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content of it looks nice i must say, hope i get a positiv on that ^^
This mod could be used in conjunction with S+ to do that, but S+ also has a lot of these same features. Haven't played with it yet to know how they differ, but seems they would be highly compatible. Honestly I like that this mod has separate collectors rather than one generic collector
noooooooooooooooo
Can an ini switch be added to allow for this? Is this by design?
- Removed ARKomatic Dedicated Vault Intake.
This mod is great for owners of a x10 server, if you don't want to put it back why not make a new separate one? Thank you
im on a 100x and just one trip to gen 2 and back, it takes 10 - 15 mins to craft up all the ele
ARkomatic was one of the best mods> END
1-This mod has problems with base Egg Incubator (dinos eggs when they hatch and fly close to the ground
2-ARKomatic Vault locks as I open it (with or nothing inside)
3-ARKomatic Earthquake Collector Does not work (Does not collect anything)
4-ARKomatic Refrigerator keep turning off (Even with 1 or 4 ARKomatic Wireless Generator)
2,075 ratings
Please update or >>>>>
************************************************* ALARM **************************************************
This mod has problems with base Egg Incubator!
-you cant lock the ARCOMATIC incubator - will loked bace Egg Incubator
-and base Egg Incubator will disappeared in crafts!
In that sense, could you give us the same option for the refrigerators?
This past wipe I changed my stack size of Advanced ammo and Shards from 100k to 1K and now when you use the turret filler some of the ammo disappears into think air.
Ideas?
I need to ask you something. Is it possible to make chemistry lab a bit bigger? To match vanilla one will be perfect. Or at least can we have an INI option for structure size like S+ mod have?
Thanks again!