RimWorld

RimWorld

Rimefeller
2,960 Comments
Tameablebread 7 hours ago 
For compatibility with Vanilla Chemfuel Expanded, there is a compat patch. It currently isn't working with Chemfuel expanded due to 1.6 changes but pre 1.6 it did, and the dev says they will look into fixing in a few weeks

https://steamcommunity.com/sharedfiles/filedetails/?id=3157758092&searchtext=rimfeller+compatibility+patch
Tameablebread 7 hours ago 
Just wanted to say this is my favorite mod in Rimworld. By far. It gives so many options for useful materials, is well balanced, the art fits exactly Rimworld's style, and god it's just so good.

<3
GoblinEngineer 18 hours ago 
@Niwolos
I'm not sure that's actually a bug. The bill for making Plasteel bill isn't actually making Plasteel, it's making Uncured Plasteel. Put a zone underneath your bench and double check to see if some get added to the count immediately after the bill is completed.
Zmeya685 Jul 8 @ 8:39am 
исправь в файле "Languages\Russian\Definjected\RecipeDef\Recipes_Production.xml" в стороке <Make_ComponentIndustrialPlastic.description>Изготовить компонент с применением синтелена. </Make_ComponentIndustrialPlastic.description> после точки пробел его нужно убрать а то игра красным ругаеться
Kjellmeister Jul 6 @ 8:15am 
Could you integrate bio refinery with the chemfuel pipes? Anyway been playing this mod for ages, love it. Great work. You're the man Dubwise!
Niwolos Jul 2 @ 7:04am 
I found a bug, maybe: The bill for plasteel does not count the plasteel in stock. It's always 0/X
question, is this compatable with vanilla chemfuel expanded?
I blame Earthshaker Jun 15 @ 11:23am 
So is this mod now gonna spawn oil patches on asteroid maps?
Mad Doodles Jun 13 @ 9:37am 
@Smock 19th BN Swing and a miss buddy, better luck next time :')
Dubwise  [author] Jun 13 @ 4:37am 
updated to 1.6
Bennifer Jun 13 @ 1:03am 
I'm so hyped for 1.6 but I know I can't play till this mod updates. 100% critical to my Rimworld experience, can't play without.
Smock 19th BN Jun 5 @ 8:51pm 
@mad doodles freedom units
Mad Doodles Jun 4 @ 8:59am 
@Smock 19th BN You'll never believe what units of measurements they used to get there.
Smock 19th BN May 17 @ 10:01pm 
@Freddy Fazbear its a measurement in distance, for countries that haven't been to the moon
Freddy Fazbear May 17 @ 4:06am 
WHAT THE FUCK IS A KILOMETER???
Professional Dumbass May 16 @ 4:35pm 
Honestly. this is a good mod but one minor improvement would help greatly.
Add more descriptive descriptions.

Yes I think the oil wells are cool, but I built one why isnt it working? Must be bugged. Oh I had to have a pawn drill and construct the well further? Well it never tells you that in the description of the wells or in the mod. Wanna optimize your refineries production and power consumption? Good luck figuring out which of the 8 levels will maximize production while not blowing a fuse.

This isnt an insult, this is something I experienced in game. Add a tutorial or more descriptions for the refineries and wells would REALLY help this mod out.
Hebrux May 5 @ 9:24pm 
this works 100%
I figured out that when you select a oil rig, and look at the map, it tells you how much oil you can dig up when you hover over the black areas.

If the cap is 0, you won't get any oil from there
76zzz29 May 2 @ 2:13am 
I am getting an error from the mod. it dosn't break the game but having red error poping up is anoying. even more when it just say ther is "trailing whitespace" in the description.
not a major bug, but could be good to fix in the next update

Config error in Make_Napalm: description has trailing whitespace
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.RecipeDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
DRG Engineer Apr 22 @ 2:28pm 
Hard to understand and does not even work unless I did something wrong but the oil did not go into the oil tanks when I tryed it.
Necromancer Apr 7 @ 9:51am 
please make it compatible with Vanilla Vehicles Expanded!
(UA)Legion Apr 6 @ 3:23pm 
Hi, I have a problem, settlers do not take chemical fuel, if you demolish the unloading, they can take it, but having built a new one, they can only take it for refueling, but not send it to the warehouse. And so you can build about 5 unloadings and they will have chemical fuel, but no one takes it from there (warehouses allow you to accept it) (there is not even an action to "take to the warehouse"). Is there any way to fix this?
DRG Engineer Apr 6 @ 2:24pm 
Era this is broken or I am getting bad maps? CAUSE I CAN'T FIND ANY OIL AT ALL.
Dreamtvister Mar 1 @ 3:04am 
@Dubwise
Hi. Been playing with Vanilla Outposts Expanded and built a drill outpost. It produces barrels of crude oil that you can't do anything with.

<ThingDef ParentName="ResourceBasedFella">
<defName>OilBarrel</defName>
<label>Oil Barrel</label>
<description>A barrel filled with crude oil, can be dumped, burned, or processed.</description>

the description is wrong and it cannot be processed
Xenon0529 Feb 19 @ 10:55pm 
Napalm sticks to flesh/10
용자왕 Feb 19 @ 5:29pm 
@Klistofklades
You're a god
=>PR<= XxDEM0NIKSxX Jan 28 @ 1:23pm 
can i add it to my save?
jadecarpenter2806 Jan 21 @ 8:21am 
love this mod (:
BeastofMSU Jan 15 @ 9:22pm 
Was napalm removed?
litekoala Dec 5, 2024 @ 3:30am 
can fabricors work the resource console?
TooDangerousForPants Nov 30, 2024 @ 1:54pm 
This mod and Dead Man's Switch appear to not play very nicely together, it prevents robots from hauling when Rimefeller is activated.
Klistofklades Nov 23, 2024 @ 3:49pm 
Found a way to automate only as much plasteel/composite as you actually want made. Will never be using rimefeller w/o it again.

For everyone who was looking for a way to stop the uncured plasteel/composite production from overflowing: https://steamcommunity.com/sharedfiles/filedetails/?id=935982361
Potato Gaming Nov 12, 2024 @ 2:23pm 
USA ALL THE WAY! 😎United States Apple EmojiUnited States Apple EmojiUnited States Apple EmojiUnited States Apple EmojiUnited States Apple EmojiUnited States Apple EmojiUnited States Apple Emoji
Unstable Energy Oct 18, 2024 @ 9:59pm 
Can you use more that 1 console? or is it only 1.
hlo120435 Oct 18, 2024 @ 12:45pm 
DRILL BABY DRILL
james may Oct 13, 2024 @ 2:03pm 
pls add oil rigs
Kokorocodon Oct 13, 2024 @ 12:11pm 
you don't
Smock 19th BN Sep 3, 2024 @ 11:55pm 
how do you put out the napalm fires?
Kyle Rittenhouse Aug 27, 2024 @ 11:49am 
Null reference on cleaning oil spills. They still do it, but it throws red errors. Weird.
Reed_33 Aug 26, 2024 @ 12:43am 
Is it possible to somehow change the category of syntilene to the borderline between metal and wood, since it is plastic?
I couldn’t patch the category a little myself, maybe this can be done differently?
Codanaut Aug 23, 2024 @ 11:15am 
Can we get asphalt as another flooring option please? Id love to get the asphalt look without using up steel for the vanilla expanded version of it.
verty Aug 10, 2024 @ 6:07am 
Added an issue to your GitHub project about the infinite chemfuel exploit.
Liam Jul 27, 2024 @ 9:36pm 
AMERICA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Strecozel Jul 24, 2024 @ 11:28pm 
will it work if i add this mod to may existing save?
Black_moons Jul 20, 2024 @ 3:38pm 
Bug found: When you drain one tank into another, it seems to create fuel. Seems to create more fuel the more tanks are set as 'drain'

Ie, the 'total stored fuel in network' indicator goes up when you set a tank to drain, when it should stay constant.
painis in my ainis Jul 20, 2024 @ 6:12am 
FRACTIONAL DISTILLATION RAAAHHHHH!
YettimGazi Jul 14, 2024 @ 11:22pm 
i've a problem about oil extraction, I opened a new discussion, can you check it out?
Roy Mustang Jul 14, 2024 @ 2:40pm 
genera algun tipo de desecho?
Spare 13 Jul 13, 2024 @ 11:37am 
synthamide clothing seems to be counted as leather clothing (Ideology), is this intentional?
KatzenSindKool Jul 9, 2024 @ 9:11am 
Did someone say smthin' about oil? *:Eagle_hoi:Freedom intesifies:Eagle_hoi:*


(The poor tribe did not realize that the super colony called "USA" was not nice realizing oil was in their land)
Smiley Face Killer Jul 8, 2024 @ 2:01pm 
It'd be nice if the Fuel Pumps from Vanilla Vehicles expanded would attach to the pipe lines so you can just have them auto fill instead of having them filled by hand