crash again upon trying to restart it.
I repeated the issue several times, and no matter where I came from, if I went to load that scene it crashed the same way everytime, at the same place on the load bar, and in the same way. Removing this pack resolved the issue.
Other than that, it ran fine on my build and I liked what I saw. I would love to reinstall this, but the game breaking bug would have to be fixed first.
My build: (All AMD Custom Rig)
16gb ram
Ryzen 1700 oc'd
AMD XFX OC'd RX 480 8gb Oc'd again for good measure
ssd's & sshd 10tb total
Expect this to happen within the next month or so.
If you guys have any other requests, get 'em posted too. After this, I'm getting to the point where I feel like I'm done, so get your suggestions in before I wrap up.
Keep in mind you have to install some mods in the correct order, much like Skyrim, Fallout e.t.c for them to work properly. My current order is 1: Customize Character override, 2: Combat animations, 3: Henchman iventory and combat AI...then any models and textures overrides. User interface mods seem to cause some issues for those mods that add extra things to the UI, so i avoid them.