Space Engineers

Space Engineers

Howitzer - Long Range Edition
67 Comments
gonnes Jun 5, 2022 @ 3:18pm 
pleas update it
RE4L54UERKR4U7 Jul 28, 2020 @ 2:46am 
@zachy97 not functional since a year or even more
zachy97 Jul 28, 2020 @ 2:04am 
so, this mod is no longer functional?
Smegmagician Aug 14, 2018 @ 9:23am 
i call false advertisement cuz the projectiles would only go about 1.2km at a 45 degree angle
Artama Meyer Aug 11, 2018 @ 4:26am 
@neraniel Still not fixed
Neraniel  [developer] Jul 30, 2018 @ 2:32am 
Mod now causes game to crash. Assembler attempts to locate definition of AmmoMagazine M777, but there is none. Seems like Blueprints.sbc line 31 should contain SubtypeId="M777_Cartridge"
instead of SubtypeId="M777" as there is no M777 magazine defined.
zachy97 May 17, 2018 @ 6:17am 
I love this mod :D https://www.youtube.com/watch?v=Y0LkvlfiMmI&feature=youtu.be Awesome! And better in multiplayer, duels are fun!
Verto May 6, 2018 @ 11:45pm 
Not survival ready? In wich way? We can't craft it? We can't craft ammo? We need to load it manually?
jura7  [author] Apr 24, 2018 @ 3:15am 
@Whiplash141
Thanks, fixed :)
Whiplash141 Apr 23, 2018 @ 4:35pm 
-4 and -5 specifies the velocity deviation in the vertical direction of the cannon barrel. The way you have it set up now, the shell will always start with downwards velocity. 0 would signify that the shell is flying straight ahead. Thats why the original mod uses -2 to +2, so that the average vertical velocity spread is 0. :)
jura7  [author] Apr 23, 2018 @ 3:32pm 
@Whiplash141
Can you explain what I did wrong?
I thought -4, -5 is a range of vertical angle.
Whiplash141 Apr 23, 2018 @ 12:11pm 
Howdy! Nice modification!

I think there is a small bug in your changes though. In recoil.cs -> Rapidrecoil class -> UpdateBeforeSimulation in the initial projectile velocity, you have the following:

Entity.PositionComp.WorldMatrix.Up * (MyUtils.GetRandomFloat(-4, -5) )

In the original mod this ranged from -2 to +2, and also in your modifications the Right velocity component ranges from -5 to +5. I wasn't sure if this was intentional so I wanted to bring it to your attention :)
MattPlaysSimulations Apr 10, 2018 @ 1:32pm 
this still working?
troubled_offspring Apr 8, 2018 @ 4:16pm 
also it appears to be launching 2 shells per barrel
troubled_offspring Apr 8, 2018 @ 12:46pm 
well done, i enjoy i can actually see the G menu icons vs the original. range is nice but i think having a 3 round mag on an artillery piece is a bit silly :P
Generalstarwars333 Mar 22, 2018 @ 4:55pm 
How do you use this?
Zankar Mar 18, 2018 @ 8:34pm 
Oh I was thinking that ment it didn't have build stages for some reason. My bad.
jura7  [author] Mar 18, 2018 @ 6:57am 
@Zankar Valdosta
Author of original mod didn't made it survival ready.
I tried to change it, but no luck.
Zankar Mar 18, 2018 @ 5:57am 
I can't get them to take any ammo at all.
NTSFMagellan Mar 8, 2018 @ 5:10pm 
Jura, What does each Value Do, Do you know? Because there is no actual sense. He could have applied the bullet drop formula, But he didnt. Thats mass, and velocity, and gravity.
NTSFMagellan Mar 8, 2018 @ 4:13pm 
Or, The First value needs to be inverted, Bigger first number, lower second number. Bigger the difference, the less drop.
NTSFMagellan Mar 8, 2018 @ 10:17am 
I think I've Figured it out. I think. I also need to edit the -3 -4 figures in the UP section of String 634.
Aye_Sparky Mar 7, 2018 @ 6:37pm 
can you have like a drop off mechanic in atmosphere?
Rainman Mar 4, 2018 @ 9:49am 
I meant ingots of course.
Rainman Mar 4, 2018 @ 9:44am 
I think this mod messes with assemblers. Anyone else having issues? (ex. asseblers not pulling ore from refinerys or cargo containers)
Major_P0tat0 Mar 3, 2018 @ 9:45pm 
thank you man ive been waiting for this mod to be fixed for ages
jura7  [author] Mar 3, 2018 @ 12:51pm 
@HDExplicit
Obviously you didn't try to read desription.
TommyTheBad Mar 3, 2018 @ 12:34pm 
4km ha it bearly makes it 100m
Rattious Rex Mar 3, 2018 @ 4:47am 
The game crashes when trying to make m777 he in asemblers
NTSFMagellan Mar 2, 2018 @ 4:03pm 
Screw it, I'Ll tweak it myself.
NTSFMagellan Mar 2, 2018 @ 4:03pm 
Yes But ,what RATIOS. I get a similar range to your version when i have it set up like that. The EXACT VALUES.
Barik Mar 2, 2018 @ 2:30pm 
@jura7 Очень печально....Если знаешь моды с пожими ордиями скинь в личку!И да этот мод походу ломает конвееры они перестали перекидывать ресурсы даже с работающими сортировщиками.
jura7  [author] Mar 2, 2018 @ 2:25pm 
@Barik
Автор выпустил орудие непригодное к выживанию.
Я редактировал боеприпас, что бы он смог появиться в сборщике, но у меня это не получилось.
Barik Mar 2, 2018 @ 2:21pm 
Может кто то мне обьснить где крафтяться беприпасы для данного орудия ?Во всех вариациях этого мода я нахожу пушки но вот боеприпаса нигде нет!
jura7  [author] Mar 2, 2018 @ 9:42am 
@NTSFMagellan
As I already mentioned, string 634
NTSFMagellan Mar 2, 2018 @ 9:38am 
with twice the particle effect to fit the destructive power increase I have done.
NTSFMagellan Mar 2, 2018 @ 9:37am 
I have it set at 6999,7000
NTSFMagellan Mar 2, 2018 @ 9:37am 
Because Getting the range is an Issue. I imagine its some sort of Ratio, But I cant seem to get it to reliably go past 5 km.
NTSFMagellan Mar 2, 2018 @ 9:36am 
Hey Jura, Did you Figure out which values affect speed.
jura7  [author] Mar 2, 2018 @ 7:13am 
@Herhen
Смени тип снаряда в настройках пушки на High Explosive (HE)
А так же остановить чистку мира в меню Alt + F10, иначе снаряд будет удаляться на определенном растоянии от игрока.
Twertoon Mar 2, 2018 @ 3:37am 
Я проверял пушку на scorpion 2.
jura7  [author] Mar 2, 2018 @ 3:15am 
@Herhen
Это не мощность подрыва. Необходимо читать описание, я написал что нужно сменить тип снаряда у орудия.
Я не автор орудия, я только модифицировал его характеристики.
Twertoon Mar 2, 2018 @ 3:07am 
Почему при выставлении мощности на максимум(10) снаряд после 1км в воздуе взрывается?
jura7  [author] Mar 2, 2018 @ 1:55am 
@zweket22
Иконка невидимая, но сама пушка там есть.
Автор оригинального орудия не стал делать иконку.
ZV7EKET Mar 2, 2018 @ 1:35am 
@jura7 он не отображается в панели
Aurtose Feb 28, 2018 @ 12:40pm 
Ok, the ammo definitely exists, I'm able to spawn it in. I also know that it has no icon in the inventory. However, it isn't showing up in any assemblers.
jura7  [author] Feb 28, 2018 @ 12:22pm 
@Aurtose
M777 HE
Aurtose Feb 28, 2018 @ 12:13pm 
What ammo does this use? Trying to use it on a survival world with MWI weapons and looking for ammo types in assemblers is hell -_-
jura7  [author] Feb 28, 2018 @ 11:28am 
@zweket22
Круто, поздравляю! Ничего не могу сделать с отсутствием каких-то данных от тебя.
Если ты не переключил тип боеприпаса и не отключил авто-очистку как написано в описании, то ничего работать не будет.
ZV7EKET Feb 28, 2018 @ 10:53am 
Юр, хочешь прикол? У меня не работает))). Серьезно.