RimWorld

RimWorld

91 ratings
Combat Draft
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Mod, 1.5
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141.372 KB
Aug 31, 2023 @ 9:19pm
Apr 15, 2024 @ 8:31pm
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Combat Draft

Description
The armor system in Rimworld is very difficult to use. If you want colonists to wear protective equipment, you will suffer a permanent speed penalty due to it's bulk, but equipping it before combat requires careful micromanagement to ensure everyone equips everything before being drafted. Assigning different outfits in the Assign tab is difficult because pawns will automatically return to work once equipped, so you need to watch and draft them manually when they finish getting changed.

This mod adds a gizmo which, when clicked, will make the selected pawns equip combat gear and then go to the location specified. When they are undrafted, they will re-equip their previous outfit. This works by temporarily switching their assigned outfit (similar to the Assign tab) while drafting them.

By default, pawns will switch to the Soldier outfit (configurable in mod settings), meaning they will equip combat armor, helmets etc, but a custom outfit can also be selected per pawn by using the right click menu. Want someone to fight naked alongside their armored comrades? Just select the nudist outfit for them and they will undress when using combat draft, then get dressed again once undrafted.

If you want a colonist to use specific gear, you will need to create a special outfit for them, which can be done in the Assign tab, then tell Combat Draft to assign it to them using the right-click menu of the Combat Draft gizmo.

The original Draft gizmo is still available alongside Combat Draft and works exactly how it does normally. It does not change equipment or move anyone, it simply drafts the selected pawns immediately. This is very useful for doing quick actions (for arresting a mentally broken colonist, for instance) without taking the time to change outfits.

This mod is very similar to the well-known Gear up and Go, and is inspired by it, but it works very differently.

This mod does not require Better Pawn Control, and does not interact with that mod in any way. Instead, it relies on the vanilla game's outfit system.

I originally made this for myself because I do not use Better Pawn Control and wanted similar functionality to Gear Up And Go without the need to install additional mods or set outfits manually each time I draft colonists. I figured it might be useful, so I decided to polish it up and release it.

Because this uses the vanilla outfit system, it works exactly the same way as the Assign tab. Your colonists will equip any valid items for their outfit that are available in any stockpile in exactly the same way they would if you changed their outfit using the Assign tab. They will not equip items which are forbidden or which aren't in a stockpile zone or on a shelf.

If you have any bug reports or wish to discuss the mod, I have a discord server[discord.gg] devoted to my mods. Modding is tedious, time consuming, and often thankless work. If you wish to support my work, you can do so through my website[sarge945.xyz].

Source is available on GitHub[github.com]
Popular Discussions View All (1)
3
Apr 28, 2024 @ 6:56am
Bug? not working on specific pawns
Monti
52 Comments
Ender Apr 15 @ 2:17pm 
any chance to make it compatible with Defensive position ? https://steamcommunity.com/sharedfiles/filedetails/?id=761219125
clic : select all pawns, clic the button, see pawns switch gears then position to the right place would be awesome !
Geostigma Apr 7 @ 11:55pm 
This is an amazing mod. Your mod makes combat so much more convenient and I prefer it over "gear up and go" 100%. So thank you for your hardwork!
AliceHealer Mar 14 @ 4:28pm 
That's probably it. I geuss the stockpiles where full
Epic Store Exclusive  [author] Mar 14 @ 6:26am 
@AliceHealer they should take their clothes with them to the stockpile. Are your stockpiles set up correctly?
AliceHealer Mar 7 @ 5:37am 
This is an awesome mod but is it possible to make pawns store their clothes before changing outfits instead of just dropping everything on the ground?
SuwinTzi Mar 3 @ 6:51pm 
In defense of Better Pawn Control, it's Panic Button feature let's you switch schedules, work priorities, assignments, animal and mech policies with one button.

Outside of that it's still really useful to be able to swap between policies you set up for the different tabs. So that's why other mod makers setup compatibility or integration with BPC.
Epic Store Exclusive  [author] Oct 19, 2024 @ 7:38pm 
Just so you know, this mod doesn't actually change anything about the way pawns equip stuff. When you click the gizmo, it simply changes the pawns assigned outfit and then tells the game to do the standard "equip new stuff" that it does when you change an outfit via the assign tab. If pawns aren't equipping the right things, it's doubtful there's anything I can do about it because I have absolutely no control over pawn equip logic, this mod simply tells the game to do it's thing and expects the game to behave properly.
Epic Store Exclusive  [author] Oct 19, 2024 @ 7:38pm 
@mdungria that sounds like a bug. I'm not sure if it's a bug with this mod or a vanilla bug. You should check if they have the Soldier outfit assigned (via right click on the gizmo), and then se if they equip the armor when you assign them to Soldier manually using the Assign tab. If it works when you use the Assign tab, but not when using this mod, then it's a bug I need to fix. However, it's very likely that it's actually something silly like the armour not being in a valid stockpile or pawns not equipping it for whatever reason. Pawn logic can be funny sometimes.
mdungria Oct 17, 2024 @ 10:12am 
my pawns doesn't seem to be wearing the armor i assigned to the Soldier category... is this a bug?
TheAmazingPeanut Sep 16, 2024 @ 4:33pm 
Thanks dude, this mod is awesome. Does exactly what I want and works well. Good job!