Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Enigma Island
79 Comments
Proleric  [author] Sep 27, 2023 @ 8:23am 
Suitable for all classes.
Jackfrost Sep 27, 2023 @ 4:39am 
Are there any recommended classes for this module? Or on the ather hand, classes that are not recommended?
Crystal Heart Sep 24, 2023 @ 12:52pm 
I got really curios about this module after seeing the author's comments under my all time favorite module adwr. looking forward to play this! :)
Frenne Dilley Jun 5, 2023 @ 12:16pm 
yep, just don't wanna invest in something incomplete or broken, such a bother :Kurumi_Emoticon:
Proleric  [author] Jun 5, 2023 @ 9:42am 
The module was completed a few years ago, but still works. Is that what you meant?
Frenne Dilley Jun 5, 2023 @ 7:55am 
heya how is progress on this module? all up to snuff? :abesticker:
Proleric  [author] Jul 20, 2022 @ 11:29pm 
@Sahblade Very odd - that part of the module is 17 years old - never heard of that problem before. How did Jack die? Did he leave a lootable corpse? Do you have any gameplay mods installed - Tony K AI, for instance?

Best solution - if you have a save prior to that fight, run the fight again.

Otherwise, these are the console commands:
dm_spawnitem item
dm_spawnitem jackfinchkey

Your journal should read "Jack Finch is dead...". If not, run this console command on your PC:
dm_setvarint NW_JOURNAL_ENTRYjt_jackfinch 2
TTV Sahblade Jul 20, 2022 @ 6:15am 
Jack finch didn't drop his head or the key, what should I do?
Proleric  [author] May 9, 2022 @ 1:17am 
@啃饼兔 you know the module better than I do!

I'd advise against using any form of teleport that isn't provided by the module (PRC spells, console commands or whatever). That can break things like whether the module thinks you're trapped or not, major story events, journey times etc which might render the module unplayable and are certainly unsupported.

The travel tool should be used instead. It should still be on the player's radial menu, even with PRC.
啃饼兔 May 8, 2022 @ 4:52am 
Thanks for your advice.
"I quite fancy him",You must choose this path of conversation when you first meet Robin.Afterwards he will
give you a flower.PRC can let you mount,dismount or assign horses.So it doesn't matter without Player Tool. Only the function of Shortcuts can't take effect,but there are some spells about Teleportation in PRC. Time is enough in part
3,as long as arrange your time reasonably.
Proleric  [author] May 6, 2022 @ 9:47am 
@啃饼兔 In Part 2, when visiting Faywood with Robin, respond positively to his romantic attentions - it doesn't matter exactly what you say, as long as you don't turn him away. Later, when entering the portal in Sir Roger's laboratory, say "yes" when Robin asks you to marry him.

Sadly it's not practical for me to test the module with PRC or other mods (there are so many of them, and only one of me) but it's good to hear the PRC problem was minor. Maybe the PRC team would like to hear about it.
啃饼兔 May 6, 2022 @ 9:15am 
Very nice module,thank you very much.I had completed three parts with PRC yesterday.But how to get married to Robin in the end of part2 or the outset of part3?There isn't some details in your walkthrough.He hadn't become my lover in the quest of the Grail.When I have finished a rest,the player tool always disappears because of the sequence or conflict between RPC hak and enigma 4 hak.But it doesn't matter.
Butterlord Mar 13, 2022 @ 1:25am 
nvm Steam's giving me weird issues with all mods, I got it working after redownloading
Proleric  [author] Mar 13, 2022 @ 1:22am 
@Butterlord can you be more specific? What are the symptoms?

Steam Workshop is notoriously unreliable - see "Steam Workshop Fix":
https://steamcommunity.com/sharedfiles/filedetails/?id=1309774090
Butterlord Mar 13, 2022 @ 12:59am 
no longer works for me
mickmckee77 Jan 12, 2022 @ 5:59am 
@Victor the Dragon were you able to continue and find what you needed? I'm in Chapter 3. Ask if you need assistance, it's worth playing!
mickmckee77 Jan 5, 2022 @ 7:36pm 
Also ask your companions, they know a lot and can steer you in the right direction. Chapter 2 is very open and free when you're in Koberg, it's understandable to quickly get sort of lost on what to do but trust your companions, ask them for advice.
Victor the Dragon Jan 5, 2022 @ 3:49pm 
even your walkthrough not helping too much
Proleric  [author] Jan 5, 2022 @ 3:07pm 
@Victor the Dragon your questions are answered in the walkthrough. Try searching for "green dragon" or "pass" if clues in game and exploration don't help.
Victor the Dragon Jan 5, 2022 @ 1:20pm 
for example, I need to go find a "green dragon" is it that lizard in city or is it the name of the tavern? I entered the building where he entered it is not there where can I look for it? or how do I get to a lawyer? no one can offer an alternative , they just say you can't pass, I understand, if we were offered to kill someone and given a pass for this, or for example pay money for a pass, I don't even understand this is the main plot or is it additional?
mickmckee77 Jan 5, 2022 @ 6:01am 
Thanks for the info JaMpocalypse, the Walkthrough documents are detailed but they don't specify what kind of weapons they are. I would not have used the rare Feats to take Weapon Proficiency Exotic at first level, but too late. I was thinking of going bastard sword or two-bladed sword for my ranger but after completing Chapter 1 it was not a useful Feat for this setting, starting chapter 2 now!
Proleric  [author] Jan 5, 2022 @ 1:42am 
@Victor the Dragon There are clues about what to do in early conversations (e.g. visit the library). There is a link to the Walkthroughs [neverwintervault.org] in the module description above.

NWN is the official tool for making D&D adventures, so most of the custom modules are not set in Neverwinter (many are not in any published D&D setting). From the outset, Gary Gygax encouraged us to make our own worlds, which is what you have here.
Victor the Dragon Jan 4, 2022 @ 4:34pm 
this mod is very difficult, in the original, we went on a mission and besides that we studied the world, here, it’s not clear where to go what to do, they don’t let you go anywhere and you have 1 chance to talk with someone, like some kind a "witcher" games, this is not about a neverwinter.
JaMpocalypse Dec 30, 2021 @ 1:05pm 
For those interested in knowing which are the best weapons in the modules for weapon focus / spec:

Greatsword: The best weapon in the first and second module is a unique greatsword (enchantment +5) , it appears early in the third, but the author balanced it (enchantment +3)

Longsword: The second best weapon in the game is a unique longsword (enchantment +3) , it appears in the first and second modules, just like the greatsword you can obtain early in the third, but this time without any change, but In the third module you get another unique longsword, which in this case is the best weapon of the module (enchantment +5 with positive energy damage)

Blunt Weapons: You can find some clubs and morning stars (enchantment +1 or 3) in dungeons, and I recommend saving them, some are there so you can better deal with enemies that are resistant / invulnerable to slashing and piercing weapons.
Proleric  [author] Dec 29, 2021 @ 9:40am 
You can play now. The bug is trivial - just don't enter University College in part 3 (or else I will help you out).

Unfortunately, new releases don't fix saved games, only new ones - that's how NWN has always worked - but there's no need to wait.
Obeliske Dec 29, 2021 @ 8:18am 
I find it absolutely amazing that anybody is still working on modules for this game. Thank you for your hard work! If I download it now when you release the fix will it automatically apply or should I wait for the next version?
Proleric  [author] Dec 29, 2021 @ 2:13am 
OK the transition is an EE bug which I will fix in the next release.
JaMpocalypse Dec 28, 2021 @ 5:01pm 
No problem about the transition, luckily I saved before entering. I remember that yellow text appear in the log saying "Nothing of insterest in here" log. I remember that this text appears in places where you can open the door but cannot enter.

About the fight, he is the only enemy to appear, the rest of the NPCs and henchmen still do.
Proleric  [author] Dec 28, 2021 @ 4:36pm 
@JaMpolcalypse thanks for pointing that out.

Are you able to work around the missing exit?

When you say "he can be the only one to appear" do you literally mean that all the other NPCs and companions don't appear?
JaMpocalypse Dec 28, 2021 @ 12:31pm 
In the third module, there is a transition problem inside the building where the library is located, in the temple area. You can enter but not exit.

In the fight against The Fox , if you reload a savegame there is a rare chance that he can be the only one to appear.
JaMpocalypse Dec 24, 2021 @ 6:19pm 
Thanks a lot!. I confirm that it worked perfectly, thank you for the gift <3. Also, Happy Holidays!.
Proleric  [author] Dec 24, 2021 @ 8:22am 
@JaMpolcalypse I made a hotfix [neverwintervault.org] for you (under Attachments on that page). Happy holidays!
Proleric  [author] Dec 24, 2021 @ 3:40am 
@JaMpolcalypse - correction - a pathfinding bug in the latest EE prevents Wurzel from entering the building so it will never work. I might be able to fix, but ignore side-quest for now.
Proleric  [author] Dec 24, 2021 @ 12:02am 
@JaMpolcalypse thanks for reporting that - first time I've heard of it. I'll put it on my to-do list.

Are you able to go back to a save before going back with Godwin? It should work if you try again.

If not, you can safely proceed without completing this side-quest.
JaMpocalypse Dec 23, 2021 @ 10:11pm 
I think I found a problem. After talking to Alice and going back with Godwin, the scene doesn't happen, Wurzel is still outside with half of his body inside a building.

Godwin keeps saying the dialogue of going to Linton , and Wurzel (outside) says the same dialogue as when the party first arrived.
Proleric  [author] Dec 17, 2021 @ 10:53am 
Release D adds some statues which Stonehammer made specifically for this module.
Fate_ Nov 20, 2021 @ 9:53am 
@Proleric Thanks, I will try that :D
Proleric  [author] Nov 20, 2021 @ 12:36am 
@Fate_ if you accidentally used the lever twice, the door will close again. Try again, checking that the lever only flips once. If that doesn't do it, let me know, I will supply a fix.
Fate_ Nov 19, 2021 @ 6:15pm 
Hey, I'm stuck at part 2 in the Asteron palace. The lever at the pillar doesn't open the metal door in the entrance area with the yellow arrow. Did I do something wrong?
Alia of Knife Aug 11, 2021 @ 3:22pm 
I have no problems myself with maure content. I gladly played ADWR:) To the module: First, I like the part one but anticipate the part two. So,I choosed to surrender castle arrest (technically two item strips) sucsessfully escaped prison island (third item strip,no big deal) and arrived to the City. Can not resist any arrest now cos script sent me into the jail and no option to fifght back. Attack any Templar = forced gameover. As Ro\Brb\Sd I can and want start my personal guerilla at the city streets. I can't retake my Castle right now by sword. I must follow the rails u laid. And because I personally dislike such railing overall good module was dropped. Great wrighting and scripting but sooooo heavy railed for the story-drive. \Sry my poor English]
Proleric  [author] Aug 11, 2021 @ 2:27pm 
@Alia of Knife in the interests of balance, note that erotic content in this module is incidental (as in, say, Game of Thrones), not the main theme.

You have a role-playing option to flee at the start of Part 2, but, if you surrender, you quickly become too weak to fight back. In any case, at level 9 or thereabouts, you lack the epic skills to defeat an entire army single-handed. The situation calls for biding your time, then choosing your moment.

After escaping, your options are open. You can recover all that was lost, but hack-and-slash alone aren't enough.

I would say that it is an RPG with a story, which sometimes includes jeopardy and adversity that the player can't entirely control.

Sorry you didn't like that.
Alia of Knife Aug 9, 2021 @ 5:11am 
Unsubscribed after 30 min playing part 2.If i wanted to play an adventure game with sexual content - i wold play Leisure Suit Larry or something modern with catgirls and tentacles. Cos part 2 is not RPG is damned adventure and i hate adventures. Two item strips for first 10 mins of gameplay? Really? Cannot resist arrest? Cannot retake ur property by force? Cannot cut templars throt in the dark alley? No cuz u must strictly follow the authors script and use walthrough. Just not mine sry
Proleric  [author] Jun 22, 2021 @ 11:37pm 
704450 is correct for EE retail version, too.
Proleric  [author] Jun 22, 2021 @ 3:34pm 
The Steam Workshop content will be in anonymously numbered sub-folders within C:\Program Files (x86)\Steam\steamapps\workshop\content\704450. (704450 is correct for the EE development version but might be a different number for the retail version).

You can move the files to the corresponding subfolders in Documents\Neverwinter Nights - so the files in the hak subfolder move to the hak subfolder and so on, as detailed here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1309774090
Apoccali Jun 22, 2021 @ 8:46am 
I'm new to nwn, where do I find the steam workshop files?
Proleric  [author] Jun 22, 2021 @ 8:32am 
That's a general problem with EE. Ensure Steam client is running, or move the downloaded files from Steam Workshop to Documents. If that doesn't fix it, have a look at the Multiplayer module list - there is a bug in some versions of EE that puts Workshop Items there.
Apoccali Jun 22, 2021 @ 8:17am 
Installed, but doesn't show up in mod list.
Отиум May 29, 2021 @ 12:47pm 
Sweet, thanks! :praisesun:
Proleric  [author] May 29, 2021 @ 9:29am 
The nearest rope can be purchased from Dashwood at the George & Vulture in Kingscourt Underhill (or ##dm_spawnitem rope).
Отиум May 29, 2021 @ 2:16am 
Thanks, I ended up finding some beds that worked. I am however having some trouble with part 3, Shagwell. Where can I find rope to go down the well? The walkthrough just mentions a rope, but not where to get it. I figured one of the stores, but I'm not finding anything.