Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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How to find & play modules on Neverwinter Vault
By Proleric
There are thousands of fan-made adventures on Neverwinter Vault.

Here's how to choose & play the best.

Also covers required items from the Vault, such as CEP or Project Q.
How to find & play modules on Neverwinter Vault
There are thousands of fan-made adventures on Neverwinter Vault to suit every taste.

Check out these module classifications[] to find the best for you.

When you've chosen a module, installation is easy.

What follows is easily done manually. For Windows, there's also a one-click installation tool called NIT[] .

These instructions are for all Enhanced Edition platforms (not just Steam) except consoles, which don't allow custom content.

First, ensure that you can see file name extensions. For example, in Windows 10, open File Explorer and check File Name Extensions on the View tab.

Here's an example[] of a Vault module (best opened in a new tab so that you can refer to it).

Scroll down to the Files section. Right click on the attachment link and download.

Now scroll down to the Required Projects (if any). These are just like Required Items in Steam Workshop. If you haven't downloaded them before, follow the links and download their attachments in the same way.

To make the download faster, most of the files will be compressed containers, such as .zip, .7z, .rar or .exe. The next step is to extract the contents. 7-Zip[] is a handy free Windows utility that works with all of those formats. Other platforms support similar apps.

There may be text documents (.txt, .pdf, .doc etc) with installation help / hints / walkthrough.

Install the uncompressed game files in the Neverwinter Nights folder in your Documents.

On Android, the path is Android > Data > com.beamdog.nwnandroid > files > user.

For IOS, using iTunes on a connected PC/Mac, or the Files app on the device itself, the path is File Sharing > NWN EE.

If you have an earlier version than Enhanced Edition, use the nwn folder within your Neverwinter Nights installation instead.

This has several sub-folders. Each file goes into the sub-folder that matches its extension.

For example, a simple module will just have one .mod file, which goes in Neverwinter Nights\modules. Others will also have .hak files with additional artwork, which go in Neverwinter Nights\hak. Here's a full list for reference (but relax, it's not normally this complicated) :

.bik, .wbm
portraits (but see below)
all other

Now all you have to do is play and have fun.

If you're playing on Steam, content download from the Vault won't appear on Steam Workshop, but it will appear in the list of modules when you start a New Game in NWN.

Override - Be aware that anything you put in the override folder will change the Official Campaign and all of your custom modules (including those obtained from Steam Workshop) which might cause compatibility issues in some cases.

Portraits - portrait .tga files are normally named with the prefix po_ and a suffix letter, e.g. po_ninjagirl_h.tga or whatever. If the name is nothing like that, the .tga probably belongs in override instead.

Movies - Enhanced Edition does not support .bik files, which need to be converted to .wbm files (NIT does this automatically). If left as .bik files, the module will still work, but movies will not play.

Licence - Fans have generously contributed these modules to the Vault for free. They can be played as described above, but please don't assume you can upload them to Steam Workshop or any other site. Refer to the Permissions section on the module page, and the Vault guidelines, for further information.

Folder Names & Path - You can change the folder name and path used for each type of file by editing the parameters in nwn.ini.
Multiplayer and Persistent Worlds
In most cases, the host should provide you with the files required, which you install to the locations mentioned above.

A few PWs use a mechanism called nwsync, which automatically downloads all the files into the nwsync subfolder of your Neverwinter Nights documents. The host will tell you about this if necessary.
The Community Expansion Pack (CEP) is a large collection of fan-made custom content for NWN.

It does not change the official game at all, but it is required for many custom modules.

It's easy to be confused by the number of versions of CEP out there, but the good news is that you only need the latest version (CEP 2.67 at the time of writing) to play any module that needs any version of CEP1 or CEP2.
CEP at Neverwinter Vault[]
CEP at Steam Workshop

This is especially important for Steam Workshop users - subscribing to older versions as well as the latest one can load the wrong files, making the module behave strangely.

At the time of writing, there is an independent version called CEP3 which is not in use yet. If it's required by a future module, it will also need to be installed, but probably won't conflict with earlier versions.
"Missing" modules?
When starting a new game, there are four module tabs - Official, Community, Premium and Local.

The Community tab is a misnomer. It has only a small selection of modules, such as Aielund Saga, whose authors have been invited by Beamdog to use the official launcher. On the forums, they are described as "curated" modules. These modules and their files are downloaded automatically when launched (to the nwsync subfolder in Documents, if you ever need to know).

Community modules that you download yourself from Steam Workshop or Neverwinter Vault (the vast majority) appear on the Local tab.
Steam Workshop fix
It's widely reported that Steam Workshop Items don't always appear in the game menu for some players.

At the time of writing, the first thing to check is that the Steam client is running (although there is no DRM on running EE itself, it is required for Steam Workshop Items).

The modules may only be visible on the Multiplayer screen (this bug may have been fixed by Beamdog by the time you read this).

If all else fails, move the mod from the Steam Workshop folders to the Documents folders mentioned in the main article above.

The Steam Workshop content will be in anonymously numbered sub-folders within C:\Program Files (x86)\Steam\steamapps\workshop\content\704450.

You can move the files to the corresponding subfolders in Documents\Neverwinter Nights - so the files in the hak subfolder move to the hak subfolder, and so on.

File name conflicts on Steam

If two workshop items contain files with the same name (.hak files, for example) it is unclear which version will be loaded.

Players can avoid this situation by subscribing to the latest version only (for example, at the time of writing, CEP 2.67 Full rather than CEP).

In some cases, the conflict will not be obvious. If a Workshop Item behaves strangely, unsubscribing other Items may resolve the problem.
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Drigeolf Jan 10 @ 3:16am 
Thank you for this guide. I wasn't able to see my mods in game after subbing them in the workshop, but this works beautifully.:steamthumbsup:
oy Velsnuk Jul 12, 2021 @ 12:03am 
Awesome I think I got it. Says Module is corrupted So im gonna redownload. Thank you @Proleric. Was browsing thru local game files, wrong place. Not sure how I ever got it workin before.
Proleric  [author] Jul 9, 2021 @ 11:40pm 
@oy Velsuk you need to "install the uncompressed game files in the Neverwinter Nights folder in your Documents" (or equivalent). This is the place where your saved games appear. At the moment you are using Beamdog's game installation folder, which isn't right. Also, the subfolder names must be exactly as shown in the guide - "hak" not "hk", "modules" not "mod". The subfolder names you have used are reserved for Beamdog's official content.
oy Velsnuk Jul 9, 2021 @ 4:56pm 
Hello. Do I have to use the tool set for anything prior? Have done everything here but my module is still not showing up. hak Paks in HK and Module in mod file.
Proleric  [author] Jun 23, 2021 @ 12:34am 
Added the section Steam Workshop fix, in view of the frequent queries on that subject.
Lowly Worm Apr 17, 2021 @ 7:20am 
Thank you.
Roania Apr 5, 2021 @ 10:59pm 
Hm. I seem to have fixed my problem on my own, but I had to download CEP 1 from the vault. I was under the impression the version on the Workshop included both, but apparently not? I'm not sure.
Roania Apr 5, 2021 @ 10:50pm 
Never mind, every mod from the vault is telling me it's missing a custom tlk table. I'm not sure what's going on here.
Roania Apr 5, 2021 @ 10:47pm 
Hey, you may know what's going on since I can't figure it out. I've been trying to run the old Blackwall Keep mod and it keeps telling me I'm missing a tlk file. I've checked and everything I've downloaded is installed where it's meant to be, and I went to that workshop folder and into the documents folder.
PenumbraLE Feb 8, 2021 @ 2:13pm 
Thanks; looking at the nwn.ini paths helped. I had installed the files into the respective folders belonging to a previously installed version, not the Steam version.
Thanks again for the quick response.