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This'll be the last update (unless anyone spots any glaring errors). It's been a good break from my real project. =)
It all works just by calling common events within action sequences. The events adjust the value of a variable, which affects the skill's damage output.
So, you could call a "defend" event from the action sequence of the enemy's skill, before damage is dealt. The event could then reduce the value of a variable used in the skill's damage formula based on the player's input.
It's a good idea! When I have some time (maybe over the weekend) I'll see if I can add an example to this project. =)
Believe it or not, this is actually a self-contained project with no relation to my current ones. The characters were spur-of-the-moment, but they turned out pretty well. xP