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Due to this mod changing the way O2/H2 Generators and Hydrogen Tanks are calculated, the LWTS tier variants do not work and have all the same stats.
If you want to change this but keep the benefits of say jetpack fuel and oxygen consumption (or anything else this mod changes), you have to delete certain parameters in the HydrogenRebalanceSessionComponent.sc file for the tier versions to work.
Also might want to take a moment to change the efficiency of hydrogen thrusters as well... they consume WAY too little hydrogen. about 5-10 times less efficient still makes them a viable option, especially with the quick ice conversion of the LWTS Tier 5 O2/H2 Generator.
- This is not a complaint to this mod. I quite like this mod, can't fault this one for the incompatibility with another mod which adds different variants that use the same vanilla calculations.
I'm still not following you on the watt vs joule thing. Watt is a measurement of power over time but you are using it to define how much power it takes to process a fixed amount of ice, with the measure of time not involved at all.
Anyway, thanks for responding. Great work on the mod. It's pretty cool even though I won't be using it.
P.S. I'm not great with creating mods myself but if you want to create a mod that increases the power requirement of H2/O2 generators just beyond what burning the fuel made from them would give you, that'd be pretty cool ;D
That being said, this would make O2/H2 generators OP again, so I'll probably still keep the cca. 800 KW max consumption, and make the process 10% efficient, with 5 Kg of ice consumed per second. That would result in 6.5 L H2 per seconds, which in turn would mean that filling a small block large tank (~12 500 L) would require cca. 30 minutes.
"Normally the electrolysis of H2O would need around 290 KW per mol. 1 kg of ice would be 55 mol, so realisticly, processing 1 kg of ice would require 16 MW of power. That's a bit too much from a game perspective, so the calculations here use 290 W instead."
You use watts as a static measurement of energy when the watt is actually a measurement of change (1J/s). I made my calculations assuming you meant joule instead of watt, but if you meant watt-hour this may have skewed my results significantly. I have yet to actually test this in game.
As for the jetpack nerfing question: it depends on what and how the mod changes the jetpack, but since most of those types of mods just overwrite the astronaut definition, I would say yes, they would overwrite the changes of this mod.
And can we still achieve those rates (like weak but long burn time) by including the Tiered Thrusters mod additionally?
The two I can remember are that the small grid O2/H2O generator is 25x faster at half the power cost and that the two hydrogen engines both use 0,09L/s but produce 500kW and 5MW. I think 0,09L/s feels about right for 500kW and it is extremely overpowered for 5MW
I'm open if you want someone to bounce ice balance ideas off of :) I don't have any besides what we already discussed
Maybe I will compare the engine with the other power generators like solar and wind. Uranium is OP so I don't usually use reactors.
I didn't want to make H2 generation very inefficient either because then it becomes impossible to survive on planets without ice using something like the Moisture Vaporator and since that's another mod I cannot change its ice production...
A few potential wrong values I've spotted:
the small grid hydrogen engine still consumes 100L/s (large grid consumes 0,09L/s)
the large grid gas generator is too slow as it produces 1.3L/s while the small grid produces 32,5L/s at half the electrical power requirement. I think its a speed issue as opposed to a efficiency issue since the faster small grid one also consumes ice at 25x the rate.
I checked all the dedicated storage tanks and they are perfect, or at least are close enough that it seems so. I also checked the 4 thrusters since I was already at it, and they are looking correct too.
I still think the jetpack is too efficient or has too much storage. I see no point in ever using bottles even when playing on a planet at 1G (but vanilla is too far to the other side)
On a final note, I haven't done any testing to bottles or throughput in/out from tanks, mainly because I have no idea how to do so consistently.
Completely out of ideas now. Is there some way I can create a log file you can take a look at?
\Steam\steamapps\common\SpaceEngineers\Content\Data
and redownloading it. Still no luck getting the mod to work as intended on my end :/
Just tried deleting the mod file and loading a new empty world with only this mod enabled and the exact same thing happens.
I suspect that the mod is no longer working for hydrogen engines, both seen in the light of my extensive testing below and from the simple fact that the "internal" storage tank is 500.000L despite my dedicated 2x1 tank "only" being 24500L. I have not found any other bugs, my hydrogen thruster is still consuming at a realistic rate, my gas generator is consuming ice at a reasonable rate at reasonable power levels.
I think this (for me) completely ruins hydrogen engines. I'm testing around with only this mod loaded and so far all my tests look like this:
I check that my system [i.imgur.com] is empty and my battery levels
I put in 1000kg of ice in the gas generator
I process the ice at a cost of 1000kg of ice and ~4kWh and put it in a hydrogen tank
I turn on my hydrogen engine which uses all the hydrogen and produces ~2kWh
And just a note to the test: spending the hydrogen takes about a second while producing the hydrogen takes a good 20-30 seconds (not measured, just by feel)
I doubt this is realistic and but I genuinely don't know if I have the capability to chec. It however definitely doesn't feel good from a gameplay standpoint.
Exact values from one test:
879,62 kWh
1000kg of ice
0L of hydrogen
875,18 kWh
0kg of ice
1300L of hydrogen
877,03 kWh
0kg of ice
0L of hydrogen
The mod doesn't change the force magnitude of the thrusters, but can adjust the fuel effeciency of any modded hydrogen thruster (i.e. when you are using tieres thrusters) up until tier 4 (or 4x the original force magnitude). Above that the fuel efficiency remains the same.
I hope this answers your question.
And can you consider making the Hydrogen Engines 166.6x more efficient, to reach 50% efficiency? The game is all over the place.
https://steamcommunity.com/app/244850/discussions/11/2259060348501809031