RimWorld

RimWorld

Dismiss Trader
151 Comments
TheAuditor Dec 23, 2024 @ 2:18am 
This already in base game, o7
Dyspeptic Icarus Dec 14, 2024 @ 5:03pm 
Update?
Vaarelsauce Sep 18, 2023 @ 9:14pm 
1.4 version here, still working perfectly fine.
https://steamcommunity.com/sharedfiles/filedetails/?id=2078518511
Doug Dimmadome Apr 29, 2023 @ 9:05am 
pls update
Dumbledood Dec 29, 2022 @ 2:17pm 
Thank you tg9 from a lazy ass
19Peej Nov 3, 2022 @ 2:10pm 
Thank you!
Evilservant6 Oct 29, 2022 @ 7:03am 
not Working on 1.4?
JessieFeathers Jun 25, 2022 @ 10:53am 
1.3?
mago20078 Dec 28, 2021 @ 6:57am 
tg9 thankyou distinguished gentleman :trapper:
Slash Dec 11, 2021 @ 2:07pm 
@TheGster thanks for doing the work for me :steamthumbsup:
Steeleclipse Nov 27, 2021 @ 11:21pm 
Its a 50/50 mod for me usually they protect me from raiders :steamthumbsdown:
tg9 Sep 12, 2021 @ 2:50pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2078518511 for you lazy arses who cant take two seconds to search the workshop
P Dub Aug 27, 2021 @ 7:47am 
Any plans to update for Ideology?
Term Jul 4, 2021 @ 9:51am 
I had coton plants, then a trader with like 5 mufalos passed by, then i didn't have any plants
Unfortunate Klopsi Jun 13, 2021 @ 2:05am 
@KaskyKamikACE I have currently traders at my place and their elephants are eating my meals.
Eroguro Ranpo Apr 21, 2021 @ 3:18am 
doesn't work.

Fix it. :Fleshpound:
KaskyKamikACE Apr 14, 2021 @ 2:11pm 
Traders don't eat your food! They don't even pick up their own stuff once they dropped it on your map. Ever seen a traders pack animal get downed? It's all yours once it touches your floor in your colony.
Trogdor Feb 15, 2021 @ 6:47pm 
Yeah, traders (or their animals) sometimes will eat your food.
Mentat76 Jan 12, 2021 @ 3:59am 
wait what? traders eating our food???
Friskain Jun 9, 2020 @ 2:40am 
@Mlie Hey Mlie Thanks for the Update!
Mlie Apr 29, 2020 @ 1:12pm 
Made an update of this mod for RimWorld 1.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2078518511
Hope this helps anyone!
Vakaria Apr 19, 2020 @ 2:23pm 
1.1 request, please
Tiny Tony Apr 14, 2020 @ 11:02pm 
Update please :)?
Hoovytaurus Apr 10, 2020 @ 10:49am 
cool mod, can it make traders exit though?
Yezus Apr 4, 2020 @ 10:20am 
yo
在你脑瓜子上装磁铁 Mar 23, 2020 @ 11:15am 
Maybe I can translate it into Chinese for you. Chinese is also what I need
Thetaprime Mar 2, 2020 @ 7:10am 
The new version of Trading Spot now integrates this. It's called Trading control.
Demonlord09 Feb 28, 2020 @ 9:58pm 
Needs an update for Rimworld version 1.1 and the DLC.
Heart 🎕 Feb 27, 2020 @ 4:52pm 
F :steamsalty:
reload.fast Feb 25, 2020 @ 8:57am 
One can only hope a 1.1 version =P
Thundercraft Jan 28, 2020 @ 5:09pm 
Subscribing to thread.
Hopefully, one of these days, the huge loadtime issue can be solved.
Jin-Jin Jan 25, 2020 @ 5:55am 
Surprisingly adds a huge chunk of loading time to the game for some reason -- must be mismanaged code. Still an solid QoL mod regardless.
ZzZombo Jan 9, 2020 @ 4:19am 
You can dismiss traders in RimCitites cities. You should be able to do so only on YOUR colony maps.
Anon Dec 12, 2019 @ 9:10am 
Doesn't always work and the burden on loadtimes for just a simple function is too much
Geirkztilb Nov 17, 2019 @ 12:05pm 
Mind you I have hundreds of mods, but this isn't working for me, which is a bummer because its a MUST HAVE QoL mod.
WoodPecker Nov 8, 2019 @ 10:18pm 
do I have to start a new game ?
The_Divided_God Oct 26, 2019 @ 8:52pm 
remove the mod, load game, save, quit, add the mod back. Should be fine.
WildFox Oct 20, 2019 @ 6:06pm 
its not for me too
Lethaius Oct 7, 2019 @ 12:50pm 
heya, i just wanted to say that some of the traders in my game cannot be dismissed, so i was wondering if there was a way to fix that. or possibly add a button that dismisses all traders on the map
Quin Oct 3, 2019 @ 6:51am 
I started using a mod called 'startup impact' to see if I could make the initial start load of rimworld take a little less time, and this mod out of a 360+ mod list took the longest to load at about 100+ seconds, while the next longest was a mod that goes really in depth with runtime patching at only about 60 seconds.
Murderface Sep 25, 2019 @ 3:36pm 
Ok, so i removed the mod, restarted the game, saved, quit, added the mod, restarted and it works now.
Very odd indeed.
Murderface Sep 25, 2019 @ 3:29pm 
This stopped working for me today, used it since feb 2019, no problems.
Today just randomly stopped working.
SPEEDRUNNER - Z Aug 27, 2019 @ 11:13am 
not working
Aaronthelemon Aug 18, 2019 @ 5:04am 
This used to work for me but randomly stopped working midgame.

I used to think it was because of the more merchant types mod, but it used to work for them aswell.
Davi Jul 26, 2019 @ 10:05pm 
Doesn't work
CeliriaRose Jun 28, 2019 @ 10:33am 
This mod won't work for me. The option to dismiss the trader appears but it doesn't do anything and the trader just hangs around anyway.
stk2008 Jun 25, 2019 @ 6:03am 
Hi all
Ok so this works some times others not.
I used it to dismiss a trade caravan they did not leave in fact now they are all just sitting around till they die.

This mod I think caused the opposite to happen the caravan is now just staying put and one by one there dieing.
I did have another trade caravan come while the others where there I did not use the dismiss trader command on them and they left like normal.
Ancalagon Jun 1, 2019 @ 5:51am 
Does this mod let us banish bulk barterers? Can we set diplomatic status to "Persona non Trada"?
RankLord123 May 29, 2019 @ 5:04am 
Adds 20 seconds to load time for me :/