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<?xml version="1.0" encoding="UTF-8"?>
-<GameData>
-<Units>
-<Update>
<Where Class="UNITCLASS_PIKEMAN"/>
<Set ObsoleteTech="TECH_GUNPOWDER"/>
</Update>
</Units>
-<Unit_ClassUpgrades>
-<Update>
<Where UnitClassType="UNITCLASS_LANCER"/>
<Set UnitClassType="UNITCLASS_MUSKETMAN"/>
</Update>
</Unit_ClassUpgrades>
</GameData>
@axatoramus, It is the tree of units that have bonuses against other units (e.g. spearmen/pikemen/lancers are anti horse, and anti-tank guns/helicopter gunships are anti-tank)
winged hussars aren't bad though
After all, what is a musket and bayonet but a spear with a canon?
Also, saw this while reading the other comments. @The One and ????, if you have Gods and Kings the Crossbowman can be upgraded to the gatling gun (to my knowledge the Gatling Gun isn't in the Vanilla game), so it would conflict with that. Plus, archers are ranged units, the musketmen is not (the musketmen counts as a "melee" unit, in that they have to get up close and personal with the enemy, unlike crossbowmen, who can attack at a distance). I always thought it was a little weird that they counted as melee units, but I guess it makes sense with them taking over as the primary infantry unit.
I went one step further and made lancers obsolete with cavalry (instead of anti-tank gun). I was in a game where a city-state kept gifting them to me, and they were not worth keeping. I think it's something worth adding to your mod. Just add
<Where Class="UNITCLASS_LANCER"/>
<Set ObsoleteTech="TECH_MILITARY_SCIENCE"/>
and
<Where UnitClassType="UNITCLASS_ANTI_TANK_GUN"/>
<Set UnitClassType="UNITCLASS_CAVALRY"/>
in their respective areas. Thanks again for the mod!
There is a mod for steam workshop called 'Scouts Progress'.
What would be good (but probably impossible) is the ability to split the pikeman path, some to frontline infantry, others to lancers.
For teh rest of the people that don't agree with this mod, don't click "subscribe" I personally love this because in the end I'm blitzkrieging with airpower and mech infantry/ artillery combo and this lets me keep the upgraded units going to where i need them to go.
May I ask you for a mod "Lancer to Cavalry", so people(like me) who see some logic for Pikeman to Lancer may continue with a mounted unit?
I am playing now with your mod because I prefer to continue with a Musketman>Rifleman and so on than with an Anti Tank unit, but I still would like to have the other option too.
Thanks
Perhaps a mod that strengthens the underpowered lancer or moves it down the tech tree would be a better solution.
But there is still the issue of gunpowder units losing range and ranged units switching to melee thereby making many hard earned promotions pointless.
There are many other little niggly things that make the unit tree counter intuitive.
It calls for some official military overhaul patch in my opinion.
Glad to hear it works.
Changing the upgrade path of units happened to be really basic.
It's just one xml file in the mod folder.
Anyone can change the unit names and duplicate it to create preferable upgrade paths.