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You can find it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3028944818
Also sorry for the spam, Steam won't let me edit...
And it doesn't change back when undrafted... Hmmm
Perhaps I'll leave that as a suggestion, at least for me it would make a bit more sense if it changed only the Outfit policy for the colonists you use the Gear up and Go button instead of changing the entire colony Assign policy
And it would be nice if the outfit policy was changed back to what it was (or colony default) after undrafting
I'm the modder who upgraded Better Pawn Control to 1.5 (Im not the original mod author). Given the fact that both mods worked well each other in 1.4, I suppose it should be so in 1.5 as well.
I dont know how you upgrader GuaG to 1.5, especially how your dealt with the massive class changes for policies, and attempt to read the policies from BPC.
The new source code of BPC 1.5 is here
https://github.com/Ionfrigate12345/Rimworld_BetterPawnControlContinued
New workshop page
https://steamcommunity.com/sharedfiles/filedetails/?id=3220722757&tscn=1713141459
You might need to check in your mod if the compatibility patch needs anything changed
both in vanilla and in this mod: pawns change to clothing with the best stats when induced by policies, even though they are the same (but of higher quality); They also change several outfits in a row.
tanto no vanilla, quanto neste mod: os peões trocam para o vestuario com os melhores stats ao ao serem induzidos pelas politicas, mesmo sendo a mesma (só que de qualidade superior); eles tambem trocam varios vestuarios em seguida.
https://steamcommunity.com/sharedfiles/filedetails/?id=1875828205
Their inventory seems a bit more ristrictive.
Is there a vanilla reason to not hold your weapon at all times?
> But if not, you'll need to manually set the outfits for pawns before clicking the button.
If you don't want to manually set outfits before pressing Gear+Go, use BPC. Why don't I code those features myself? Because fucking BPC already did that.
Basically, all my pawns are wearing regular clothes and are unarmed. When raided, I then use BPC to switch to Alert/Combat mode where a preset outfit/loadout I made is applied to all pawns.
I then use Gear Up & Go and click at my settlements rally point. My pawns proceed to store all their "Casual" clothes in their lockers, run to the armory and equip their "Combat" clothes, then pickup their assigned weapons.
It is very well integrated with BPC, to the point where you can right-click the Gear Up & Go to select which preset to gear up for.
I use CE but have no idea what to select and where to make it work with the load-outs
It isnt game breaking but its not really integrated so its like 2 systems that ignore each other halfway through. basically gear up and go will still use your assigned outfits instead of the loadouts u created for your pawns
Can you not set just one pawn?