RPG Maker MV

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Skills with Event Input v4
 
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UGC Type: Edit And Play
Game Genre: Action
Tags: -- None --
File Size
Posted
Updated
7.885 MB
Jan 31, 2018 @ 12:09pm
Feb 7, 2018 @ 4:33am
6 Change Notes ( view )

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Skills with Event Input v4

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Description
A small 1-map demo using Yanfly's action sequences and common events to make skills that require additional input from the player before the skill effects are processed.

Uses Yanfly's Battle Engine Core and Action Sequence Packs 1 & 2: http://yanfly.moe/yep/

Using this approach to make timed-input skills requires moderate/advanced knowledge of eventing, including: branches, loops, switches/variables, and picture operations. Feel free to have a look even if you're a beginner, though!

Six types of skill covered: timed input (single and streamed), button-mashing (single- and alternating-key), press & hold, and math quiz. Now also includes defensive versions (timed and mash). Feel free to use these as-is or as a basis or reference for your own skills! ^_^

No audio. Graphics are all base assets, minor edits of same, or simple graphics made by me. No special permissions needed to use any of them~

Inspired by this thread on the discussions: http://steamcommunity.com/app/363890/discussions/0/1692659769947239342/

Instructions for use:
  1. Press the green + Subscribe button above to download the project
  2. Open RPG Maker MV and go to File > Steam Management
  3. Select this project from the list and choose Load Project
  4. Now you can browse through and play the project from RPG Maker MV!
The project files can be found easily by going to Game > Open Folder.

If the project does not appear in the list on the Steam Management window, you can try:
  • Closing and re-opening RPG Maker MV
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(It's only ~8 MB so should download quite quickly.)

[Project file version: 1.5.1.]
Popular Discussions View All (1)
0
Feb 2, 2018 @ 7:46am
PINNED: How it works
Caethyril
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10 Comments
Caethyril  [author] Feb 7, 2018 @ 3:56am 
Haha! xP

This'll be the last update (unless anyone spots any glaring errors). It's been a good break from my real project. =)
IguanaGuy Feb 6, 2018 @ 3:50pm 
You crazy....in a good way. (Put on shades) This is my superpower.
Caethyril  [author] Feb 6, 2018 @ 1:30pm 
One more little update to fix the Blindside skill. Also added three more event types. Details in the changelog: http://steamcommunity.com/sharedfiles/filedetails/changelog/1287577261
Caethyril  [author] Feb 2, 2018 @ 8:03am 
Updated! Rats now approximately 1000% more deadly, be prepared to defend yourself. Full change notes available here: http://steamcommunity.com/sharedfiles/filedetails/changelog/1287577261
IguanaGuy Feb 1, 2018 @ 4:55pm 
I thought about a defend spin off today as well. Just before the enemy attacks with a lethal move you can charge up a defence to survive against it. Kind of like Nen and Zen powers in Hunter X.
Dude, where's my serotonin? Feb 1, 2018 @ 3:56pm 
That would be super cool. Definitely a great addition to the workshop!
Caethyril  [author] Feb 1, 2018 @ 3:13pm 
Short answer: yes! ^_^

It all works just by calling common events within action sequences. The events adjust the value of a variable, which affects the skill's damage output.

So, you could call a "defend" event from the action sequence of the enemy's skill, before damage is dealt. The event could then reduce the value of a variable used in the skill's damage formula based on the player's input.

It's a good idea! When I have some time (maybe over the weekend) I'll see if I can add an example to this project. =)
Dude, where's my serotonin? Feb 1, 2018 @ 2:40pm 
For this mod, is it possible to lower damage from enemy attacks based on command prompts?
Caethyril  [author] Feb 1, 2018 @ 2:46am 
Hey, thanks, glad you like it! :fhappy:

Believe it or not, this is actually a self-contained project with no relation to my current ones. The characters were spur-of-the-moment, but they turned out pretty well. xP
IguanaGuy Jan 31, 2018 @ 4:24pm 
Ok I deleted my previous post here because it didn't do justice. So this is a really neat battle varient idea if you don't want a simple attack setup for evey battle. Caethyril also has added comments in the common events that run this system so someone (like me) can uderstand what all the steps do if I wanted to modify something. Nice Touch! Nice little game setup too. I assume these characters have other roles in another game? :steammocking: As stated - I askd a question on the forums and the result was someone putting this on workshop so I hope this helps and inspires other devs as well.