RimWorld

RimWorld

Rimefeller
2,947 Comments
Smock 19th BN May 17 @ 10:01pm 
@Freddy Fazbear its a measurement in distance, for countries that haven't been to the moon
Freddy Fazbear May 17 @ 4:06am 
WHAT THE FUCK IS A KILOMETER???
Professional Dumbass May 16 @ 4:35pm 
Honestly. this is a good mod but one minor improvement would help greatly.
Add more descriptive descriptions.

Yes I think the oil wells are cool, but I built one why isnt it working? Must be bugged. Oh I had to have a pawn drill and construct the well further? Well it never tells you that in the description of the wells or in the mod. Wanna optimize your refineries production and power consumption? Good luck figuring out which of the 8 levels will maximize production while not blowing a fuse.

This isnt an insult, this is something I experienced in game. Add a tutorial or more descriptions for the refineries and wells would REALLY help this mod out.
Hebrux May 5 @ 9:24pm 
this works 100%
I figured out that when you select a oil rig, and look at the map, it tells you how much oil you can dig up when you hover over the black areas.

If the cap is 0, you won't get any oil from there
76zzz29 May 2 @ 2:13am 
I am getting an error from the mod. it dosn't break the game but having red error poping up is anoying. even more when it just say ther is "trailing whitespace" in the description.
not a major bug, but could be good to fix in the next update

Config error in Make_Napalm: description has trailing whitespace
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.RecipeDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
DRG Engineer Apr 22 @ 2:28pm 
Hard to understand and does not even work unless I did something wrong but the oil did not go into the oil tanks when I tryed it.
Necromancer Apr 7 @ 9:51am 
please make it compatible with Vanilla Vehicles Expanded!
(UA)Legion Apr 6 @ 3:23pm 
Hi, I have a problem, settlers do not take chemical fuel, if you demolish the unloading, they can take it, but having built a new one, they can only take it for refueling, but not send it to the warehouse. And so you can build about 5 unloadings and they will have chemical fuel, but no one takes it from there (warehouses allow you to accept it) (there is not even an action to "take to the warehouse"). Is there any way to fix this?
DRG Engineer Apr 6 @ 2:24pm 
Era this is broken or I am getting bad maps? CAUSE I CAN'T FIND ANY OIL AT ALL.
Dreamtvister Mar 1 @ 3:04am 
@Dubwise
Hi. Been playing with Vanilla Outposts Expanded and built a drill outpost. It produces barrels of crude oil that you can't do anything with.

<ThingDef ParentName="ResourceBasedFella">
<defName>OilBarrel</defName>
<label>Oil Barrel</label>
<description>A barrel filled with crude oil, can be dumped, burned, or processed.</description>

the description is wrong and it cannot be processed
Xenon0529 Feb 19 @ 10:55pm 
Napalm sticks to flesh/10
용자왕 Feb 19 @ 5:29pm 
@Klistofklades
You're a god
Bo Sinn Jan 28 @ 1:23pm 
can i add it to my save?
jadecarpenter2806 Jan 21 @ 8:21am 
love this mod (:
BeastofMSU Jan 15 @ 9:22pm 
Was napalm removed?
litekoala Dec 5, 2024 @ 3:30am 
can fabricors work the resource console?
TooDangerousForPants Nov 30, 2024 @ 1:54pm 
This mod and Dead Man's Switch appear to not play very nicely together, it prevents robots from hauling when Rimefeller is activated.
Klistofklades Nov 23, 2024 @ 3:49pm 
Found a way to automate only as much plasteel/composite as you actually want made. Will never be using rimefeller w/o it again.

For everyone who was looking for a way to stop the uncured plasteel/composite production from overflowing: https://steamcommunity.com/sharedfiles/filedetails/?id=935982361
Potato Gaming Nov 12, 2024 @ 2:23pm 
USA ALL THE WAY! 😎United States Apple EmojiUnited States Apple EmojiUnited States Apple EmojiUnited States Apple EmojiUnited States Apple EmojiUnited States Apple EmojiUnited States Apple Emoji
Unstable Energy Oct 18, 2024 @ 9:59pm 
Can you use more that 1 console? or is it only 1.
hlo120435 Oct 18, 2024 @ 12:45pm 
DRILL BABY DRILL
james may Oct 13, 2024 @ 2:03pm 
pls add oil rigs
Kokorocodon Oct 13, 2024 @ 12:11pm 
you don't
Smock 19th BN Sep 3, 2024 @ 11:55pm 
how do you put out the napalm fires?
Boss Aug 27, 2024 @ 11:49am 
Null reference on cleaning oil spills. They still do it, but it throws red errors. Weird.
Reed_33 Aug 26, 2024 @ 12:43am 
Is it possible to somehow change the category of syntilene to the borderline between metal and wood, since it is plastic?
I couldn’t patch the category a little myself, maybe this can be done differently?
Codanaut Aug 23, 2024 @ 11:15am 
Can we get asphalt as another flooring option please? Id love to get the asphalt look without using up steel for the vanilla expanded version of it.
verty Aug 10, 2024 @ 6:07am 
Added an issue to your GitHub project about the infinite chemfuel exploit.
Liam Jul 27, 2024 @ 9:36pm 
AMERICA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Strecozel_Play Jul 24, 2024 @ 11:28pm 
will it work if i add this mod to may existing save?
Black_moons Jul 20, 2024 @ 3:38pm 
Bug found: When you drain one tank into another, it seems to create fuel. Seems to create more fuel the more tanks are set as 'drain'

Ie, the 'total stored fuel in network' indicator goes up when you set a tank to drain, when it should stay constant.
painis in my ainis Jul 20, 2024 @ 6:12am 
FRACTIONAL DISTILLATION RAAAHHHHH!
YettimGazi Jul 14, 2024 @ 11:22pm 
i've a problem about oil extraction, I opened a new discussion, can you check it out?
Roy Mustang Jul 14, 2024 @ 2:40pm 
genera algun tipo de desecho?
Spare 13 Jul 13, 2024 @ 11:37am 
synthamide clothing seems to be counted as leather clothing (Ideology), is this intentional?
CatsAreCool Jul 9, 2024 @ 9:11am 
Did someone say smthin' about oil? *:Eagle_hoi:Freedom intesifies:Eagle_hoi:*


(The poor tribe did not realize that the super colony called "USA" was not nice realizing oil was in their land)
Smiley Face Killer Jul 8, 2024 @ 2:01pm 
It'd be nice if the Fuel Pumps from Vanilla Vehicles expanded would attach to the pipe lines so you can just have them auto fill instead of having them filled by hand
IMEI Jun 29, 2024 @ 8:35am 
Is there a way to get this mod to work with Misc Robots++ Continued? None of the robots do any work on the console.
FOLLAMIGASREAL Jun 8, 2024 @ 11:16pm 
FREEEEDOM
Mc_Dyno Jun 5, 2024 @ 3:56pm 
Lower the construction of the oil deepwell, constructoids can't build it, its absurd.
Falco399 May 26, 2024 @ 11:41am 
america
Padre Chill May 24, 2024 @ 8:04am 
how to on russian language?..
HK416 May 22, 2024 @ 10:28am 
我这边只要深油井口一出现就会变的很卡
ledge May 11, 2024 @ 7:23am 
One of my colonists had a tantrum and took it out on my crude oil storage and a cracker. Thankfully your mod took out the tantrum-having good-for-nothing (fire is hot). I place all my 'utilities' on one outside of core base zone, so oil, AC, water, etc. Lets just say my colony could not use a toilet and it was fairly warm in the base for some time.

Is this a bug?!?!?! /s 10/10 for accurate oil field explosion and fire stuff.
Venatrix Phoebe May 6, 2024 @ 2:53pm 
loving the mod, however i ran into a weird quirk where fabricator mechs just randomly stopped working at the console no matter what i tried despite them prioritizing it earlier in the run, curious if there is something i am missing or if it is a glitch(pawns will still go to work at the station). thank you for your time
PoepKwarkje May 3, 2024 @ 4:21am 
Thanks for your amazing mods! Not just this one, but the others as well.
Happyperson3796 May 1, 2024 @ 10:24am 
For anyone looking: Disabling vanilla temperature expanded fixes the issue with the crude cracker causing lag.
os May 1, 2024 @ 10:02am 
Typing X is laggy wont help. Care to send log?
Lekoda May 1, 2024 @ 7:40am 
Crude crack has lag
egg Apr 28, 2024 @ 10:08am 
crude cracker is so laggy