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One thing I noticed was that you used an empire start zone and a teleporter, which that no longer works for making custom start areas, as the Refractor is frozen at the start area until GO, preventing any triggers or objects from working. Since this most recent build (5824), there's now an invisible start zone object which allows you to start anywhere. I think the map could benefit from it.
Also... why the insanely long finish delay on the end zone? Or is it just me?
Overall though, a thumbs up from me.
Think of track building like a rollercoaster, Smooth flowing pieces tend to work alot better than janky tight messes.
As far as the track itself is, it feels more like a rough draft than a finished track. Some turns are very sharp, considering the cars speed (also, I noticed the fluctuating speed as well, very off-putting and somewhat flow breaking at times) and some of the parts where you twist into a banked curve (or even twist into a corkscrewed track) are very sharp as well, throwing the car off the road, and the increased gravity slams the car back down, making for a very rough and sometimes difficult to control ride.