RimWorld

RimWorld

Age Matters
69 Comments
telesernestoj Mar 11, 2023 @ 6:19pm 
am broke hjack9090
Hjack9090 Nov 6, 2022 @ 9:17pm 
biotech :)
holiow Aug 9, 2022 @ 11:57am 
frogsongs Oct 10, 2021 @ 10:28am 
Will this be compatible with 1.3. sometime? (not trying to be rude, i just want to know)
troopersmith1 Apr 29, 2020 @ 3:27pm 
@Hezzieallday300

Yes. It also includes compatibility for a number of alien races as well as using a better method to add the Hediff, so it shouldn't have any compatibility issues with medical overhauls either.
Hezi ✨ Apr 29, 2020 @ 3:15pm 
@troopersmith1

Does your version of this mod work?
troopersmith1 Mar 25, 2020 @ 10:44pm 
@Mage5000

Is there a reason you included the other age related status effects in your hediff xml? Do you make changes to them? Those seem like they could be a source for compatibility issues with other medical mods.
troopersmith1 Mar 14, 2020 @ 2:01pm 
@Threnix

This mod, and it's successor for 1.1 handle youth like a disease that progressively gets "better" as the days pass. It does not factor the actual age of the pawn. To make this compatible with a faster aging mod you would need to go into the xml, and edit the recovery per day to match the increase in aging from the mod. It's really simple to do.
Threnix Mar 10, 2020 @ 3:13pm 
Does not seem to be compatible with faster aging/ world faster aging. They do not conflict however the quicker aging for kids is not recognized by this mod; you can have a 12 yr old child who is still recognized by this mod as a baby. How frequently does this mod check the pawn's age? Just at birth?
troopersmith1 Mar 9, 2020 @ 10:10pm 
Here's the link to a version of this mod that works on 1.0 and 1.1 for anyone interested.

https://steamcommunity.com/sharedfiles/filedetails/?id=2010940147
SuavisLupus  [author] Mar 8, 2020 @ 8:41am 
@troopersmith1 do it!
troopersmith1 Feb 29, 2020 @ 8:39pm 
I updated this mod to work with 1.0 and 1.1, for my own use. Is it alright if I upload it to the workshop if I credit you in the description?
Shooshio Dec 1, 2019 @ 2:05pm 
So is there a version of this for 1.0 that just has the age mechanics? I don't need the gender fluidity or the sex organs in the github version.
Elth Nov 29, 2019 @ 5:50am 
Thoughtful mod
omnidextrious Jun 25, 2019 @ 8:38pm 
The github mod brings up errors, is there a version that is compatible with the current version of rimworld?
thasar257 Jan 18, 2019 @ 4:19am 
so my Maturity in my children are going up quite fast not sure if this is a bug or now but after 2 qradrums they were already (Young Child) when they should still be toddler until a year or so
Rastem Dec 26, 2018 @ 6:12pm 
You can get a version of alice's mod that is compatible with the latest version of rimworld from https://github.com/inexcode/HumanlikeLifeStages
thasar257 Dec 25, 2018 @ 6:02am 
So i found the older version of Alice's mod online and it works with the 1.0 version but there might be buggs because its not for this version, but if anyone wants this version its here
--> http://catalogue.smods.ru/archives/12391
Vortek Gamer Nov 10, 2018 @ 9:38pm 
The latest mod from that link is NO MORE. Alice just broke her/his mod Lightning made a URGENT FIX.

@alicececil how could you i like that mod and you have to brake it and back stab us all. hope you wont be able to post anymore mods to the workshop because of that.

FIXED LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=1560766185
alice Sep 22, 2018 @ 7:50pm 
Released a new mod that is the successor to Age Matters, Age Matters 2 : Humanlike life stages
https://steamcommunity.com/sharedfiles/filedetails/?id=1520297707

Hope you enjoy adding puberty and all its pains. also b19
alice Sep 15, 2018 @ 10:48pm 
Updated to b19
https://steamcommunity.com/sharedfiles/filedetails/?id=1514085904

Now adds a new body part called maturity, and adds the hediff there. No longer a sickness on your left hand. enjoy
Unkle K Sep 12, 2018 @ 5:22am 
updoot pls, i need a mentally damaged heir to my throne
TheEpicKnight91 Sep 1, 2018 @ 11:28am 
update to b19?
Depraved Arachnophile Aug 31, 2018 @ 6:38pm 
Is there plans for a B19 update soon?
a siege of herons Aug 30, 2018 @ 2:26pm 
V 19 please
WaKKO151 Aug 30, 2018 @ 11:32am 
pwease
WaKKO151 Aug 29, 2018 @ 5:05pm 
will this be updated for the current stable version b19?
Thesmartone777 Aug 29, 2018 @ 4:07am 
will this be updated to .19?
Monodex Aug 27, 2018 @ 12:41pm 
I feel like this is highly inaccurate and unrealistic.

0-30 days, sure, accurate. 30 days to 1 year, accurate..2-3 All hell breaks loose. The kid is flying off the walls doing things here and there and breaking things. They don't call it terrible twos for nothing. And they are fast! I actually have to RUN to catch the kid when hes in full sprint. They burn their energy fast, so a noon nap for 2-3 hours is a usual thing, but when they are back up, welcome to hell! Perhaps adjust their movement speed, give them chances to damage stuff in the base, and give them narcoleptic behavior. As well as short attention spans and inability to focus on a task.

Then they mellow out again from 3-7, but still very high energy, and FAST.

Otherwise, seems legit.

Note: ages 13-22 is prime time where humans are most physically capable. After 25, things start gunking up, and you begin to slow down.
DeadMechGaming Aug 15, 2018 @ 10:50pm 
Is there anyway to get this to work with 0.19/1.0?
FireFox Jul 20, 2018 @ 8:46am 
Is it intended to be used with CnP?
BabyCakes Jun 4, 2018 @ 10:52am 
@crimson_fluf
Can you give your pawns the youth hedriff with the dev tools? (Apply hedrff-hedriff with comps)
If you are really set then you can give them that. Its effects are done via severity which is a save file thing, just searching 'youth' then changing severity to 1/((12-age)/12).
So the inverse of the (child time left over 12).
Saves are:
Run-%appdata%-up a layer to roaming-locallow-ludeon-ect.
crimson_fluf Jun 4, 2018 @ 6:47am 
@BabyCakes I appreciate the suggestion! Unfortunately bumping age matters to the bottom didn't seem to work for me. So for now I just bumped the birth age up to 6 while I do some more testing.
BabyCakes Jun 2, 2018 @ 2:26pm 
@crimson_fluf try putting age matters right at the end of your mods, helped for me.
crimson_fluf Jun 2, 2018 @ 2:10pm 
I seem unable to get this mod to function properly. I don't seem to be getting any errors however.

My 0 year old infant popped out of the womb, mounted an alpaca, equipped tribalwear, grabbed a simple meal out of the kitchen and then attended a cult sermon.
As far as mods that might affect this... I've got, in this order:

Hugslib, Children. Birds and Bees, Age Matters, Psychology, Additional Traits, Facial Stuff, Prepare Carefully, Pickup and Haul, Share the Load, Gear up and Go, Refactored Work Priorities, Hand me that Brick, EPOE & EPOE rebalanced, A Dog Said, Rim of Madness Pack, Giddy-Up pack, Job Splitter.

Any ideas on my issue? I set the children birth age to 0 obviously, I assumed that was supposed to make them behave like an animal initially and just wander. Am I wrong? I see there is a conflict with facial stuff... but I assumed that would only alter the appearance, not behavior.

Any suggests welcome.
BabyCakes Jun 2, 2018 @ 11:41am 
Having trouble with 1 year olds still not being able to move and stuff, still flagged as new born. Had one kid and they worked fine.
Whats the name of the toddler hedriff and i can fix it, just couldnt find it?
BabyCakes May 25, 2018 @ 4:25am 
Does this mod use biological or chronilogical aging, I was considering making a quick mod that uses a component from sometimes raids go wrong call eat it aging and makes it so pawns age 4 times faster for adults and 8 times for under 16s however my skill in losing has failed me so I was wondering If you could have a look. I know this if for the pregnancy mod so I though that it would go well with this.
keylocke May 24, 2018 @ 1:39am 
[makes being very young very detrimental for your abilites, built purely for allowing 0 age children in the teaching and children mod that arent immediately able to do everything.]

^does this require the mod children, school and learning mod too? are they compatible with each other?
keylocke May 24, 2018 @ 1:36am 
does this also add pregnancies?
Asiltic Apr 3, 2018 @ 12:12am 
I can ampauate the left Hand form my Child, to remove the "injury" "New Born" :p, you might want to change the "injury" to Head or Torso
SuavisLupus  [author] Mar 5, 2018 @ 3:36am 
@rutabaker this issue should now be resolved! :)
rutabaker Mar 1, 2018 @ 6:20pm 
I've had "stillbirths" in 2 different saves. No error messages or anything and I'm in the process of paring down my active mod list, so not sure if I've got something else conflicting. All I saw was normal pregnany, then the birth notification, followed immediately by death notification supposedly from "youth". The left-hand condition reads "Youth (newborn) consciousness: max 0%". I've had 2 saves with newborns born just fine at 10% consciousness so it's weird now. Also, a teenager born before I got your mod. I mention that one because all 5 children have been a Humanoid Race called Cactacae with 2 same species parents. Just wondering if anyone else has seen this.
WillowTheWisp Feb 28, 2018 @ 7:54pm 
Love the idea, but I had to get deactivate this mod because it apparently made all of my pawns immune to hypothermia regardless of what they were wearing. Do you think that could tie into the blood loss thing? If so, I'll reactivate it and give it another shot.
Silencer59 Feb 14, 2018 @ 2:13pm 
@Mage5000 Works like a charm, thanks!
SuavisLupus  [author] Feb 14, 2018 @ 9:06am 
@Silencer59 well it seems to be working on my end so I dont see why it shouldn't! :)
Silencer59 Feb 13, 2018 @ 11:07am 
@Mage5000 Is that fix included in today's update? I'd like to toy with it again to see if it works with my current modlist. :)
SuavisLupus  [author] Feb 13, 2018 @ 10:37am 
@Silencer59 i have had alittle bit of a play and i *THINK* i have sorted the bloodloss issue, my test colonists sucsessfully bled so fingers crossed they keep bleeding!
SuavisLupus  [author] Jan 16, 2018 @ 2:20pm 
@Silencer59 that is very interesting... i cant see how i could have affected this but after exams finish i will look into that!
Silencer59 Jan 13, 2018 @ 4:45pm 
Is anyone else running into an issue while this mod is active, where pawns are no longer able to die from blood loss? I've been tracking down this issue with my mod list, and I believe it may be coming from this mod. Just looking to confirm the issue.

Tested with just Hugslib, Children, and Age Matters loaded (in that order).

@Mage5000 If there's any info you need from me to test or track down this issue, let me know.
Loneshade Jan 8, 2018 @ 2:29pm 
great idea, now just needs a way to differ babies and kids from adults visualy :)