Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Report Screen (UI)
809 Comments
cdcool Apr 5 @ 9:27am 
If you play as a spectator, will info show up for the AI Civ's?
grumble Mar 19 @ 5:13am 
This wonderful mod MASSIVELY improved my enjoyment of Civ 6

They say the Civ 7 UI is even worse than the Civ 6 one.

I really hope infixo will be releasing a Better Report Screen for Civ 7.
infixo  [author] Mar 3 @ 5:57am 
...or in the tooltips.
ondrasoda Mar 2 @ 9:09pm 
Very nice mod!
Is there a legend somewhere of what all the coloring or icons means? Or a green exclamation mark next to a city name or its population cap.
Not sure if it has been discussed in here, but something like this should be in the description or the documentation.
TheKalma Feb 28 @ 1:38am 
Good mod
javabucks Feb 23 @ 6:47am 
One of my favorite mods ever. I hope you can do this for Civ 7 too, it desperately needs something like this.
PeterTheRock Feb 3 @ 3:47pm 
why there is no status for naval unit !?
realslavman16 Feb 2 @ 4:36am 
nice mod, helpful
infixo  [author] Jan 12 @ 4:41am 
Yup, no place on the right plus they are singular across the civ, so I didn't want to waste space for them. And they are specialty districts.
MaximilianScotch Jan 12 @ 3:36am 
Oh, I see it now, it's because Diplomatic and Government Districts are shown to the left of the table in Cities screen
infixo  [author] Jan 11 @ 5:58am 
@maximilian Ad. 2. Out of curiosity I checked the Medina code and it should work ok. The mods considers all districts that can only be built "one per city" as specialized, ex. city center and wonders. So all except Neighborhood/Mbanza, Dam and Canal. Hm. Seems like Spaceports are also counted. Do you have any?
MaximilianScotch Jan 10 @ 8:19pm 
Nice mod indeed. Notes:
1. It would be nice to see production bonus when building wonders or settlers
2. Cant unerstand how Medina quarter calculated. It shows +12 Housing, but I only have 2 cities with 3 spec districts and 4 if Aqueducts also count
Insertor Dec 29, 2024 @ 7:36pm 
Working perfectly on PC but on IOS it doesn't open the UI in-game. That's a big problem, maybe turn that UI off and let the game use the base one on the mobile version, any chance you can make a suitable version for mobile too?
LACP Nov 16, 2024 @ 12:42am 
和无尽帝国很像啊
RED DRAGONS GF UwU ❤ Oct 13, 2024 @ 8:30am 
Very helpful.
Amroth Sep 15, 2024 @ 4:29am 
I just identified a minor bug. When you capture an enemy city and raze it, resources tab breaks until you end turn. It works again the next turn.

It's not a big deal, but still a bug. I thought it was a mod conflict and spent an hour trying to find the solution xD
Bruce Sep 1, 2024 @ 1:27pm 
My utterance just now, literally: "Jesus, what a difference."
Nandybear Aug 25, 2024 @ 4:14pm 
Ah OK fair enough, and thanks! It's mods like yours that help me learn coding. Gotta learn in an environment you enjoy being in ha
infixo  [author] Aug 25, 2024 @ 3:23pm 
@cuntism I am glad you managed to fix it :) By "support civits" I mean that the mod calculates properly the gains from new city-states added by civitas. Otherwise the Minors tab would crash or display only partial info.
Nandybear Aug 25, 2024 @ 11:42am 
Also (and sorry for the spam, I'm even annoying myself at this point) CIVITAS has support for 10 envoy bonuses. Or something adds it I'm not sure I run like 300 mods now. Is that something you could put into this ? Or is it simply not worth the work for something so niche ? I think it's a JNR addition as I use his entire mod collection and there's so many changes in there (it was his files that helped me track down what to change for instance)
Nandybear Aug 25, 2024 @ 11:34am 
UPDATE LocalizedText SET Tag = REPLACE(Tag, 'LOC_CSE_', 'LOC_MINOR_CIV_CSE_') WHERE Text LIKE '%in every%' OR Text LIKE '%diplomatic_favor%';

fixes it. I don't know what causes it. Also please don't ask how many reloads it took and how many "warning"'s I seen in that database.log. Because it's just embarrassing. (12. It was 12. God damn I suck at this)
Nandybear Aug 25, 2024 @ 10:12am 
Ah I think maybe why (and this is me practicing my coding so be gentle lol)

Do you get the string from the original strings being LOC_MINOR_CIV_RELIGIOUS_TRAIT_LARGE_INFLUENCE_BONUS

So you have CSE_MARITIME for example for martime, but maybe CIVITAS changed things up, and now their strings have removed the MINOR_CIV bit ?

I ran into this in another mod with someone else in a very similar manner, they expected strings like the top but in CIVITAS they were different. And it was an old mod so yeah maybe CIVITAS has changed up how strings are ?

Again, not a coder, still trying to figure all this out so practicing on mods is my goto!
Nandybear Aug 25, 2024 @ 10:05am 
Aye but you mention CIVITAS support up top and these are CIVITAS civs.

It's no biggie to fix just wanna find out where the problem is, I'll rename the strings for now
infixo  [author] Aug 25, 2024 @ 8:50am 
@cuntism These are modded civs, perhaps the loc strings are not defined or not following the standard format. Hard to say.
Nandybear Aug 24, 2024 @ 9:34am 
Ello mate I've got a weird issue, the hover over in Minors for CIVITAS CS (Maritime for example) say:

LOC_MINOR_CIV_CSE_MARITIME_TRAIT_MEDIUM_INFLUENCE_BONUS

instead of

LOC_CSE_MARITIME_TRAIT_MEDIUM_INFLUENCE_BONUS

I can't figure out why though, I can't find that string anywhere. Maybe it's the way you normally || stuff as the others are called minor_civ whilst civitas don't do that ? In any case I'm not a coder so this is purely a guess, just thought I'd mention it (and kinda hope it's an error on my end tbh)
infixo  [author] Aug 19, 2024 @ 3:45am 
@misterj3t Looks like mod conflict. BRS doesn't touch civic screen.
misterj3t Aug 19, 2024 @ 12:25am 
i dont know if it is because it negatively colliders with another mod i have enabled, but i cant open the civics screen with this mod enabled.
Bombidil Aug 4, 2024 @ 7:26am 
Game is unplayable without this mod.
Alf21 Aug 4, 2024 @ 6:08am 
Causes 100% desync
AA637 Aug 1, 2024 @ 6:01am 
政策卡显示收益的基础
Addi_The_Hun Jul 30, 2024 @ 2:01pm 
any way to show WHAT unit is using my oil?
3098254105 Jul 20, 2024 @ 7:34pm 
cnmd
狂吃瑞士卷 Jul 3, 2024 @ 8:06am 
Blitz4 May 25, 2024 @ 1:31pm 
@infixo i'm still positive about it. maybe you could've seen the gears turning. storing the data in a separate file then using a webpage on a second monitor/streamed to another device. i'll look around for similar project. thanks for being here and if anything comes of this i'll let you know.
infixo  [author] May 25, 2024 @ 1:16pm 
@Blitz4 Ad 1. You can only write to a log file. For security reasons, mods have no access to the files on your machine. Ad 2. Sorry, I cannot say. We are talking several hours at least.
Blitz4 May 25, 2024 @ 1:08pm 
@infixo thx for the answer.
sounds fun to me :)

I haven't modded civ6 yet. Two questions.
1) Can you write to another file somewhere that isn't the save file?
2) As a rough idea, which would take more time. Adding a chart with filters and such similar to the screenshot #3/5 in the mod "Even More Reports" or doing what you mentioned, adding a running gold cost per unit to the save file?
Blitz4 May 25, 2024 @ 12:58pm 
To be clear the maintenance costs spent per unit as shown on the right of screenshot #8/10. I see it shows total spent .. oh that's cost per turn isn't it. Is there an accumulated total per unit or group of units? It also impacts another decision to get units early and upgrade vs invest into units as they're needed. Civ's a brilliant game and there's likely other uses as well.
infixo  [author] May 25, 2024 @ 12:58pm 
@Blitz4 The engine does not store such information at all. You'd need to write lua scripts to catch it and then persist in the savefile. Lots of work.
Blitz4 May 25, 2024 @ 12:53pm 
@infixo sorry i just noticed your thread pinned thread about reporting issues here. nevermind about the deleted comment.

good question, accumulated total gold spent on the units. i notice in the screenshot it shows accumulated per unit, but not for all units.

say a unit pillages science and i know some way to turn science into a gold value, if a certain type of unit didn't pillage enough, I can remember for next game which units are better.
infixo  [author] May 25, 2024 @ 12:50pm 
@Blitz4 ...accumulated total of what? What are you asking about?
Blitz4 May 25, 2024 @ 12:41pm 
Q: Does the Unit Report show accumulated total for all units or types of units?
Reasoning: to determine which units are most profitable during wartime or defending or vs barbs.
KaToon It's me Apr 22, 2024 @ 8:30pm 
The Best
雍凉布衣 Apr 14, 2024 @ 3:23am 
good
ChrisMartin Apr 7, 2024 @ 11:08pm 
Author is talking about Reload from the ingame menu, aka Start a new map with the same setting.
Not reload a save.
Turtle-Gal Apr 7, 2024 @ 7:20pm 
@ChrisMartin I'm talking about what the author just said a few messages below
mackal Mar 11, 2024 @ 8:57pm 
The .git folder is included in this mod.
许昌魏武卒 Mar 2, 2024 @ 1:00pm 
good
ChrisMartin Mar 1, 2024 @ 1:15pm 
In what world is not being able to reload when you have mods installed acceptable? In any other game that would make that mod considered broken. Not everyone is going to sit down for 8 hours a day to play a game, the save feature is there for a reason.

What! Are! You! Talking! About!!
Turtle-Gal Mar 1, 2024 @ 7:04am 
In what world is not being able to reload when you have mods installed acceptable? In any other game that would make that mod considered broken. Not everyone is going to sit down for 8 hours a day to play a game, the save feature is there for a reason.
Apollo702 Feb 27, 2024 @ 7:03pm 
This is another nice upgrade. It beats the default.