Distance

Distance

DAC 7: Trial of the Frost Drake
14 Comments
RaiderZulu Mar 29, 2018 @ 10:37pm 
It seems you have set the durgon to be "Always Animate" and that is the source of the lag.
CasualCheetah Dec 16, 2017 @ 3:50pm 
Low the story/interactions with the dragon! Tracks like these are why I love this game :)
PinesOfChaos  [author] Dec 13, 2017 @ 3:38pm 
Ah well, I'll see about knocking down the windspeeds, I guess after playing through my own may dozens of times I got used to them or something. I just wanted the wind to remain a formidable hazard.

I think I did increase the warning distance for the crystals recently though. Ummm, I'm not sure what else I can do, going to try to deal with the frame rate/glitchy lighting soon too though.
nrpsSword0 Dec 13, 2017 @ 1:34pm 
I tried using grip during the section where the wind kicks up after the drake flies overhead, but it still flung me around like a piece of tissue paper, even sending me straight into a wall once. I think lowering the push force of the wind so that it only slows you down a little bit, rather than killing all of your speed, would be a fair compromise. Also I think the crystals that shoot up from the road could stand to have a bit more warning, otherwise they feel a bit unfair on an initial playthrough.
Stychis Dec 10, 2017 @ 6:33am 
Beautiful level! Unfortunately I never completed it due to the staggering difficulty of the Crystal caves portion. There are a lot of momentum-based jumps that have too big a risk to land wrong and screw everything up - sending you right back to the start, due to a lack of checkpoints.

That combined with horrible framerates? Not the best ride.
-Ω- Dec 9, 2017 @ 4:41pm 
Enjoyed this level very much
PinesOfChaos  [author] Dec 9, 2017 @ 1:42pm 
Also @Santa See, I'm guessing you're playing with the particles off, you can't really see the blizzard coming without them so I guess that's why :/
PinesOfChaos  [author] Dec 9, 2017 @ 9:38am 
Oh, if you grip and drive into the wind it's pretty easy not to get flung away
Sperzieb00n Dec 7, 2017 @ 10:23pm 
btw, are you supposed to take shelter or something in the part where the wind blows you backwards? if not, please add that.... that part is just anoying without a tactical way to get out of the wind.

Also you should look into what causes the performance dips, they only happened twice for a period of seconds for me, but they were still way too severe.
Ciaran Zagami Dec 7, 2017 @ 8:52pm 
I don't know if its a gitch or something. But one the "drake?" starts swooping buy during the blizzard bit the car just randomly drives off the road completely out of controll.

Probably makes this level way longer than it should be because of all the deaths that sky fucker caused.
[RYC] Robin Yrvriff Dec 7, 2017 @ 5:18pm 
After the trees in the first part, something killed my frames. Tweaking the graphics did nothing.
Sperzieb00n Dec 7, 2017 @ 11:14am 
Came to the same realization after finishing the original inception of vista park; the map was way too long. I had to resort to cutting the map in 4 and doing some clever overlapping connected with teleporters in order to get everything close enough to the origin :)
PinesOfChaos  [author] Dec 7, 2017 @ 11:09am 
Oh, I didn't realize that's what was causing it, good to know for future plans
Sperzieb00n Dec 7, 2017 @ 10:44am 
really nice animations on the dragon! though you've been building to far from the origin, the shadows are glitching and the refractor is shaking during the last minute.