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https://steamcommunity.com/sharedfiles/filedetails/?id=2016313260
Hope this helps anyone!
I removed the dependency to the "Base"-mod since it could be replaced with a patch-action instead.
it's now currently <supportedVersions> ... , which does not give any error when i tested.
this latest rimworld version flags the targetversion tag for every other active mod for me when in dev mode.
Verse.Root_Entry:Start()
XML error: <SupportedVersions><li>1.0</li></SupportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Mechanical Defense 2 - mechanical walls</name><author>mipen</author><!-- <targetVersion>1.0</targetVersion> --><SupportedVersions><li>1.0</li></SupportedVersions><url>https://ludeon.com/forums/index.php?topic=26276.0</url><description>"Mechanical Defense 2" (MD2)
Ver.: 1.0-1.0.1
- removed buildingabstract here
every mod "overrides"/creates their own abstract(s). as far as i know this the proper form. there was even a forum thread about it few versions ago urging modders to not forget this, to prevent problems. i don't think this practice/the game structure has changed.
if you dont want the abstract, you can easily go into the xml file and delete the buildingbase abstract section in the MD2_mechwalls_ThingDefs_base.xml with any texteditor program.
so yeah, feel like maybe i'm missing sth here. with what mod does this conflict?
https://ludeon.com/forums/index.php?topic=38010.msg389563#msg389563
from what mod adds it should not cause any error there.
messed up in what way excatly? output log?
- linked textures of embrasures+walldown fixed (updated pictue too)
- added source code download
- added the required base mod here
forgot a bunch of stuff with my last mods it seems. getting excited about stuff working is not an excuse^^
thats why the embrasures and wall if down looks a bit wonky. i will do that as soon a possible.
thx for letting me know ;)