Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=1653875433
Anyone having problems like I did, put some thrusters in every direction, even toward gravity. It improved functionality by a lot.
I also observed that when I am able to get it to navigate to the point, once it gets there, it manages to get within like a meter or two from the connector, but then lightly spins and rises higher until I cancel the nav and land it myself.
Final note: I have not changed anything in the previously suggested code as of yet.
https://github.com/sugardose/SpaceEngineers/blob/master/SamsAutopilotManager.cs#L26
Here's hoping that SAMv2 solves this issue!
I will take some of days to do the documentation and some videos to help who ever uses this. If anybody is interested to do a tutorial video, do let me know.
Note: the new version will be a new Script. I wont replace this one because it fundamentally changes some functionalities and I dont want to catch users by surprise.
Version 1 is only intended for planets, though.
if (!this.InPlanet()) {
this.Log("Not in a planet");
return;
}
Is this script only intended to work on planets and not in space?
Does this work on MP server?
Testing either way
I have been away from the Interwebs since I become a father. I left version 2.0 half baked, but am planning to resume working on it as time allows.
Given the problem both myself and some other users have been having to make the notify timer function work I decided to see if I could get it to work.
If anyone is interested I have made the following changes:
Line 640 - remove following -- block.ApplyAction("TriggerNow");
Replace with -- block.GetActionWithName("TriggerNow").Apply(block);
Line 644 - remove following -- block.ApplyAction("Start");
Replace with -- block.GetActionWithName("Start").Apply(block);
After Line 167 [this.controlBlock.ClearWaypoints();] of the StopRemoteAutopilot function add the following new line -- this.NotifyTimers();
Line 623 - remove following -- this.NotifyTimers();
I hope this helps other people out, and I hope I have not offended the original author by making and posting these updates.
I`m working on a cargo plane which need to be trim a bit while at full load and autopilot seems to doesn`t care about the craft pitch and sometimes it just happen to crash it to the ground