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Noting also that the water being pumped to it is counted as fuel. Is this a misbehavior/incompatibility with dubs bad hygiene
what are you even talking about?!
even if it is not specifically implied or explicitly stated in the tyrian lore, it is a planet, large enough to support advanced life, means it is old. With indigenous and imported plant and animal life. that lore is based on vanilla and by whatever mods you choose to use and whatever is necessary for you to rationalize the setting of some alien planet you crash landed on and need to survive. It was there before you got there and it will be there after you (unless it gets destroyed)
Разраб, скажи пожалуйста: сложно было сделать больше диапазон тиков по отношению к действиям/проверкам, а не проверке раз в тик???
ЧЁ ПО ТИКАМ???
has anyone else had this and how do i solve it? is there a load order for this mod?
Presently only the chemfuel in the pump storage is recognised bas being in inventory, the 7000 chemfuel in the storage tank is ignored for the purpose of knowing how much there is held by the player. This makes setting refining limits impossible.
@Dubwise - if your post "errrrrrr the settings are probably map component based..." is a response to this, then I have a suggestion:
Store the setting in the Resource Console (RC), then propagate the setting to other RCs found on the map whenever the map loads or a setting changes. Limit this so that RCs on land (NOT built on Grav. Substructure) only propagate to other RCs on land; and RCs on a Gravship (built on Grav. Substructure) only update RCs that are built on the Gravship (connected via Grav. Substructure).
If RCs exist both on land and on a Gravship, then the RCs built on the Gravship should control Chemfuel Pumps built on the same Gravship; and RCs on land should control Chemfuel Pumps on land.
This way the RCs on land and on a Gravship can act semi-independently while connected to the same oil pipeline network.
I had no errors so is weird🤷🏻♂️.
Do you have a console built? I believe the patches won't show up unless you have a console and then when you either select it or you select an oil rig to place (It's been a few months since I've played so I could be incorrect).
Wouldn't that be incredibly odd for there to be oil on an asteroid?
When Valves from Hygiene and Rimfeller are turned OPEN, gravship launches without an issue.
In case you won't be able to fix this issue, please, put a forced disclaimer telling you to open all valves before launching Gravship.
Thank you for updating mods to 1.6 so fast, can't play without them. Have a nice day.