Space Engineers

Space Engineers

Level Of Detail System Improvements
41 Comments
Nikolas March  [author] Jun 16 @ 3:34am 
it should do
Magnum Opium Jun 15 @ 5:22pm 
Hi still viable? Still works?
HS_DRAGON ✞ Feb 3 @ 2:08pm 
Does this still work? I see you haven't received updates in quite a while...
HyratelWyvern Sep 20, 2024 @ 3:10pm 
marnok's problem is because draw distance is a tangent plane, not a sphere, so actual draw is farther at periphery. this is extremely common in games
Nikolas March  [author] Feb 22, 2024 @ 3:26am 
it should, im not aware of any changes that would affect this
ZEN_2255 Feb 19, 2024 @ 12:46pm 
does this mod have any effect on anything right now?
Nikolas March  [author] Dec 14, 2019 @ 12:40am 
no, unfortunately not
Di-Ferr Dec 13, 2019 @ 7:54pm 
does this improve planet LOD from space?
Nikolas March  [author] Jul 18, 2019 @ 2:23pm 
ah cool :)
Marnok Jul 18, 2019 @ 4:17am 
ok I got around this with sync distance extended, but what I had on default settings, when the distant object was under the crosshairs it would vanish. When the distant object was closer to screen edge, it faded in to view. If I turned my 'head' to look right at it, it faded out again.
As I say, sync distance means I don't see this now.
Nikolas March  [author] Jul 18, 2019 @ 2:50am 
not 100% sure what you mean
Marnok Jul 18, 2019 @ 2:34am 
This is great, one thing I noticed, if I am looking at a distant (3km +) NPC ship in the sky, I can see the model when I look to the side of it, so it is on the side of the screen; it fades out when I look right at it. Without this mod the ship won;t draw at all. Anyone know why this is?
Nikolas March  [author] Feb 22, 2019 @ 8:09am 
unfortunately no :(
dRuPpI Feb 22, 2019 @ 2:31am 
does this also fix the problem that you can see underground caves on planets from far out / orbit?
Nikolas March  [author] Dec 23, 2018 @ 6:23am 
yeah, the modifier definitions entries dont exist for anyone to alter them :(
Basil Dec 23, 2018 @ 5:20am 
this game just has a terrible LOD distance, if you look at the ground you can literally see it change when you jetpack 5m away
Nikolas March  [author] Sep 5, 2018 @ 1:12pm 
improves visuals, with a small performance loss, which would be mostly noticeable on low-end systems/graphics cards
FPC Sep 5, 2018 @ 11:11am 
Does this improve or decreaee performance? Obviously its better visually. Thanks!!
Nikolas March  [author] Jun 2, 2018 @ 10:16am 
i donmt do changelogs, read description and 'Update:' :)
Byzod Jun 1, 2018 @ 10:19pm 
Changelog?
Azirahael Jun 1, 2018 @ 8:05pm 
wow. Bit of an oversight on their part.
Nikolas March  [author] Jun 1, 2018 @ 7:45pm 
there is nothing to line them up with, its a scaling transition of the same texture, about 4-5 times usually, best im able to do is minimise the amount of times the texture 'scales' i got it to 3 times for each individual texture, but there is only so much i can do with 2 different textures for some voxels and 3 for others, we need more, like 5 textures (main, far1/2/3/4) half the voxels are using the same texture for main and far 1, or far1 and far 2, its silly, and ive managed to get rid of the obvious upclose texture scaling, thats the most important thing, the mod will be up when i can get hold of one or 2 more suitable textures.
Azirahael Jun 1, 2018 @ 4:20pm 
i think lining them up properly is the major issue.
Nikolas March  [author] Jun 1, 2018 @ 3:22pm 
ive been trying that, there arent enough variations of the textures to make them look better, ive stolen a few from ME
Azirahael Jun 1, 2018 @ 2:42pm 
The terrain textures def need work. When you approach a cliff, you will notice that each new LOD texture doesn't line up with the previous one, so the texture doesn't improve as you close, it changes completely.
Nikolas March  [author] May 17, 2018 @ 12:53pm 
there are no definition file modifiers for voxel level of detail at the moment :(
dRuPpI May 17, 2018 @ 10:44am 
any progress for the planet use?
Zeinder Feb 25, 2018 @ 2:00am 
Hopefully you can fix those without killing FPS near planetary bodies.
Nikolas March  [author] Feb 25, 2018 @ 1:01am 
the voxel detail settings dont follow the same rules, i am already looking into though :)
Zeinder Feb 25, 2018 @ 12:22am 
Nevermind, apparently that's just an issue for some reason? SE Please.
Zeinder Feb 24, 2018 @ 2:05pm 
I'm not sure about regular planets, but in Escape From Mars this makes the surface rocks for ores look like a tiny bump till you are nearly on top of them in a large block rover in third person.
Azirahael Feb 15, 2018 @ 11:24pm 
Wow. That's a hell of a difference.
Nikolas March  [author] Feb 11, 2018 @ 4:59pm 
you're welcome :)
DeAnti Feb 11, 2018 @ 4:37pm 
thank you
Nikolas March  [author] Feb 10, 2018 @ 7:52am 
same... :|
Byzod Feb 10, 2018 @ 12:04am 
"Blinking" parts always annoyed me
I don't understand why this isn't vanilla
d_valroth Feb 9, 2018 @ 8:21pm 
THANK YOU. I don't have a potato with an Intel HD, so the super conservative, no slider in the graphics options LOD settings really annoyed me.
Nikolas March  [author] Feb 9, 2018 @ 12:33pm 
honestly not sure about lighting, but i doubt it
dRuPpI Feb 9, 2018 @ 11:59am 
does this alos fix the view distance of intirior lights? .... at the moment the turn off if you dont look straight on them and if you are not within a few meters
Nikolas March  [author] Feb 9, 2018 @ 11:52am 
it will help in those situations, by changing the distance at which you see those 'failings' :)
Darian Stephens Feb 9, 2018 @ 11:39am 
"No actual models have been altered"
Aww, and here I was hoping that you might have fixed some LOD annoyances, like solar panels only having emissives on one side of their lod, or small battery LODs missing their emissives entirely...