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It is also difficult to see where you're going, and I'm not sure if that was intended. The atmosphere in this map is fog-realm level claustrophobic, which is kind of annoying at times.
The falling rocks trigger a little bit too late, making it a crap-shoot as to whether the player actually survives them. And the water could use straightening out - right now it's too transparent, maybe change the additive transparency to multiplicative transparency and mess with the texture mapping?