RimWorld

RimWorld

Auto Light Switch
183 Comments
Zenzen25 Nov 4, 2024 @ 8:50am 
Hi! I have updated this great mod for 1.5 since I really wanted it for my current playthrough. The link should be available at: https://steamcommunity.com/sharedfiles/filedetails/?id=3360191451 . It should be working, I tested it at least with standing lamps.
lizmac21 Oct 27, 2024 @ 8:44am 
could you add this to heaters, i hate how the heater in the workshop is on all day and night when no one is in there.
TheTwits Oct 21, 2024 @ 5:04pm 
I loved using this as honestly at night it was very confusing to see where my pawns were without clicking on them since all the lights in the fort were on. Once I installed this it was super easy to see where everyone was without being blinded at a glance. Now that it's not updated for 1.5 I miss it terribly, LOL. If you're able to update it, I would be eternally grateful. I know life exists outside of this so if you don't have time or don't want to, I don't blame you, but I have noticed how much I relied on it LOL.
Dr. Ben Carson Jul 21, 2024 @ 7:54pm 
please update for 1.5
3 Kobolds in a Trenchcoat May 11, 2024 @ 12:55am 
sadly not working anymore here :(
тетеря, блин Apr 22, 2024 @ 5:14am 
1.5?..
IronyIsGood Feb 10, 2024 @ 6:54pm 
@Nyx (She/Her) That's probably just from RimWorld's highly inefficient lighting updates. Try installing RocketMan.
Nyx (She/Her) Dec 9, 2023 @ 9:48am 
this seems to cause an intense amount of stuttering for me now, for some reason.
Wintermist Nov 29, 2023 @ 12:05pm 
It's in the Vanilla Factions Expanded - Ancients btw
Wintermist Nov 29, 2023 @ 3:59am 
Vanilla Extended adds wall lamps too, any chance those could be included into this? Not the wall lamp mod but the vanilla extended wall lamps
Protok Nov 13, 2022 @ 8:12am 
Maybe it's not a best idea to trigger switch by door movement, because sometimes we use "keep opened" option on the door. In that case increasins the trigger square to doors tiles is more stable.
Protok Nov 11, 2022 @ 7:10am 
Could you please include the similar functionality for medicine care monitors attached to beds?

If there is no attached bed with pawn on it, then switch off.
And switch on monitor if attached bed become a pawn carrier.

Thanks
Protok Nov 8, 2022 @ 11:46pm 
The opening of door is even better, I think. If it could trigger when starts to open, then it will be 100% already lights up when pawn entered. :AffinityPurity:
Merthykins  [author] Nov 8, 2022 @ 11:53am 
Ah, that's smart. I actually did a similar thing with the flood fill in designator shapes. I wonder if I use that implementation instead of the built in room detection if it'll work better. An opening door could also trigger it, rather than JUST a pawn being there. Thanks!
Protok Nov 8, 2022 @ 1:24am 
I think, I understood something about the operation of these lamps and can offer an improvement. The on/off trigger analyzes the area of the room where the lamp is located. If cells with doors adjacent to the room will be added to the analyzed area, then the switching on/off of the lamps will become smoother.
Protok Nov 7, 2022 @ 8:08am 
Hi! :AffinityHarmony:

Looks rational like it should be in vanilla, I want it. But I do not use usual lamps anymore.
Can you integrated this function to Utility Columns?
https://steamcommunity.com/sharedfiles/filedetails/?id=2013476665

Thanks!
pantspanjandrum Nov 6, 2022 @ 10:58am 
Is there a way to make the lights turn on faster? It feels like they don't turn on at all sometimes.
Scerion Oct 31, 2022 @ 7:19pm 
Thank you!
Merthykins  [author] Oct 31, 2022 @ 4:23pm 
Updated to v1.4
Watchmaker Oct 23, 2022 @ 6:01pm 
Update please.
Nobnab Oct 23, 2022 @ 1:33am 
pls update :-)
D1rtyLewis Aug 5, 2022 @ 5:08pm 
I feel like most of the lights turn on way too slow
[TR] James [YT] Mar 3, 2022 @ 7:47am 
i like the mod but it has issues when i use Rim73
Laast Oct 20, 2021 @ 3:44am 
This mod works great with Ceiling light mod, but still not for Simple Utilities: Ceiling
Eclipse Aug 30, 2021 @ 5:31am 
does it work with modded light sources?
Mechanelize Aug 21, 2021 @ 5:56pm 
I would also like to request support for Simple Utilities: Ceiling.
Titan Aug 11, 2021 @ 1:42am 
SomewhatLazy Aug 10, 2021 @ 5:06pm 
Is there a mod like this but for production stations?
condottiere Jul 29, 2021 @ 5:23pm 
Thank you! Works with my Wall Lights.
Koldborg Jul 28, 2021 @ 3:04pm 
@Merthykins, works again. Thanks man. :)
Ascythian Jul 28, 2021 @ 2:59pm 
Could we have support for other mods with lights such as Glass+Lights, Dubs Bad Hygiene, Floor Lights, LED Lights, Utility Columns, {{ELIF]] Flooring and Decorative Options, Vanilla Furniture Expanded - Power, RimPlas [Continued]?
Merthykins  [author] Jul 28, 2021 @ 1:48pm 
Ok try it now
Merthykins  [author] Jul 28, 2021 @ 1:46pm 
HMM Guess I forgot to upload it 😅
Koldborg Jul 28, 2021 @ 10:37am 
I did, but the problem still occurs. This mod haven't been updated since 9 of July.
Merthykins  [author] Jul 28, 2021 @ 8:02am 
Should be gone. You may need to unsub and resub
Koldborg Jul 28, 2021 @ 1:27am 
Will the duplicated note error, for Vanilla Expanded, get fixed soon?
The one Naiyasfury mentioned.
ThatHazardousGuy Jul 27, 2021 @ 5:41pm 
I came here to say the same thing as Arthur GC. If we could have a way to swap the "zzt" sound to a switch or no sound at all that would be awesome. that "zzt" sound is starting to drive me crazy.
Merthykins  [author] Jul 23, 2021 @ 7:56am 
@Kubazugzug Should work with wall lights, as long as nothing changed in wall lights' 1.3 release

@Arthur GC: Yes I'll see what I can do for that
Arthur GC Jul 23, 2021 @ 2:29am 
Thanks @Merthykins. Optionally, could also have an option to change the 'bzz, bzzt' to a low click sound (like pressing the wall switch IRL).

:)
Kubazugzug Jul 22, 2021 @ 10:43pm 
will this work with wall lights mods, if not can ya make it work with wall light mods? lol
cell990 Jul 22, 2021 @ 5:53pm 
How have I gone so long without know this was a mod? Thanks for this
Merthykins  [author] Jul 22, 2021 @ 2:49pm 
Hm, let me look into that.
Arthur GC Jul 22, 2021 @ 12:58pm 
Is it possible to disable the light on/off sound? It gets annoying quite fast, bzz bzzt bzz bzzt...
Naiyasfury Jul 21, 2021 @ 1:23pm 
No worries and no rush.
Merthykins  [author] Jul 21, 2021 @ 9:30am 
Whoops! I'll fix that
Naiyasfury Jul 20, 2021 @ 7:18pm 
Just wanted to let you know the patch for Vanilla Expanded's modern lamp is throwing an error because of a duplicate node.
https://gist.github.com/2e15c1a700bc7b3cd7ce3d860f4c567b
Merthykins  [author] Jul 8, 2021 @ 5:07pm 
Oh dope, thanks! I have added that as well as modern lamps and pushed an update for both 1.2 and 1.3.
CapitanJAL Jul 8, 2021 @ 8:18am 
Use this patch is you want the light table in vanilla expanded work ´ https://pastebin.com/6vtybNt9´
Pyrous Red Jul 5, 2021 @ 2:30pm 
Thanks for updating! I'll be sure to load this when I try out the new expansion.
Merthykins  [author] Jul 5, 2021 @ 12:39pm 
Ok, updated to 1.3 and restored the lights for aliens (In both 1.2 and should work in 1.3 as well).