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Thank you to offer this to the community ❤️ And thanks a lot for keeping this mod up to date ❤️
MOD_CRITICAL_ERROR: Scratch and Edge Be Gone! (Cleaner armor, No edges), in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
I get a lot of mod load errors with this one.
MOD_CRITICAL_ERROR: Scratch and Edge Be Gone! (Cleaner armor, No edges), in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
Repeated 6 times, phases 1/6 to 6/6.
That is significantly more likely.
NOTE: With the inclusion of the Clean Armor Skin in the base game, this may be a bit redundant, but that skin looks really plasticy to me. I'm keeping this up and functional for the foreseeable future.
The fix is to manually unsubscribe from each mod in your world, wait for them to be removed, then resubscribe. You should see Steam begin to re-download your mods. Hopefully, if all goes well, everything downloads smoothly and you can get back to your game. :)
MOD_CRITICAL_ERROR: Scratch and Edge Be Gone! (Cleaner armor, No edges), in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
instance of an object.
Sandbox.Game
Think this is due to the update. tons of mods are throwing this error right now. If you figure it out, can you tell me how to fix this issue, so i can fix the other mods throwing this code, till the authors fix them?
<Side Model="Models\Cubes\Large\Armor\SquarePlateSlope2TipBack.mwm" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\HeavySquarePlateSlope2TipBack.mwm" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\SquarePlateSlope2TipBack.mwm" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\HeavySquarePlateSlope2TipBack.mwm" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\SlopePlateSlab.mwm" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\HeavySlopePlateSlab.mwm" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\SlopePlateSlab.mwm" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\HeavySlopePlateSlab.mwm" PatternWidth="4" PatternHeight="2" />
Just find every instance of each of the four lines below and change the 'PatternWidth' and 'PatternHeight' both to 1. There should be five instances of each line, so twenty in total.
<Side Model="Models\Cubes\Large\Armor\SquarePlateSlope2BaseFront.mwm" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Large\Armor\HeavySquarePlateSlope2BaseFront.mwm" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\SquarePlateSlope2BaseFront.mwm" PatternWidth="4" PatternHeight="2" />
<Side Model="Models\Cubes\Small\Armor\HeavySquarePlateSlope2BaseFront.mwm" PatternWidth="4" PatternHeight="2" />
694.477 MB
WTF ...
2x1 inv corners show the edges again after the last game update
https://i.imgur.com/VMQ2vJ9.jpg
https://i.imgur.com/X7GosPO.jpg
it would rather increase it as the edges no longer need to load
Just a quick bug report (tested in my vanilla test who only have visual/gameplay type mods) The round Junction type (3 rounds) just seems to have 1 side dissapear with this mod... Not the block used much so probably no one even saw it... Just need to make a projection for making a visual laser to appear inside a contraption :p
Well if it can't be fixed, i won't really mind :p
I have one other request. I'd really like the option of using edges from time to time, without having to swap mods or commit to being fully edged or fully edgeless.
So I've created a version of "Scratch Be Gone" that doesn't replace the original armor, and instead exists alongside it. When combined with your 'Edge Be Gone', it allows people to use both edged and edgeless armor whenever they want. Can I have your permission to publish it?
So since it's just a quick copy & paste job, can we convince you to update the mods?
Alternatively I could republish it myself (with your permission), but I think everyone would prefer the original mod.
I agree the texture from this mod (or rather Scratch Be Gone!)still has a place. The initial glee at having all new shiny blocks wore off quickly when I realized it is pretty bland if your ship doesn't have anything else going for it.
Armor Slope 2x1x1 Base
Armor Slope 2x1x1 Tip
Armor Corner 2x1x1 Base
Armor Corner 2x1x1 Tip
Armor inv. Corner 2x1x1 Base
Armor inv. Corer 2x1x1 Tip
I get that sort of flagrantly broken armor deformation all the time, *without* mods being involved.
Yes, most of the armor blocks got treated to try and fix that, but they missed several, mostly the sloped pieces that aren't in the standard cube's group.