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Yes. It also includes compatibility for a number of alien races as well as using a better method to add the Hediff, so it shouldn't have any compatibility issues with medical overhauls either.
Does your version of this mod work?
Is there a reason you included the other age related status effects in your hediff xml? Do you make changes to them? Those seem like they could be a source for compatibility issues with other medical mods.
This mod, and it's successor for 1.1 handle youth like a disease that progressively gets "better" as the days pass. It does not factor the actual age of the pawn. To make this compatible with a faster aging mod you would need to go into the xml, and edit the recovery per day to match the increase in aging from the mod. It's really simple to do.
https://steamcommunity.com/sharedfiles/filedetails/?id=2010940147
--> http://catalogue.smods.ru/archives/12391
@alicececil how could you i like that mod and you have to brake it and back stab us all. hope you wont be able to post anymore mods to the workshop because of that.
FIXED LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=1560766185
https://steamcommunity.com/sharedfiles/filedetails/?id=1520297707
Hope you enjoy adding puberty and all its pains. also b19
https://steamcommunity.com/sharedfiles/filedetails/?id=1514085904
Now adds a new body part called maturity, and adds the hediff there. No longer a sickness on your left hand. enjoy
0-30 days, sure, accurate. 30 days to 1 year, accurate..2-3 All hell breaks loose. The kid is flying off the walls doing things here and there and breaking things. They don't call it terrible twos for nothing. And they are fast! I actually have to RUN to catch the kid when hes in full sprint. They burn their energy fast, so a noon nap for 2-3 hours is a usual thing, but when they are back up, welcome to hell! Perhaps adjust their movement speed, give them chances to damage stuff in the base, and give them narcoleptic behavior. As well as short attention spans and inability to focus on a task.
Then they mellow out again from 3-7, but still very high energy, and FAST.
Otherwise, seems legit.
Note: ages 13-22 is prime time where humans are most physically capable. After 25, things start gunking up, and you begin to slow down.
Can you give your pawns the youth hedriff with the dev tools? (Apply hedrff-hedriff with comps)
If you are really set then you can give them that. Its effects are done via severity which is a save file thing, just searching 'youth' then changing severity to 1/((12-age)/12).
So the inverse of the (child time left over 12).
Saves are:
Run-%appdata%-up a layer to roaming-locallow-ludeon-ect.
My 0 year old infant popped out of the womb, mounted an alpaca, equipped tribalwear, grabbed a simple meal out of the kitchen and then attended a cult sermon.
As far as mods that might affect this... I've got, in this order:
Hugslib, Children. Birds and Bees, Age Matters, Psychology, Additional Traits, Facial Stuff, Prepare Carefully, Pickup and Haul, Share the Load, Gear up and Go, Refactored Work Priorities, Hand me that Brick, EPOE & EPOE rebalanced, A Dog Said, Rim of Madness Pack, Giddy-Up pack, Job Splitter.
Any ideas on my issue? I set the children birth age to 0 obviously, I assumed that was supposed to make them behave like an animal initially and just wander. Am I wrong? I see there is a conflict with facial stuff... but I assumed that would only alter the appearance, not behavior.
Any suggests welcome.
Whats the name of the toddler hedriff and i can fix it, just couldnt find it?
^does this require the mod children, school and learning mod too? are they compatible with each other?
Tested with just Hugslib, Children, and Age Matters loaded (in that order).
@Mage5000 If there's any info you need from me to test or track down this issue, let me know.