Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Verdant Wilderness Override Pack
44 Comments
Da Vinci Feb 2, 2024 @ 10:03am 
@TheCapulet Have you fixed the "Tyrants of the moonsea" Elmwood bug like Michael suggested?
... Aug 16, 2023 @ 1:15pm 
Is this a similar work like Neverwinter Nights Facelift Haks by Zwerkules?
Can you put a one-on-one comparison with your work and vanilla textures?
Michael Apr 27, 2023 @ 3:12pm 
Seriously looking forward to it!
*RSF*TheCapulet  [author] Apr 27, 2023 @ 12:18am 
IIRC, that has to do with trying to apply fancymaps on the grass texture. (Don't quote me) I gave up on it myself and just went with the version you find here. I haven't even tried grillo's pack yet, just helped him and gave him a bit of unfinished source along his way to getting it where it's at.

Once I get a bit more free time, I'll have to dig in and work a bit more with him in depth to see what we can come up with together.

And thanks!

One day, I plan on making a v2 with a bunch of new source material I've created and purchased. I'm excited to see it all finally come together and bring everyone's hardware to it's knees, lol.
Michael Apr 26, 2023 @ 7:26pm 
That one issue aside, honestly I consider your pack to be essential . Absolutely outstanding job.

One thing to note regarding El Grillo's upload: "Version A" introduces an incredibly weird graphical bug with the grass. (Everything is replaced with off-white polygons.) Your Steam version doesn't do this, and El Grillo's "Version B" doesn't do this.
*RSF*TheCapulet  [author] Apr 26, 2023 @ 7:18pm 
At some point soon, I'll wrap El Grillo's fixes into this pack, or let him take over this workshop mod.

He's done fantastic work to improve on what I put together.
Michael Apr 26, 2023 @ 7:06pm 
Damn. Really wish I had clicked on the vault link and read El Grillo's description over there. I probably would have saved myself a lot of work. lol
Michael Apr 26, 2023 @ 7:02pm 
Okay! Because I'm a sadist, I went and tested all 1,733 files this mod comes with. lol

And I found the culprit. It's tno01.set. Remove this one file from your workshop or override folder, and you're good to go!

You might have to copy and paste the workshop files over to override first, and then unsub to keep the workshop from re-adding the file each time you launch Steam.


From:
C:\Program Files (x86)\Steam\steamapps\workshop\content\704450\1335795863

To:
C:\Users\(your name)\Documents\Neverwinter Nights\override

Unsub from workshop.

Delete tno01.set.

Done. :-)
Michael Apr 26, 2023 @ 6:00pm 
Hey there. Just a heads up: This mod breaks Elmwood in Tyrants of the Moonsea. Crashes the game without fail whenever you try to load the area. Shame, because I love this mod overall. Will have to wait until I'm finished with this segment to re-sub. Beautiful mod, otherwise. :-)
*RSF*TheCapulet  [author] Dec 23, 2022 @ 1:40pm 
Both. It's just a graphical override that replaces models and textures for tilesets wherever they're used.
Ælfgar hinn hárfagri Dec 3, 2022 @ 6:52am 
is this mod for the main campaign and the other ones or to build modules?
*RSF*TheCapulet  [author] Nov 26, 2021 @ 10:38am 
I'll make sure and update my source with your corrections. Thanks!
El Grillo Nov 26, 2021 @ 7:37am 
IMPORTANT: the current version of this pack uses an old version of the Castle Rural, Exterior tileset, which can cause crashes because that old version had fewer tile options than the current (post-8193.15) version of the tileset.
I will shortly be posting a fixed version on the Vault page for this override, here:

@TheCapulet, that's really exciting to hear! I will try and check back in. If you're on the Vault discord (or... basically any other NWN discord) then do hit me up if you remember, and I will update the Vault page.
FYI regarding the above issue, it's the tno01.set file that's the problem - you'll see there are only 1240 tile entries in your version of it, whereas the current tno01.set that can be found in xp3.bif, has 1287 tile entries.
*RSF*TheCapulet  [author] Nov 25, 2021 @ 8:16pm 
Nah, that's fine. But I'll be updating it soon. Make sure to keep it up to date on there ;)
El Grillo Nov 25, 2021 @ 12:24pm 
I have now uploaded this to the Vault, with full credit. hope that's all right TheCapulet. Link: https://neverwintervault.org/project/nwnee/images/texture/thecapulets-verdant-wilderness-override-pack
futhark Jul 7, 2021 @ 2:54am 
Ok thanks!
*RSF*TheCapulet  [author] Jul 6, 2021 @ 12:17pm 
Yes, it overrides original content.
futhark Jul 4, 2021 @ 5:27am 
Does this replace textures from original campaigns?
I am confused, because the collection is called "Wheel of Time", which sounds like a custom module.
*RSF*TheCapulet  [author] Feb 3, 2021 @ 11:13pm 
Which part?
Yeol Aug 30, 2020 @ 11:44pm 
Hello TheCapulet, I was also wondering why this wonderful override is not on the Vault. This mod makes such a difference in atmosphere and emersion. It lifts the image and impression of NWN a decade forward. Please put it on the Vault, because not all NWN players have Steam access.
castagnopolis Mar 15, 2020 @ 4:52am 
Thanks for the comment TheCapulet!!!
*RSF*TheCapulet  [author] Mar 14, 2020 @ 4:31pm 
I've had plans to for a while, but haven't got around to it yet. When I do my next update (Which will include new caves textures and some forest texture/model changes), I'll make sure to upload it on the vault.

In the mean time, you can grab it from your steam workshop folder and dump it directly into your development folder to force the overrides over anything.
( C:\Users\TheCapulet\Documents\Neverwinter Nights\development )
castagnopolis Mar 14, 2020 @ 2:41pm 
I would like to ask if you will release this project in NWN Vault, currently, I use the user patch method to override content and for some reason, your content is not showing like in the screens, maybe for priority reasons in the order I'm loading the hak files.
EvilNecroid Feb 24, 2019 @ 3:47am 
wow nice
Yeol Dec 24, 2018 @ 3:22am 
Very impressive improvement for the vanilla areas. It gives so much more ambiance. Thanks a lot!
Six Foot Turkey Jul 9, 2018 @ 7:33am 
This really brings new life to old vanillia NWN areas.
Dank Dubious Jun 23, 2018 @ 11:47pm 
The problem was fixed for me. I have had no other issues. Good job Dev!
*RSF*TheCapulet  [author] Jun 13, 2018 @ 6:25pm 
It's the U 03 file, corner cliff with trees. Exact filename is in the changelog up top.
MrMoloch Jun 13, 2018 @ 4:42pm 
We've using parts of this in a hak, which file was corrupted? I'd like to know what to replace in the hak file. Or at least, we're having the same crash in NWNEE loading the TNO tilesets with some kind of override, and its clearly a water/tree tile since if I delete trees too close to water, the areas load.
Dank Dubious Jun 5, 2018 @ 3:08am 
Awesome! Sure thing bud! Ty!:steamhappy:
*RSF*TheCapulet  [author] Jun 4, 2018 @ 6:50pm 
Fixed. Let me know if you find any more issues.
Dank Dubious Jun 4, 2018 @ 1:47pm 
That makes me happy. I'll be waiting for the update then. Any idea roughly when that release will be?
*RSF*TheCapulet  [author] Jun 4, 2018 @ 9:27am 
Yep, had this issue myself. It's a corrupt water/tree tile in the wildwoods override for the TNO tilesest. I'll be fixing it next update.
Dank Dubious Jun 3, 2018 @ 6:44pm 
This ran fine on my build and I was overall happy with it, until ...

If you are playing the EE version of Darkness over Daggerdale, Eastern Farmlands will not load with this pack installed. Instead, it crashes after you select it on the map and the loading screen starts. It loads to about 5-10% then crashes, and you have to manually kill it in Task Manager to get rid of it at that point, to which it may cause the game to crash again upon trying to restart it.

I repeated the issue several times, and no matter where I came from, if I went to load that scene it crashed the same way everytime, at the same place on the load bar, and in the same way. Removing this pack resolved the issue.

Other than that, it ran fine on my build and I liked what I saw. I would love to reinstall this, but the game breaking bug would have to be fixed first.

My build: (All AMD Custom Rig)

16gb ram
Ryzen 1700 oc'd
AMD XFX OC'd RX 480 8gb Oc'd again for good measure
ssd's & sshd 10tb total
*RSF*TheCapulet  [author] Apr 13, 2018 @ 12:41pm 
I plan on replacing them with the same wild wood tree overrides that the other rural tileset has. It's just taking some time because some of the tile models have to be rebuilt copying over the assets since some tiles aren't in both (cliffs for instance)

Expect this to happen within the next month or so.

If you guys have any other requests, get 'em posted too. After this, I'm getting to the point where I feel like I'm done, so get your suggestions in before I wrap up.
rodneyorpheus Apr 13, 2018 @ 1:28am 
Working fine for me, but had several other people on my server say that they are getting FPS issues with it. That's a real pity because otherwise this is fantastic. If it's just Helvene's trees that are causing the problem I'd urge you to consider removing/replacing them asap so that more people can enjoy this great addition.
*RSF*TheCapulet  [author] Apr 12, 2018 @ 2:06pm 
Expect FPS to improve as rendering engine improvements roll in from beamdog.
*RSF*TheCapulet  [author] Apr 12, 2018 @ 2:05pm 
Helvene's trees drop FPS pretty bad. I'll be replacing them at some point, but they'll stay in till then.
BerserkSw0rd Apr 12, 2018 @ 9:04am 
Working fine as of 12/04/18.

Keep in mind you have to install some mods in the correct order, much like Skyrim, Fallout e.t.c for them to work properly. My current order is 1: Customize Character override, 2: Combat animations, 3: Henchman iventory and combat AI...then any models and textures overrides. User interface mods seem to cause some issues for those mods that add extra things to the UI, so i avoid them.
EGGZxOVERxExZ Apr 12, 2018 @ 3:31am 
Frames drop to around 30 fps and im running a GTX 960 4GB and an AMD 8350 4.2 ghz
*RSF*TheCapulet  [author] Mar 30, 2018 @ 8:07am 
Changelog is up to date in the release notes tab. Last tiny update was just switching the thumbnail. Last real new version was putting in wild wood trees to override the castle rural tileset.
HunterRayder93 Mar 30, 2018 @ 4:16am 
Is there a new version? Can I give you an advice?in the "release notes" you can edit the description of the pathc that you have inserted so that you can enter a description of the changes made with my mod I do, and it is a very simple way for those who use the mod to understand what there is again.
HunterRayder93 Mar 19, 2018 @ 2:23am 
Very beautifull! really fantastic, I hope you will put on three substitutions of this type the Workshop needs some love and understanding to the community of the Evaluation.