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I don't have Rising Storm yet but loading a game in progress with mods enabled(with a warning they may not function anymore from the game) did show that some mods(like concise UI) are no longer functioning and some strangeness is going on with Wonders being uncompletable.(all wonders with "-" and 999 turns to complete)
it's hard to tell what is the result of a mod interacting strangely with the new update, a mod breaking with said update or simply a result of the update itself.
No, i used it in a game in progress. I assume I need to start a fresh game for it to take effect?
Also I believe Outback Gold is referring to this: https://steamcommunity.com/sharedfiles/filedetails/?id=870865055
Worth noting is that de-activating *his* mod returns everything back to normal (No more hints except from tooltips!) while any of your Harvesting functionalities remain effective.
Weird. ;)
It's a combined effect with Infixo's "BetterTechTree" i suppose.
Since he hooks the harvesting cycle with their corresponding resources for each Tech panels.. when you activate the process for the non-standard extras (Luxury & Bonus, etc), the supplemental Icons (with red backgrounds) are now stacked in a much wider width. This happens mostly in the Ancient Era since that's where all the "revealed" properties get into the UI processing steps. Yours simply wreckup that HUD validation.
Should contact him for verification or to devise new code function(s) to prevent that flaw when both your mods are active. Please!
but i find some bug,
when my worker go hill tile doesn't find any resource. but harvest key worked becouse Uranium resource has been located in ancient age.