Space Engineers

Space Engineers

Health and Energy Packs
98 Comments
skatt Aug 26, 2022 @ 12:05am 
Hello. We use your mod on our server and it seemed to me that it would be a good idea to make a machine that looks like a vanilla laboratory (decor), producing accamlators, first-aid kits and your pharmaceutical first-aid kits. Can I use your achievements by leaving links to you?
Sordros Aug 16, 2022 @ 8:09pm 
mod id???
[☀] Kvshman Dec 17, 2021 @ 8:31am 
Is this in the basic assembler? I cant find it.
g. Jul 8, 2020 @ 12:15pm 
hi, i checked your code of Health and Energy Packs Mod because i want to make a new consumable and react in modscript when player consume it. Did you ever find out how to catch the consume event or is checking the whole inventory all few seconds the only way?
Darian Stephens May 13, 2020 @ 12:00pm 
Since this was before the Survival Update, you can probably make them in the Basic Assembler.
Leaf Fox May 13, 2020 @ 11:33am 
noob question, but do this mod still work,
and where can you get/ make the two packs ?
Deserter Dec 24, 2019 @ 2:05am 
@Kreeq Hello, i find one of the sticks usefull as nuclear fuel/rod in the reactor. Can i use the model?
Bear Oct 4, 2019 @ 9:49am 
I will be slowly adding your mods back and see if the addition of one in particular is the culprit. This one isn't necessary for me now since I keep getting free energy and health packs that I don't even use in signals. Love your work btw, especially corruption, lol.
Meridius_IX / Lucas  [author] Oct 1, 2019 @ 1:50pm 
Sounds like you have a mod that's doing something directly to blueprints or item definitions via script then. That's about the only way I can explain what you're describing where stuff changes later ingame. I can say with certainty that none of my mods do anything like that, since I know what sort of problems that can cause.
Bear Oct 1, 2019 @ 1:41pm 
Oh, also, initially it's fine, but after an hour or so, then the prices are all zero, then after another hour the stores offer nothing to buy and only sell a couple items.
Bear Oct 1, 2019 @ 1:39pm 
I can't be 100% sure what interactions they might have, but removing this one fixed it. Sorry if this isn't very helpful, it's just something I noticed. None of my other mods add items that could come up for sale.
Meridius_IX / Lucas  [author] Oct 1, 2019 @ 5:37am 
Prices are fine when I load this mod with the economy. Must be on of the other 81 mods you're running.

Apparently some outdated weapon mods cause a conflict, but the user who reported didn't say which - hopefully that helps a little
Bear Oct 1, 2019 @ 2:55am 
I'm pretty sure this mod doesn't work with economy. When the stores randomly generate what prices to display, they all show up as zero, then eventually it defaults to only a few items for same and nothing for buy. I have 82 mods working this along with another couple that added components, guns, or tools to the game caused this bug.
Lexx Lord Aug 25, 2019 @ 4:37am 
All the better, when it works automatically, you already need Energy Cell (50) or Medpack (50)
Meridius_IX / Lucas  [author] Aug 25, 2019 @ 3:22am 
Vanilla items don't auto consume however
Lexx Lord Aug 25, 2019 @ 3:16am 
Medpack (25) and Energy Cell (25) can be removed, alredy there is in Vanilla.
Ejsstiil Aug 12, 2019 @ 9:23am 
I have it on DS Survival and it works flawlesly
Darian Stephens Aug 12, 2019 @ 8:12am 
Does that mean there are issues in multiplayer, or has it just not been tested recently?
Meridius_IX / Lucas  [author] Aug 12, 2019 @ 7:35am 
As far as I know, yes
AdmiralTonyStark Aug 12, 2019 @ 6:04am 
does this still work in a personal singleplayer survival
Ejsstiil Jul 30, 2019 @ 12:41am 
Second that to keep this as-is. I don't know how items with Economy Update works yet, but biggest advantage of this mod is with the auto-apply. Unless that EU update will do the same.

Just one suggestion - when equipped with packs in the backpack, could it be prevented to deposit them into Storage along with ore and components? Like bottles, weapons and ammo stays in the suit when you click Deposit button on opened inventory?
EDIT:
Just noticed your QA. Nvm that - maybe workaround - when they land into target container - take them back?
Meridius_IX / Lucas  [author] Jul 22, 2019 @ 5:50am 
Unsure at the moment. Likely will leave this one as it is, since it does function a little differently (auto-applies effect, etc), but we'll see.
Darian Stephens Jul 21, 2019 @ 9:29pm 
When the Economy Update comes out, will this simply add recipes for the vanilla items, or do you plan to keep them separate?
Ejsstiil Jul 21, 2019 @ 1:49pm 
Awesome mod!!!
Kyr Apr 20, 2019 @ 6:18am 
Would be nice if this came with a new block that could sit on a wall somewhere to recharge the energy packs.

Also, carrying extra energy packs should just extend the duration of your energy... unlike the bottles which refill their respective bar when it gets low.
SolarFlare1234 Apr 15, 2019 @ 2:02pm 
Also is there a rechargeable energy pack mod?
SolarFlare1234 Apr 15, 2019 @ 2:02pm 
@Spacebar do you like smoking fat cigars?
[TOP] Real_Maxor Apr 11, 2019 @ 11:15pm 
Thank you sir... now I can explore the stars by myself without having to head back so often. I found it odd that this is the one thing that isn't in the vanilla release. Even if they were heavy like you could only carry 6 if you had 4000KG available or something like that to balance things out. If you could carry 100 of them it really defeats the entire recharge aspect forcing you back to base or cockpit.
coolman8032 Mar 7, 2019 @ 11:29am 
@Spacebar RECHARGEABLE
Spacebar Mar 7, 2019 @ 10:42am 
coolman8032 Mar 7, 2019 @ 10:30am 
is there a mod that just adds rechargeable player batteries. that's the worst part about this game is the constant recharging
James Fire Mar 6, 2019 @ 7:17pm 
" get hit with something that causes instant death, you won't recover from that."

So you're saying I still can't survive being shot by a railgun? smh.
Ratchet the Wusky | Lost Jan 19, 2019 @ 5:47am 
Continuing on from my previous comment, it could also try to detect if the player energy is at 100; if it is, it tries to take from the player's energy until the energy is at 99. then it stops. So, the player would auto-refill it when they enter a cockpit. Kind of weird and might be annoying to people with ocd, but... :P You can't exactly put them into the battery inventory due to said inventory not existing... Or maybe you keep the old ones, but then you can, for the cost of 1 depleted pack, it converts it to 1 full pack but takes a while and, due to taking a while, makes the ASSEMBLER use power from the grid. So the assembler is "recharging" it.
Ratchet the Wusky | Lost Jan 19, 2019 @ 5:41am 
Might I request that you make a battery pack mod? Basically energy pack but it, when depleted, would not go away. So it'd act more like a bottle and not single use. And then putting it into any powered container would refill it...
Rian Blitz Dec 30, 2018 @ 11:58pm 
Hello, I am a admin of small server in korea.
My English is not enough. I hope you understand.

Could i modifying and using these mod for my server?
I want change this item's volume, And hope to add this mod to my server mode pack.

I waiting for your response and good news... :)
Chaos_02 Nov 14, 2018 @ 8:21am 
can you please make this mod autocrafting script compatible? (Isys inv manmager says No BP behind its names)
Darian Stephens Jun 6, 2018 @ 5:15pm 
So... I don't suppose you've considered a personal parachute or something of the sort, have you?
Because I could really use one rather soon.
ratheden Jun 2, 2018 @ 2:23am 
For the energy packs when do they trigger? and can that be adjusted? I am hoping for them to trigger at like 5% of your energy left, or so. That way I get an energy low warning, and a chance to refill before the pack triggers.

Great mod, Love it and use it in every world I play in.
gilatroutman Apr 14, 2018 @ 9:05pm 
really cool mod! walking around on planets have never been easier, i just wish there was more mods like this
Darks33d Apr 6, 2018 @ 12:22am 
I've found that the Energy Cells in particular are an extremely useful when paired with the Personal Shields mod.
drmskr Mar 20, 2018 @ 10:46am 
Hmm.. Sounds like the crashing as a bottle, was because it was still set to disposable. And bottles are refillable. What ya need is another block that refills them.

As for bottle refill for life... Peeps have died plenty from the delay it takes to refill from hydro bottles, I suspect the same would be true trying to refill from surgery nanites while being shot...

I don't know about the back up battery... Perhaps a tool that simply extends charge duration?
Meridius_IX / Lucas  [author] Mar 20, 2018 @ 8:34am 
I added some questions/answers to the mod description about why the items are components and the timing they use.
XRMissie Mar 20, 2018 @ 8:05am 
@Flazzord While I haven't tried this mod yet, if they refill your health instantly once below 75 or 50%, then yeah you'll basically be invincible. However, if there's a cooldown for them, it would make them more balanced.
Stollie Mar 19, 2018 @ 10:54am 
Hey Lucas is there any reason why these are Components and not Tools?

I was talking to Draygo about his Easy Inventory mod since when you use his mod it deposits these back in whatever Inventory your using since they are components and he asked the question.
drmskr Mar 19, 2018 @ 10:34am 
Can you make these refillable like the bottles instead of disposable?
Flazzorb Mar 18, 2018 @ 3:42pm 
Wait... what if i just carry a shitload of medpacks into a firefight...
Beats-With-BothHands Mar 18, 2018 @ 11:33am 
YEEEEEESSSSSSSS my ideas from long ago manifest! Now we just need custom charcter models with armor that add more health and battle armor and battletech and mass effect mksmfkdmflsmlsdmfksmlmlskdmmfslmlsmlsmmflsmlsml gargle gargle.
NAKED Mar 18, 2018 @ 8:48am 
Keen, Vanilla this right now
SpiceyPandaDemonLickerTTV Mar 18, 2018 @ 7:18am 
thank you for this mod :)
MrFox Mar 18, 2018 @ 5:55am 
this is pretty cool!