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In most cases, everything is normal. However, when I sent envoys to a consular city-state and became its suzerain, my city-state's UI interface became blank, and even when I re entered the game, it couldn't be resolved (crying)
The specific city-state where the problem occurred is: [Vienna]
At present, it has been found that if other civilizations become the suzerain of Vienna, this UI issue will disappear. In other words, as long as players become the suzerain of Vienna, the UI of the city-state will have problems. As long as they are not the suzerain of Vienna, everything will be normal ..
Type: unknownType
and the Bonus displays for 1/3/6/10 envoys are empty.
It might be because you need to disable the GoldenAge - Brave New World module for city states.
Just one issue I have noticed is that the city state of Wyam does not spawn in any of my games. Is there a potential mod conflict with this or is this a previously listed issue. Thank you very much.
Type: unknownType"
and the Bonus displays for 1/3/6/10 envoys are empty.
Do I need a patch, or have to change the load order, because I am also using "GoldenAge - Brave New World" ?
Simply, rename some of his choices?
And if you have any suggestions on how to do that, i'd really appreciate it
* Correct the MinorCivBonuses of all city-states. They were all being set to Militaristic, which affects the Sovereignty resolution
* Correct Ethiopia Militaristic buff for Armory buildings (was giving Stables a duplicate buff)
* Correct Ethiopia Maritime buff for Consular buildings (was giving +2/3 instead of +1)
* Correct grammar on the City-State Types entry in Civilopedia
* City-State Types entry in Civilopedia has paragraphs for new city-state types
* More Maritime: Seaside Sectors support for Arsenal buildings with Militaristic City-States
@Authors feel free to include any of this in your mod if its to your liking.
for example, some kinds of cities name appear like "LOC_NAME_CSE_(CITY NAME)
i would like to fix this but idk which one working it
if u not busy, could u tell me which one is?
One question: do they work with Gedemo's City States? I'd love to try that, but if they are incompatible I would keep this one.
@Puddings I had the same issue in my last game as well, I thought maybe it was because I had so much negative influence per turn but I'm realizing now its also a bug in this mod
unfortunately have to uninstall, seems like recent game updates might've broken a few little things
However, there exists an option in the CSE_UserSettings.sql file to allow a city-state to build any district. This basically just unlocks districts that were locked to major civs only, so the city-states will begin to build them more akin to a major civ rather than being limited to whatever district their particular city-state type could build.