Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Realistic Missiles
25 Comments
Peacemen Jul 28, 2022 @ 9:01pm 
Please update arrow should be straight when enemy is near proximity.
Shinzo Jul 25, 2022 @ 11:04pm 
Still seems to work perfectly for me.
I-I-Eclipse-I-I Mar 16, 2021 @ 9:06am 
thank you for the mod, thumbs up sent
Swansonhart May 12, 2020 @ 12:00pm 
Seems to be working
Austere Hare Jun 26, 2019 @ 4:48pm 
cool fist time ive found this
silkyryan Mar 28, 2019 @ 11:48pm 
it still works just fine...
Zach75  [author] Aug 5, 2018 @ 5:05pm 
Hello everyone. Sorry but I quit this game a long time ago (This is actually the first time I've been on Steam in over 6 months). As such I wont be updating this mod. If anyone wants to download this mod, rework it, and claim it as their own; I not only allow it, I encourage it :)
TovarichNils Jul 1, 2018 @ 1:18pm 
Update please!!!
M4CB Mar 24, 2018 @ 3:04pm 
Sucky sucky, $5 for an update
Schmidty24 Mar 12, 2018 @ 4:21pm 
Update Please!
Bad Goyim Mar 9, 2018 @ 2:00am 
Update it pls.
SnusHead Feb 24, 2018 @ 1:49am 
some of my skirmishers just won't throw their javelins in some cases.
i tell them to attack but they just stand there doing nothing.
also the range is kinda low idk it makes some ranged units close to useless.
i'm kinda confused and gonna unsubscribe until this is fixed
SlumCrumb Feb 19, 2018 @ 11:11am 
The mod is great but the range needs to be increased. :steamhappy:
bronx_dr809 Jan 20, 2018 @ 5:37am 
love this mod but range could be longer
RÜZGAR Jan 13, 2018 @ 3:52am 
mod is nice but range is short
TallestDavid Jan 5, 2018 @ 11:17pm 
funny those spartans in the image above arent trying to block incoming arrows. xD at least they got their pioritiues right and sacrifice to ares.
Robin_ITA Dec 27, 2017 @ 4:50am 
I have just subscribed to your mod, so I haven't played it yet. But I have given it a "thumbs up" because I like the direction you are going! Thank you.
Zach75  [author] Dec 24, 2017 @ 4:16pm 
@AgirDarbe The range of arrows were only decreased slightly (25 range at most) in order to give more of a difference between different types of bows. The height isn't affected much by range as archers will fire close too max height when aiming at max range, so it is not overly difficult to fire over walls especially if they are barbarian walls. I am also considering slightly increasing range across the board in a future update but Im not sure about it.
RÜZGAR Dec 24, 2017 @ 1:24pm 
will arrows overcome the walls? Please do not remove the hot arrow feature...

How do arrows get over the city walls with short range?
It seems unimaginable to me...It would be better if it was the old range
メ som Dec 23, 2017 @ 4:11pm 
ok, for instance theres a new archer unit out for ED its like on the first couple pages of the newest mods out im not sure if they would have their own missile system even with this mod added and effecting vanilla missile units
Zach75  [author] Dec 23, 2017 @ 2:52pm 
@alibassam.27 Yes
Zach75  [author] Dec 23, 2017 @ 2:52pm 
@som Anything adding in units should be fine. If that mod adds in new missiles or bows to go with those new units then there might be an issue depending on the mod.
alloushi Dec 23, 2017 @ 11:28am 
Works with Empire Divided?
メ som Dec 23, 2017 @ 9:26am 
what would this do to an archer unit mod? effect them or would they be overwriting this mod?
OHiodamen Dec 23, 2017 @ 1:49am 
CA should start hiring about now if this is real. they must make games weak just so it is easy to improve on them. This is smart