Portal 2

Portal 2

Verticular Addendum
33 kommentarer
metadavid 27. maj kl. 18:48 
Really nice to play
RedKnife 20. sep. 2021 kl. 23:51 
Your Verticular Series is fantastic. Thank you very much for keeping it in the library.
metadavid 12. nov. 2019 kl. 20:20 
Awesome
Skyferret  [ophavsmand] 24. feb. 2018 kl. 21:09 
Been a while since I even looked back on some of these, but I think it's a bit of return and re-use. There might be others like that. Thanks for playing.
Expat 24. feb. 2018 kl. 20:51 
Great fun, a bit of back and forth required. Thanks for creating.
Skyferret  [ophavsmand] 24. feb. 2017 kl. 20:48 
Thanks for playing.
jandlml 24. feb. 2017 kl. 18:34 
very nice took a little bit of thought
Skyferret  [ophavsmand] 25. okt. 2016 kl. 2:46 
There's a few Verticulars in that series or collection. Thanks for playing.
bullfrog 24. okt. 2016 kl. 16:16 
Brilliant, this is definately the sort of map I I like. Name 'Verticular' rings a bell, I may have played one or two of this series before. Thank you
Skyferret  [ophavsmand] 3. aug. 2016 kl. 2:48 
;)
Petutski 2. aug. 2016 kl. 20:24 
Excellent map. Diabolically clever and challenging! Pure logic and thinking with portals. Thanks!
metadavid 13. maj 2016 kl. 3:23 
Gotta be one of the best !!
Spaceminnow 29. maj 2015 kl. 15:11 
I may have broken the first chamber. I didn't use the tractor. I placed the cube on the glass. Then I used the light bridge and jumped past the fizzer from a top the stairs. The rest of the chamber is logically sound :)
Skyferret  [ophavsmand] 15. juni 2014 kl. 23:22 
Thanks. Maybe a Hammer made version some day.
Yavie 15. juni 2014 kl. 22:50 
Your verticular series is seriously diabolical! Loved them all, and wish you'd go back and do more (: But I like most of your others, too, so it's all good.
Bad_Aim 28. aug. 2013 kl. 0:07 
Sounds great, looking forward to it!
Skyferret  [ophavsmand] 27. aug. 2013 kl. 12:31 
Actually the next one that I've been working kind of follows that premise. It kind of involves thinking a bit counter-intuitively. The chicken or the egg, or if an omelet comes first, so be one's desire. Maybe the cube comes first, or maybe the player goes first. Nevertheless, it will be my 90th puzzle, so I want to make it a good one. There's lots of glass barriers. That can lead to visual obscurity, so I'm keeping the amount of element usage to a minimum. It should be ready in a couple of days.
Bad_Aim 27. aug. 2013 kl. 12:10 
Oddly enough, I kind of prefer your current method. I use so much brain power getting through the first part, I kind of like having the last parts be less intense. That said, you never want to get stale, so change it up if that'll challenge you in your chamber building!
Skyferret  [ophavsmand] 27. aug. 2013 kl. 9:24 
I think you're right about the first room. I don't know why, but I seem to have this inclination to making the first room a bit more difficult than the rest in some of my puzzles. I should try to do it the other way around. That would probably make it more interesting if the difficulty level increased as you go. But thanks for playing.
Bad_Aim 27. aug. 2013 kl. 0:57 
I don't know what it is about your maps, but I always get stuck in the first room for a long time. Once I get that figured out, I can usually motor through the rest of the way. This one, certainly had the first room "WTF" going on for a bit, but so did a decent portion of the rest of it. I think I was about half way through before it all started to click and go smoothly.
Skyferret  [ophavsmand] 19. juli 2013 kl. 13:26 
Thanks for your positive feedback and compliments Mr.bob. I feel good knowing that someone appreciates the fact that I keep the word "think" in a thinking game. That's what Portal is all about. I may have published a couple of maps that were just for fun or slightly roller coaster, but not very often. Anyways, thanks for playing.
Mr.Bob806 19. juli 2013 kl. 12:52 
sir, you continue to amaze me. you're a master mapsman. it's a wonderful map. you actually have to think about what you're doing, otherwise you end up having to do the same thing about 8 times. that was me. but that's a good thing. it's a proper puzzle, and I loved it. very well done, as always
metadavid 4. maj 2013 kl. 3:47 
Unbelievable! Sweating a bit on that one...
kko 30. mar. 2013 kl. 3:06 
Another excellent level !
Mangus Toyl 13. mar. 2013 kl. 12:19 
This map was a real chore. However, despite its tasking, this is what portal 2 is all about - excellent difficulty with moments of epiphanal zen. Thanks.
LDV SOFT 7. mar. 2013 kl. 6:20 
@Skyferret: Actually, I got these two cubes only using portals)
Twenty Four 6. mar. 2013 kl. 17:33 
Oh you sly boots, Skyferret. you had me going backwards and forwards so many times I didn't know if I was coming or going. Nicely done!
Skyferret  [ophavsmand] 6. mar. 2013 kl. 9:44 
@LVD: I checked out the screen shot. And thanks for sharing. If I recall, I was tempted to put a second button, but I was a bit concerned that it may add repetitiveness to the puzzle. It already has kind of a "go up, go down, go up" thing to it. But thanks for playing.
LDV SOFT 6. mar. 2013 kl. 9:33 
Great! And you may add second button before end door: http://steamcommunity.com/sharedfiles/filedetails/?id=131079261
Skyferret  [ophavsmand] 6. mar. 2013 kl. 8:49 
Continuation form below (character limit).

When I got to the last part, I almost didn't see that last flip panel which you fling out of to the exit after you race across the speed gel. However, before that I notice the light bridge way up there, but I don't think I really needed it because I could portal my way from the turret area, to the speed gel area. Oh, and the turrets, a little too easy to get by. Other than that, it took about 20 minutes to finish and I enjoyed playing it
Skyferret  [ophavsmand] 6. mar. 2013 kl. 8:47 
Not at all annoying. Once in a while I get invites to play other's maps, or playtest for opinion. As for opinion, I guess your map gets the ferret approval. When people mention "obscurity", they don't realize that if you build an all in one chamber, you have no choice but to have what seems like clutter. They're used of one chamber to the next, and just a few elements per chamber. This map just takes patients and intuitive thinking. I kinda like the method of sending the sphere (or edgeless cube) to where it has to go (it's kinda like something I'd do). Send it high, vertical fling, and then angled fling. As for people not knowing that you have to "make a basket", all it takes is intuition because "it's obvious where it has to go". Because there's a sphere button above it.
Cheers
Calamity Clambake 6. mar. 2013 kl. 5:35 
I really like this map. It has everything I dream of putting into one of mine, but I never get it done quite as well. Unfortunately I do get stuck at one point, & although I know that must disappoint you, ultimately the map is so well done I don't even care. I think I've played a few of your other maps as well (I recognize your "Aperture Employee ID Badge") & I remember liking them, too.

I know you might be annoyed by invitations to play other guys maps, but I can't resist sharing one of mine. It's amateurish compared to any yours, & some folks have reported to me that they feel it's unnecessarily difficult / obscure (no-one seems to be able to guess that you need to "make a basket" & then do something to the edgeless cube afterwards.) It's a big room & I lost the source files for it so modifications are not forthcoming (although I WOULD have liked to change a thing or two.)

http://steamcommunity.com/sharedfiles/filedetails/?id=72901403