RPG Maker MV

RPG Maker MV

Skills with Event Input v4
10 Comments
Caethyril  [author] Feb 7, 2018 @ 3:56am 
Haha! xP

This'll be the last update (unless anyone spots any glaring errors). It's been a good break from my real project. =)
Iguana Guy Feb 6, 2018 @ 3:50pm 
You crazy....in a good way. (Put on shades) This is my superpower.
Caethyril  [author] Feb 6, 2018 @ 1:30pm 
One more little update to fix the Blindside skill. Also added three more event types. Details in the changelog: http://steamcommunity.com/sharedfiles/filedetails/changelog/1287577261
Caethyril  [author] Feb 2, 2018 @ 8:03am 
Updated! Rats now approximately 1000% more deadly, be prepared to defend yourself. Full change notes available here: http://steamcommunity.com/sharedfiles/filedetails/changelog/1287577261
Iguana Guy Feb 1, 2018 @ 4:55pm 
I thought about a defend spin off today as well. Just before the enemy attacks with a lethal move you can charge up a defence to survive against it. Kind of like Nen and Zen powers in Hunter X.
Clotmaxxing Feb 1, 2018 @ 3:56pm 
That would be super cool. Definitely a great addition to the workshop!
Caethyril  [author] Feb 1, 2018 @ 3:13pm 
Short answer: yes! ^_^

It all works just by calling common events within action sequences. The events adjust the value of a variable, which affects the skill's damage output.

So, you could call a "defend" event from the action sequence of the enemy's skill, before damage is dealt. The event could then reduce the value of a variable used in the skill's damage formula based on the player's input.

It's a good idea! When I have some time (maybe over the weekend) I'll see if I can add an example to this project. =)
Clotmaxxing Feb 1, 2018 @ 2:40pm 
For this mod, is it possible to lower damage from enemy attacks based on command prompts?
Caethyril  [author] Feb 1, 2018 @ 2:46am 
Hey, thanks, glad you like it! :fhappy:

Believe it or not, this is actually a self-contained project with no relation to my current ones. The characters were spur-of-the-moment, but they turned out pretty well. xP
Iguana Guy Jan 31, 2018 @ 4:24pm 
Ok I deleted my previous post here because it didn't do justice. So this is a really neat battle varient idea if you don't want a simple attack setup for evey battle. Caethyril also has added comments in the common events that run this system so someone (like me) can uderstand what all the steps do if I wanted to modify something. Nice Touch! Nice little game setup too. I assume these characters have other roles in another game? :steammocking: As stated - I askd a question on the forums and the result was someone putting this on workshop so I hope this helps and inspires other devs as well.