Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVITAS City-States Expanded
1,036 Comments
LegionGT_ Jan 19 @ 1:03pm 
how's compatibility with BBG for multiplayer play?
Kanne Jan 18 @ 4:03am 
Most of the unique bonuses are not writen in english
Denereks Jan 16 @ 4:00am 
Is this mod compatible with Annex City-States? https://steamcommunity.com/sharedfiles/filedetails/?id=3323036834
claudemac24hrs Jan 10 @ 6:16pm 
I made an adoption of the default standard colors for City-States, we always know that the standard types are in default colors. The new colors for the types are Agrarian is Green Medium (#61bf22), Consular is Purple Light (#b780e6), Entertainment is Purple Medium (#6d00cd), and Maritime is Aqua Medium (#00c09b).
qintara88 Nov 17, 2024 @ 8:17am 
is there a reason why consular CS giving diplomatic favor than loyalty pressure ? my current civ is platinum version. i expect this play mod while playing as eleanor in mind is there any details that i skipped, i read discussions and i doesn't have clue what goes wrong. thx b4
Im having this weird interaction when playing on the ynamp greatest earth map with barb clans active where the barb clans convert to random US cities with units you cant interact at all, played a few games before and this only seem to happen ynamp maps so i wonder if anyone found something similar and how to fix it
ShamLonk Oct 22, 2024 @ 2:33pm 
I am also getting the error Bluee is having but I do not have GoldenAge - Brave New World
Bluee Oct 9, 2024 @ 11:51am 
If anyone is having the error:
Type: unknownType
and the Bonus displays for 1/3/6/10 envoys are empty.

It might be because you need to disable the GoldenAge - Brave New World module for city states.
RighteousnessoftheFaith Oct 9, 2024 @ 10:25am 
Could you add a config option to disable the changes to Orszaghaz? It has been conflicting with Wondrous Wonder in that in my games. Thanks
Bluee Aug 29, 2024 @ 8:59am 
It seems that activating the mod "GoldenAge - Brave New World" makes this mod not work, making the new City State types have the unknownType. Thank you for your work!
tomajumparound Aug 11, 2024 @ 8:34pm 
Hello Sailor Cat, great mod! This has been great for my YnAMP TSL games.
Just one issue I have noticed is that the city state of Wyam does not spawn in any of my games. Is there a potential mod conflict with this or is this a previously listed issue. Thank you very much.
Ranger Aug 1, 2024 @ 3:59am 
Just making sure people know this mid is, as of the time of this post, compatible with District Expansion: Military according to the author.
< blank > Jul 30, 2024 @ 7:20am 
I did not use Better City-States UI. And Type: unknownType appeared. What is the reason for this
Sailor Cat  [author] Jun 28, 2024 @ 10:47am 
Incompatible with Better City-States UI.
nirmer0 Jun 28, 2024 @ 4:23am 
This somehow doesn't work for me. When looking at the city states Macau and Kuhikugu, they are displayed as:

Type: unknownType"

and the Bonus displays for 1/3/6/10 envoys are empty.

Do I need a patch, or have to change the load order, because I am also using "GoldenAge - Brave New World" ?
Sailor Cat  [author] Jun 23, 2024 @ 7:22am 
If you only want to create your own city-states, you can reference the many mods that already do so, like those by Fuzzle and Gedemo.
Zyxpsilon Jun 23, 2024 @ 3:52am 
@advancedcapital

Simply, rename some of his choices?
advancedcapital Jun 22, 2024 @ 11:46am 
@Sailor Cat, would it be possible to potentially reverse engineer so I can create my own custom city states? I have an idea for creating a peloponnesian war scenario and would want to add a variety of classical greek, Anatolian, southern Balkans, Sicilian and southern Italian city states to bring the mod to life.

And if you have any suggestions on how to do that, i'd really appreciate it :steamhappy:
The Great Gnoll Jun 18, 2024 @ 8:11am 
Is there any map with the real location of these cities? Maybe a selection on a Google map? If not, it would be great if someone made one!
Sailor Cat  [author] May 26, 2024 @ 10:18am 
JNR would better know what, if anything, was changed to make this happen, since nothing was changed in this mod.
zedudedaniel May 26, 2024 @ 9:43am 
Can double up on doctormm's issue. This mod is conflicting with Urban Complexity now, any idea for a fix? I have a marathon game I'd like to play again.
Gray Pockets May 22, 2024 @ 11:48am 
@d.almaeza.w: That's never happened for me.
d.almanza.w May 21, 2024 @ 9:24pm 
This seems to not work with barbarian clans. When the clan transforms into a city-state, you can't send envoys.
doctormm May 2, 2024 @ 5:47pm 
After posting in the UC expansion discussion it seems the problem is with a recent update with that. Odd timing given that the change history there seems to show no change prior to my problem, but now EVERYONE as the problem.
doctormm May 2, 2024 @ 4:39pm 
I've started getting a mod conflict between this mod and UC Expansions - Military. I've been using both of them fine for months. Recently was trying to get one of the YnAMP maps working and disabled/re-enabled all my mods and now these two are incompatible (i've confirmed by disbling all other mods). Can’t find anything in the logs. Any idea what the conflict might be, and or a solution? (also asking on the other mod's page as well)
Sailor Cat  [author] Apr 16, 2024 @ 4:11pm 
That's what it says in the mod description, yes.
The Raider Apr 16, 2024 @ 2:27pm 
The "unknowntype" error is caused by infixo's Better City States UI mod. Do not use these mods together
Sailor Cat  [author] Apr 15, 2024 @ 11:38am 
I haven't heard otherwise, and nothing has changed with this mod.
winter Apr 14, 2024 @ 8:49am 
Oh, I was confused. I was talking about Better City States (UI) mod, not CIVITAS City-States mod. Do you still have conflicts between the two modes?
Sailor Cat  [author] Apr 13, 2024 @ 8:06am 
This mod does not conflict with itself.
winter Apr 12, 2024 @ 7:59pm 
Is there still a conflict with CIVITAS City-States mod?
Gray Pockets Mar 6, 2024 @ 4:18am 
I have created an extension mod: CIVITAS City-States Expanded - Cooks
* Correct the MinorCivBonuses of all city-states. They were all being set to Militaristic, which affects the Sovereignty resolution
* Correct Ethiopia Militaristic buff for Armory buildings (was giving Stables a duplicate buff)
* Correct Ethiopia Maritime buff for Consular buildings (was giving +2/3 instead of +1)
* Correct grammar on the City-State Types entry in Civilopedia
* City-State Types entry in Civilopedia has paragraphs for new city-state types
* More Maritime: Seaside Sectors support for Arsenal buildings with Militaristic City-States

@Authors feel free to include any of this in your mod if its to your liking.
johnjoshua Dec 31, 2023 @ 11:19pm 
hello! i really love this mod thx for making it. btw, i have problem when using this mod.
for example, some kinds of cities name appear like "LOC_NAME_CSE_(CITY NAME)
i would like to fix this but idk which one working it
if u not busy, could u tell me which one is?
press f to pay respects Nov 25, 2023 @ 10:37am 
any chance that city states no longer being allowed to build scouts can be pulled into its own mod? seems like an easy fix to improve performance, ai turn times and city-state behavior that should be in the base game
TalRusher Nov 20, 2023 @ 10:57pm 
@JK Strategoi I get the extra envoy for meeting city states first no problem. I can even double it up with that one diplo card (dont remember its name).
angelo378 Nov 19, 2023 @ 9:39am 
All right, thanks. I'll try it and inform here!
Sailor Cat  [author] Nov 19, 2023 @ 9:17am 
My guess is yes, but I don't remember the code exactly.
angelo378 Nov 19, 2023 @ 5:38am 
Man, this runs smooth here! Zero issues so far.
One question: do they work with Gedemo's City States? I'd love to try that, but if they are incompatible I would keep this one.
Kilgore Oct 26, 2023 @ 9:07am 
@JK Strategoi I'm having the same issue, I'm getting no envoy bonuses at all except for the major suzerian bonuses
@Puddings I had the same issue in my last game as well, I thought maybe it was because I had so much negative influence per turn but I'm realizing now its also a bug in this mod
unfortunately have to uninstall, seems like recent game updates might've broken a few little things
Puddings Oct 18, 2023 @ 5:44pm 
My only issue with this mod is that after a certain amount of city states you meet or time passed (not sure which) you can't use envoys at all anymore. Do I do anything to fix this or?
Nestey Oct 16, 2023 @ 2:45pm 
How do I translate it from french?
Glibgork Oct 15, 2023 @ 5:49pm 
Unfortunately, this mod is not compatible with the Golden Age overhaul. Luckily, the City State changes can be toggled off in the game settings.
TheElementGuy Oct 14, 2023 @ 4:21pm 
This mod doesn't seem to work with barbarian clans.
JK Strategoi Aug 12, 2023 @ 6:30pm 
The mod does not appear to award me the +1 envoy bonus as the first major civ to meet the city state. Is this correct?
Sailor Cat  [author] Aug 10, 2023 @ 1:12pm 
No new versions in the plans. Right now it's upkeep only.
MDLambert777 Aug 10, 2023 @ 12:15pm 
Any chance a version that just adds the new types of city states but leaves everything else the same as the base game?
MDLambert777 Aug 10, 2023 @ 12:13pm 
A friends and I installed this for our mp games, I'm not sure if its a side effect of the bonuses but the city states are now city conquering powerhouses. My buddy had one he went to war, the city state was slowly conquering an AI. Anyone else experience a huge spike in City state power?
Sailor Cat  [author] Jul 23, 2023 @ 9:30am 
I assure you it's fully baked, which is one reason why I'm not totally abreast of its features (since there is a lot, and I didn't make much of it).

However, there exists an option in the CSE_UserSettings.sql file to allow a city-state to build any district. This basically just unlocks districts that were locked to major civs only, so the city-states will begin to build them more akin to a major civ rather than being limited to whatever district their particular city-state type could build.
MarsEco Jul 22, 2023 @ 10:39pm 
I've never used this mod before, because I never saw how this benefits with the Diplomatic Quarter buildings or the Wonder - Kilwa Kisiwani. Also, what is the main District they build in these types of CS? I see you made them develop more Districts overall, how many, do they max out to there population size, do they build their main District first, how important are trade route districts, how important are military districts, or districts like the Aqueduct and Neighborhood??? Can someone convince me this mod is all there? Or is it only partially baked, as it's been a few years since an update...
HotPizza87 Jul 19, 2023 @ 1:38am 
Alright so once I disabled that, the mod was totally functional as far as I could tell. Great, because now I have 5 envoys to spend :D