ARK: Survival Evolved

ARK: Survival Evolved

Smart Crafters
27 Comments
PunkR0ckz Jan 13, 2023 @ 11:38am 
That's sad. I prefered this mod over S+ (or its variants). S+ is too overpowered for my likings, I just dislike too much of the vanilla stuff to use it though, so this mod had all of the goods of both. :(
twisteddiana  [author] Jan 9, 2023 @ 5:15am 
@PunkR0ckz I don't think I'll be working on this mod anymore. We've switched to S+ in the meantime for our local plays (mostly because of the pull system), so we don't even use it anymore.
PunkR0ckz Jan 7, 2023 @ 9:47pm 
Any updates on this mod? I prefer this over something like S+, I don't mind building with vanilla structures, I like it in fact, I hate some of the stuff the crafting structures has though, this mod remedies it, but its missing so many crafting structures nowadays :(
Elite-Noob! Dec 31, 2020 @ 6:17am 
What I like most about the mod is that the structures are not automatically locked like with all others. I like it on PVP when you can look inside without destroying it.

If the mod ever gets an update, a few things would be very cool.

Please use the Tek structures. As well as all storage options to adjust the number of slots.

Beer barrel, tek feed trough and compost would be nice too.

As well as all blueprints for the craftable objects in the inventory of the structures so that you don't always have to search for everything.

Roughly speaking, S Plus light :)
callmeChul Nov 8, 2020 @ 8:49am 
thank you.
Snolune Jul 20, 2020 @ 2:58pm 
This would be perfect if you added the campfire, cooking pot, and Fireplace.
Sample Connoisseur Jun 19, 2020 @ 5:24pm 
Okay yeah, the green radius indicator of the feeding through is extremely obnoxious, disabling only temporarily disables it until you leave render distance and come back.
Sample Connoisseur Jun 18, 2020 @ 5:47am 
This mod looks amazing! All I want is to simply run all industrial structures on electricity, nothing more, nothing less. I will give it a try on my server cluster.
booitsme Jun 15, 2020 @ 6:48pm 
I agree with @Gelunox if the visible range on the trough didn't pop back up every time you leave and return to the area it wouldn't be quite so bad, but it is particularly pesky turning it off all the time. Everything else in the mod is amazing though!
Gelunox Mar 21, 2020 @ 1:04pm 
Is there a way to keep the feeding through range hidden by default?
Caedo Oct 11, 2019 @ 10:28am 
Interestingly I can't craft scuba in the fabricator. Otherwise it's an amazing mod!
Grant Aug 21, 2019 @ 8:26am 
@ZFG Thanks for the response, no ETA needed, I'm just happy you'd take my suggestion into consideration. It's a great mod as it is, literally almost perfect exactly what I wanted bar the campfire. It's completely understandable and take as long as you need. Thanks!
thebkr Aug 21, 2019 @ 6:00am 
@Grantykinss thanks for writing, might be a while until we add new features since we are not playing ark atm, but we still try to look at comments and make sure our mods still work. That being said the game never broke our mods so there was no need to update them that often. I will add the campfire on the TODO list but as i said, it might take some time, no ETA.
Grant Aug 21, 2019 @ 5:06am 
@ZFG I don't know if you're still supporting this mod, but if you are would you consider adding the campfire? It's in dire need of being configured for early game. I'm sorry to be that guy also, but thank you anyway.
UncleTacitus Mar 8, 2019 @ 7:14am 
Awesome mod. A cooking pot that doesn't need water would make this mod perfect
thebkr Jan 10, 2019 @ 2:32am 
@Deep 6 what do you mean by "process extinction materials" ?
Caedo Jan 9, 2019 @ 1:34pm 
Any chance we can get an update for Extinction? It seems this mod only needs the ability to process Extinction materials and be pickable for it to be about perfect.
PunkR0ckz Aug 10, 2018 @ 10:49am 
please make them pickable, its the only thing that makes me not using this mod right now!
PunkR0ckz Jul 15, 2018 @ 7:37am 
Also, maybe adding a general ini option for making them pickup-able or not would be good (isn't listed, so unsure if it is made or not but your descriptions seems super accurate from what I remember so...)
PunkR0ckz Jul 15, 2018 @ 7:32am 
Hi twisteddiana, I really like the idea of this mod and will give it a shot soon, I have one question though regarding one of the structure listed

I always wanted to see a mod that would change the crafting speed of the Jerkys in the Preserving Bin based on its "power source" (if it was ran by electricity it would be for example 3 times faster at creating jerkys than it would be with regular sparkpowder)

Is it something that could be easily done and is it something you would consider? I love all of the mods you posted so far and I can't wait to test this mod :)
Bolisaris Jun 10, 2018 @ 2:13am 
@ twisteddiana - Hi, I am a beginner at modding and have been struggling to get the config ini changes to the slots working on my mod, would it be possible to get a look at how you managed this in your own mod here, I know I have a cheek asking but I am getting desperate as nothing I try seems to work. You can add me as a friend on Steam if you decide to help me.
Coragin Apr 28, 2018 @ 9:46pm 
It seems this mod is still working perfect. Except for the Fabricator, which winds up weight 0.0 and wont place. You cant even craft it, you have to admincheat summon it.

I love this mod, it would be great if it was updated, since it does what we would need multiple mods to do, i.e. Work Faster, More Inventory, No noise, Use Electricity. All of those are not found in a single mod, plus being able to up the speed of Morter and items held in camp fire is a huge improvement and the refining forge. LOVE IT!

Thank you for this mod, please update if you have the time. Thank you again.
Forral Mar 19, 2018 @ 4:44am 
is this mod still active?
pm79 Mar 6, 2018 @ 9:52pm 
not working, pls update
Geicorules Jan 8, 2018 @ 3:12pm 
Alright makes sense was worth asking none the less
twisteddiana  [author] Jan 8, 2018 @ 1:34pm 
@Geicorules even if I make it run on electricity, it would still require Sparkpowder and Oil to produce jerky (cause that is the jerky crafting recipe). So, no, I don't intend to make the preserving bin run on electricity.
Geicorules Jan 8, 2018 @ 11:41am 
I'm liking the mod so far. Is there anyway you could add an ini option for preserving bin to allow to run on electricity and not need spark powder and oil?