Sid Meier's Civilization VI

Sid Meier's Civilization VI

Reveal Entire Map
48 Comments
wangalade Aug 24, 2024 @ 1:21pm 
I cant get it to work, it loads, but then when I click the begin play button it crashes saying one of the mods is incompatible
FlyingThunder Jul 27, 2023 @ 6:10am 
does not work in multiplayer
Strategikal Jul 6, 2021 @ 6:27pm 
Just a quick heads up. This mod still works (you can set it to ignore compatibility warnings) and it doesn't conflict with Expand Initial View. They can be used together.

This mod reveals wonders and gives contact with other civs, but doesn't show resources outside your visible area.

Expanded initial View (which can show the whole map if you set a large enough radius in the .lua file) doesn't reveal wonders or give contact with other civs, but does show resources over the whole revealed area.
Strategikal Jul 2, 2020 @ 5:04pm 
No, it should work when you settle your capital. I don't know if they've changed anything with recent updates that might stop it working. I haven't played the game for some time.

If you can't get it to work I recommend trying Expand Initial View instead and setting it to a large number.
ValorousBob Jul 2, 2020 @ 4:58pm 
Strategikal do you mean settle a second city? Because it doesn't seem to do anything when I settle my capital.
Strategikal Jun 15, 2020 @ 3:45am 
Did you start a new game and settle a city? It doesn't reveal the map until you found a city, and I don't know if it would work with an existing game.

Makes sense that it conflicts with Expand Initial View, since they basically do the same thing, but differently. You can increase the radius with Expand Initial View to see a much larger area, not sure by how much. Maybe you could use a huge number and see the whole map?
DrDubb Jun 14, 2020 @ 11:19pm 
As of 6/15/2020 not working anymore. Reads "not compatible" when looking at your mods in the game menu. I enabled it anyways, and yea didn't work.
Unter_Null Apr 20, 2020 @ 4:49am 
Correction - it works. Mod confliction with the "Expand Initial View" mod.
Unter_Null Apr 20, 2020 @ 4:42am 
Doesnt work for me
Strategikal Apr 11, 2020 @ 1:01pm 
Start a game, when you settle your first city it reveals the map.
I don't know if you can add it to an existing game.

It reveals the entire map, including goody huts, barbarian camps and natural wonders.
You immediately get the points for discovering the natural wonders.
It does not reveal the resources on the tiles, you still have to explore to find those.
If you quit the game, unload the mod and reload it, the map stays revealed.

What I like to do is start a game, SAVE IT, then settle a city to reveal the map.
If I don't like the map I'll restart to generate a new map, SAVE IT, then reveal the map.
I keep doing that until I find a map I like.

Then I quit, remove the mod and reload the save before I did anything.
That way I start with an unexplored map, but I know that it's a good map.
I also try not to memorise the locations of anything important.
I just look at the overall shape of the map, mountain ranges etc.
CLion Apr 11, 2020 @ 12:25pm 
How do you use this mod? Could that get added to the description?: lunar2019grinningpig:
Strategikal Mar 28, 2020 @ 11:31pm 
Still works for me. Used it just a few weeks ago.
You know you have to settle a city to reveal the map, right?
Bainn Mar 28, 2020 @ 11:18pm 
Doesn't seem to work anymore.
xxx78 Feb 19, 2020 @ 1:08pm 
very nice mod for mod testing, thanks for sharing.
cgbspander Dec 30, 2019 @ 6:44pm 
Works with GS. I used it to test some map settings. Very helpfull. Thx.
zon Feb 25, 2019 @ 12:15pm 
seems working fine with GS - to get rid of the compatibility warning add this to line 8 of .modinfo:
<CompatibleVersions>2.0</CompatibleVersions>
Strategikal Feb 18, 2019 @ 3:05pm 
Yeah, I've noticed when pressing end turn to see where the other civs start it often takes Kupe a while to settle. But at least he gets his palace yields each turn before he finds somewhere.

Probably best to play him on an archipelago map or similar.
ubereffect Feb 18, 2019 @ 1:19pm 
@Strategikal
Good point. I hadn't considered that usage scenario.
I guess Kupe can spend more time at sea.

I was using this mod to test out Kupe spawns. Kept spawning in middle of a big ocean, on large continents maps. Many turns away from the nearest island or land of any kind. There was also a good chance that when I finally found land, it wasn't paradise. Or if it was, it was occupied by a number of City States.

Poor Kupe.
Strategikal Feb 17, 2019 @ 10:08am 
That wouldn't work for me, I use the mod to check if it's a good map before playing the game. I save first, then settle my capital to reveal the map. If I don't like it I restart to regenerate a new one, save and repeat. Once I find a map I like, I exit the game, disable the mod then reload my save to play it properly with the map hidden. If you save after revealing the map it stays revealed.

Besides, Kupe's bound to start near land, that shouldn't be a problem.
ubereffect Feb 17, 2019 @ 6:32am 
Suggestion: Make it so entire map revealed the moment the map loads. Otherwise Kupe maybe lost at sea, never finding land to found his capital on. :steamsad:
Strategikal Feb 15, 2019 @ 4:34am 
Works in Gathering Storm, seems to be compatible.

However, this and many other mods are automatically disabled in GS, because "This mod has not marked itself as compatible with the current game version".

You can ignore the warning and enable it anyway, but it would be nice if the author could check and mark it compatible.
Aereon Jan 23, 2019 @ 2:14am 
23/01/2019 Works. Funciona.

You have to found the first city to show the entire map.

Tienes que fundar la primera ciudad para que muestre todo el mapa.
Zombie Matt Dec 31, 2018 @ 7:08pm 
Mod is working for me :)
OldGrumpy Jul 29, 2018 @ 11:37pm 
dont work....
stuart_bice Jul 2, 2018 @ 8:18pm 
This mod dosen't work anymore
avx523 Jun 8, 2018 @ 5:31pm 
This used to reveal the territory but not find all the natural wonders and actually meet all the people (at least on my mac). Now (or bc I am now on PC), it does that undesirable thing. Did the mod change or does it behave differently on Mac and PC?
Aquakin Jun 8, 2018 @ 9:02am 
Can it work for R%F
wadou14 Apr 26, 2018 @ 11:42am 
are there any mods who turn off fall of war?
RunsWithWine Apr 20, 2018 @ 6:38pm 
Okay, thanks
Remove Sniper from TF2  [author] Apr 20, 2018 @ 6:37pm 
yes
RunsWithWine Apr 20, 2018 @ 6:36pm 
Does it reveal for the AI as well?
Pivami Apr 19, 2018 @ 2:41am 
doesn't work.
Happy Apr 17, 2018 @ 3:41pm 
Works great! thxs
BatWingSix Mar 31, 2018 @ 4:05pm 
Couldn't get it to work at all. May just be a faulted download from closing steam or something too soon. I bypassed it with the command prompt though. If I figure out what is causing it I will let you know
Remove Sniper from TF2  [author] Mar 31, 2018 @ 1:28pm 
I don't know why that could be. Does it also not work when other mods are disabled?
BatWingSix Mar 31, 2018 @ 12:49pm 
For some reason it isn't working for me. Have it enabled, founded my capitol but nothing
Koldonn Mar 27, 2018 @ 12:44am 
Okay.
Remove Sniper from TF2  [author] Mar 26, 2018 @ 6:32pm 
very simple mod so nothings broken
Koldonn Mar 26, 2018 @ 6:16pm 
R&F*
Koldonn Mar 26, 2018 @ 6:16pm 
does this mod workfor the latest version, the fact the last comment was in febuary worries me. pluss, will it work for N&F?
Remove Sniper from TF2  [author] Mar 26, 2018 @ 4:01pm 
For what?
Koldonn Mar 26, 2018 @ 3:49pm 
is this updated?
Aboozi Feb 16, 2018 @ 11:25am 
It seems the AI can see the whole map to, they dont settle their second/third settlers at start but rather travel around the whole map forever! trying to settle on other continets, very annoying!
Kyl Jan 10, 2018 @ 5:17pm 
@Tocheck, @double0preoph3t, enable the FireTuner and Debug menu in the file Documents\My Games\Sid Meier's Civilization VI\AppOptions.txt by setting the values from 0 to 1. Make sure to save the file afterwards.

[Debug]
;Enable FireTuner.
EnableTuner 1

;Enable Debug menu.
EnableDebugMenu 1

Now start Civ 6 and in game, press the ~ key (to the left of the 1 key), type the command, "reveal all" (without the quotes), press enter, and everything, including all other units, will be revealed.
double0proph3t Jan 9, 2018 @ 8:23pm 
any chance you can also reveal the resources, strategic ones too?
Toheck Jan 9, 2018 @ 4:58pm 
Ok. This would be great for testing map scripts....
Remove Sniper from TF2  [author] Jan 9, 2018 @ 4:47pm 
Just the terrain.
Toheck Jan 9, 2018 @ 4:46pm 
Can you see units, or just the terrain?