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I agree. Things in the same "vein" as what you've mentioned about villages are what I feel give the game substance. It would have been nice, imo, if there were already a population system in place and even more focus on manorialism to really immerse the player in the environment. I strongly dislike the double-standard between the player's system of recruitment and how NPC lords grow their armies. After I get a handle on stabilizing the long-term political environment, a lot less crazy indictment madness, I'm gonna be working on population and fixing the double standard I mentioned.
It's reassuring to hear that someone else doesn't hold the concept of custom troops as a top priority. While I do like the novel feature of being able to customize our troop tree it's very difficult to apply a fair, reasonable system of checks and balances when it comes to creating said custom troops.
The spirit of creating a custom character included being able to create any character in the game, monarchs included. So those options will stay.
Diplomacy has nice features. However, debugging and altering Diplomacy is painstaking for me because it is integrated directly into the module system source code and I'm very particular about organization. Since I have my own ideas about diplomatic features I figured I'd start fresh. Some features in Diplomacy mod will be shared throughout my version as the concepts are common. What will differ mostly is the delivery. Diplomatic features to me can't be in just one mod, it's going to be a series, or collection, of mods in which each installation brings about more features according to the context of the mod. For example, I have started part of my diplomatic features in a mod called "Count of the King's Stables", which is all about the Constable. I would also have one for the Steward, Bailiff and Reeve, just to name a few.
I'm almost at a stopping point in the overhaul of my Custom Character Creator engine. I say stopping point because I may never be finished with it as I'm constantly realizing ways to improve it. And I say engine because it's always been a driving force of inspiration for me and because it is actually part of what I need to finish my version of custom troops. When you see the progression of the generator you should be able to understand what I mean. I have put forth a lot of effort to get it where it's at now. With all that being said, I will not be publishing it to Steam, just yet, because I'm pulling out Custom Troop Trees and Diplomacy. I will provide links for players to download and manually install, if they so desire. Once I have, at least, my version of Custom Troops complete, I will update the mod here on Steam.
Thanks for the response!
And I agree, Custom Troop Trees is very buggy. I plan to replace it with my own version, just not sure how long it's gonna be before it's finished. As you would imagine, there's a lot of work necessary to make something like that work.
I'm in the midst of overhauling my mini mod, where you create your custom character, and I'm thinking of removing the monarch options. The monarch options are by far the buggiest part of my mod and I'd kinda like to bring the "feel" of the mod back closer to Native.
Thoughts?!
No more companion and troop wipe after you create custom troops.
And doors are fixed.
Please see Change Notes for more info.
Have fun.
Thank you for the kind words.
Just FYI, I've been planning a bug fix patch for a week now.
Among the fixes are also some changes that should take effect after being updated but it's possible that a new game will need to be started for all the changes to be in effect.
The patch is coming along nicely.
Just tying up some loose ends and the update should go live by the weekend.
It's fixed! No more troop or companion wipe after creating custom troops.
Still have about 2 days left before I apply the patch. So still considering fixes that may be quick.
(your troops level is up to +4/+2lvs of difference between the standard ones, making an "balanced troop" becomes annoying with that)
Well, not sure if its easy and sure takes a lotta a time to mod like that, and it's great do it in your own pace man, and don't force yourself too much while doing it
About ideas , well there's a few
be great, just an change for the horse archers AI
They are naturally broken in the game, but overall the normal Ai is not that bad and wouldn't change it
If there could be quality changes would be great, like the cows follow player change and easy recruiteable prisoners
As you said, no major change to the core game itens and factions is understandable, but like the horse archers AI fix it could also change the item pool for the vaegirs and they lack of shield bug
(though i think this one is fixed in the diplomacy but not sure)
Last maybe some extra command in battle, to revamp the strategy
Like some mods add with the formations and Ai submod
Also, I recommend transitioning some of the "Mod Requests" over into the "Discussions" area for this mod, since these random posts here can often fly by and stack up and get lost, and there's no "search" for all these older Comments' subject matter (but you can Search for keywords in the Discussion thread area).
___Public Service Announcement___
For anyone who might still be following:
I'm interested to hear of things that need fixed,
I do not promise to fix them all.
I will fix the "loss of companions when creating custom troops"
*Refer to Upcoming Fixes for a list of proposed fixes.
The direction of the mini-mod is in the description. Simple as that.
The mini-mod is functionally complete. It only lacks some aesthetic changes.
Diplomacy and Custom Troop Trees were added because they are boons to my mod.
I agree, custom banners would fit nicely.
No items will be added. It's not within the scope of my goals, right now.
I do not have the time, right now, to maintain a schedule for development. However, that will be changing about half-way through the year. After that point, I foresee development becoming consistent.
I know this directly addressed a few things you mentioned while also adding some situational info but still not clarifying an over-all direction. That is because, there is more than one direction. And as vague and obscure as that is, I have to leave it at that because I don't like to gets people's hope up, just in case I can't deliver, for whatever reason.
Thank you for your time and feedback about this mod.
Cheers!
so some suggestions, custom banners would be cool, more small troops such as bandits, adding more armor and such would be amazing
theres no current "customization mod" with these features in the workshop, this could be the first
As much as I know, BannerPage seems like a sort of "best of" mod. It integrates a lot of mods but still has some original ideas. My work here has essentially been ground to a halt due to work load. I don't foresee myself being able to do much with my project until after May. I don't know how often anyone else will continue to play but I'll probably have love here until I'm in a hospice somewhere. lol.
And i tried again with different lord in the city. Same result.