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- Station must have cockpit/control seat (used for orientation)
- Station must be static when saved as prefab (if already stuck in ground, you're good to go)
- In spawngroups file, instead of using the (Atmo) tag in the SubtypeId, you'll use (Inst-1), (Inst-2), or (Inst-3) - for small, med, large.
- In the prefab position (X,Y,Z), you'll have to set Y manually. This takes some experimentation to get right, otherwise the station might spawn too deep or too shallow. The Encounters Setup mod has some commands that let you spawn a prefab nearby and set the Y directly - it's really good for troubleshooting this.
Since you, Splitsie, have created that assertive installation mod and Meridius created the framework I was hoping one of you could point me in the right direction to figure this out.
1. You're correct in your assumption; as long as you include the mods as as dependancies in your mod, you'll be all set!
2 & 3. Random cargo is possible, but is a weird one to work with, the system is works on is not the most intuitive... It involves creating a ContainerTypes.sbc file with details of the random loot that can be generated. Then you need to take the SubtypeId of the ContainerType definition you've created and manually edit it into a field on the prefab (I believe you also need to create the field as well - its part of whatever container you choose to add this to). My advice would be to prefill it with whatever loot you'd like it to have, and that way you can test the weight and know for sure it'll work as well.
1. If I use mods while building the ships, then so long as those mods remain installed, the ships should spawn properly, correct? I feel like this is obvious but I want to be absolutely sure, so when publish it for them to download I can list dependencies so anyone else who finds it knows what they need.
2. The video says use Realistic weight settings to build ships. I assume this is because loot on board these cargo ships isn't random, but instead is preset for each cargo ship. So basically, I'd load it with loot when I build it, save the blueprint, and it'll spawn with that loot when I load it up into the mod. Is this correct?
And a third general question: when loading a cargo ship with items to test how much it'll lift, what's a good material to use? I've been using cobalt ore but I'm unsure if there's a better material to test this sort of thing with.
Just 1 little question. (sorry sorry)
Do I need to configure the NPC ships who can spawn drones in the XML file or do I need to just rename one antenna on the ship?
1. Wheeled Vehicles: While you could technically spawn them with this method (they'd have to fall out of the sky and parachute to deploy safely), getting them to traverse the terrain is a whole other story. I don't know of any scripts that would allow them to travel safely across whatever terrain they land on.
2. Yep, these ships can also use antenna spawns if configured to do so!
3. If you want the ships to spawn in space, simply remove the <IsPirate> tags. However, if you also have the '(Atmo)' tag included in the SpawnGroup SubtypeId field, then the ship will be able to appear in atmosphere and in space (which may be fine if the ship is capable of flight in both environments)
4. The server would need to have the mod with your custom NPC loaded for it to appear.
Hope this helps!
This tutorial is really usefull and the video is really great!! :D
But!! Newby I am, I've some questions. ^_^
1) Can I also use this to spawn wheeled vehicles on planets?
2) Is it possible to let the spawned NPC ships, spawn 2 or 3 drones? Like with antenna's or something... ? xD
3) Because you need to use the <IsPirate>true</IsPirate> tags for atmospheric ships only. What tag do you need to use for Space only ships?
4) Can I use my edited NPC on a owned server with this mod? :O
VOILA !!
I'm really sorry for al those questions. I just can't find a good answer elsewhere. :/
AND I'm sorry if my english isn't really good xD (it's no my native language)
I'm not sure of anything in particular you'd need to troubleshoot in order to check if it's working. I'd suggest heading over to the Modular Encounters Collection discord server as someone (including Lucas) may be better able to point you in the right direction
http://steamcommunity.com/sharedfiles/filedetails/?id=1249647931