RimWorld

RimWorld

[1.3] RimWorld Rabbids V4.1
69 Comments
800813 Feb 18, 2024 @ 3:38pm 
Well, that was a false hope lmfao,
to even think that a cool mod would still be maintained after a few game updates.

Foolish.
800813 Oct 20, 2023 @ 2:34pm 
Hey there, creator...
Is the mod still being maintained?
Just asking, cause that's a very good mod, and when combined with your story teller...
Things get pretty funny.

Getting my hopes up for 1.4, well.. we'll see...
Matheryn Feb 23, 2023 @ 5:28am 
yes 1.4 please
bloxclay Jan 3, 2023 @ 8:12am 
Hey loved this mod in the past rather curious will it bee updated for 1.4?
WalkingProblem  [author] Jul 29, 2021 @ 3:06pm 
So with the launch of the smurf mod, I gonna divert my resources and time on other stuffs and my professional work until funding raising targets are met.

I will also create rimworld related youtube content - probably a lot to do with the mods I created on my walkingproblem studio youtube channel. (please subscribe here: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw )

Subscriber Targets
~ 100 to allow me to have a custom youtube channel ID
~ 1000 to allow me to monetise the youtube channel.

My aim is 1000 subscribers, so that my content will allow me to earn advertising dollars - which in term will allow me to spend more time on modding.This is actually the best thing to help me help you get more of my mods updated and created!
WalkingProblem  [author] Jul 9, 2021 @ 12:03pm 
[1.3] RimWorld Rabbids V4.1

Rabbids are now updated to support Rimworld 1.3

Changelog:
- Rabbids can now pick up weapons as colonist's pets
- With the AAF update, you can now manage Rabbids weaponry via the Animal Tab as well as dropping weapons on the Gears Tab (if they are your pets)
WalkingProblem  [author] Jun 24, 2021 @ 11:55pm 
[1.2] RimWorld Rabbids V4.0

https://steamcommunity.com/sharedfiles/filedetails/?id=1222423344

Rabbids are large, crazy rabbit-like creatures who like to cause havoc and mischief. So, for no good reason, they decided to eat the entire RimWorld.

Rabbids will enter the map, breed like mad, eat like mad - and provide you with a lot of food (if you can manage them).

These Rabbid will now (from ver.4.0) start arming themselves with the best weapon they can find lying around to protect themselves... so having these peaky creatures around can feel a lot like a disaster waiting to happen.

They are relatively harmless if you do not disturb them... but from time to time, they will decide to go crazy amass and become super territorial. This phenomena is also known throughout the Rim Worlds as the Raving Rabbids
Reuben Sep 1, 2020 @ 11:24am 
NO NO NO NO WHY?
Latex Santa Apr 7, 2020 @ 1:45pm 
@WalkingProblem Thanks loads for updating this, will try it in my next game.
Could you please give us an option to mute minions in the Minions mod? That YUB noise they make is driving me crazy, and I simply can't use it because I hate that noise so much.
Looking forward to the 1.1 version of Starship Troopers Arachnids, and thank you for your time!
Waschbärvieh Mar 17, 2020 @ 2:47am 
bwaaaaaaaahhh!
WalkingProblem  [author] Mar 12, 2020 @ 1:11pm 
This happened. 1.1 updated.

And its now even better than ever before! Rabbids can now pick up weapons and run away from you if you go near them. They will rave and defend their newly conquer territories and they are now hated by all factions in the game! (all visitors and raiders hates rabbids, and will attempt to kill them)
bengie Jul 20, 2019 @ 1:36pm 
Hi, thanks for your cute mods. Please make screenshots and pictures that gives useful informations about your mods! your minions mod shows a screen from dead mininons, not very useful... here i see a (good) teaser picture but not ingame...
Friendly Noob Jan 14, 2019 @ 6:18pm 
good night =D
Friendly Noob Jan 14, 2019 @ 6:16pm 
lol
WalkingProblem  [author] Jan 14, 2019 @ 7:52am 
@EP!C - Good night! =D
Friendly Noob Jan 12, 2019 @ 1:40am 
good morning lol
WalkingProblem  [author] Jan 12, 2019 @ 12:25am 
@EP!C - Currently no. Because if they do... they would be OP~ LOL
Friendly Noob Jan 11, 2019 @ 5:48pm 
if they bite someone do they get the rabies? lol cool mod
WalkingProblem  [author] Nov 23, 2018 @ 9:34am 
poop?

Anyway, @Yrol Denjeah, I'm glad I made at least one person happy with this mod~ =}
"The" SeanMacLeod Nov 19, 2018 @ 6:45pm 
@Yrol Denjeah
Holy crap.
Yrol Akiyama Nov 19, 2018 @ 8:12am 
Demonlord09, if _this_ suprises you, you better do not search steam for "poop"
in gametitles.
Yrol Akiyama Nov 19, 2018 @ 8:06am 
irritating? IRRITATING???
superoonyduperdiddlyCUTE, i'll say!
;oP



(and yes, i know isound like a 12 year-old, sue me)
WalkingProblem  [author] Nov 18, 2018 @ 5:56pm 
@Demonlord09 - Sort of... people talked about it for fun. So I made it for fun.

They are like a more irritating version of AlphaBeavers essentially
Demonlord09 Nov 18, 2018 @ 3:55pm 
I'm surprised someone actually made a mod for these things...
Did someone request for this mod to be made?
WalkingProblem  [author] Nov 17, 2018 @ 8:17pm 
@OrGanic_Samwich - lol~

This is my worst received mod actually. Only 173 subscribers (in the scale of what my other mods gotten)

I personally hates Rabbids too....
Samw1tch Nov 17, 2018 @ 3:19pm 
Oh my god you've done it again
WalkingProblem  [author] Nov 17, 2018 @ 1:20pm 
Oh yeah, you will need Advanced Animal Frameworks now for this mod~
WalkingProblem  [author] Nov 17, 2018 @ 1:17pm 
UPDATED TO RIMWORLD 1.0!!!!

I however did not give it the berzerk or self fighting thingy; because it would nerf the mod too much (and not provide a sufficient threat to the player).
Yrol Akiyama Oct 22, 2018 @ 7:47am 
WalkingProblem, BWAAAH!!!
°swallows sodacan whole, burps bubbles°
WalkingProblem  [author] Oct 22, 2018 @ 7:07am 
@Yrol Denjeah - hmm... I would probably just give them "berzerk" or "murderous rage" or something.... so they may go around bashing other animals... =x

Because they also breed very quickly... so it will be chaotic....
Yrol Akiyama Oct 22, 2018 @ 7:01am 
WalkingProblem, do it after release for 1.0 :o)
And then only make them break and fight with each other, not other species-animals.
Of course, they never should die from such fights, then it wouldn't be silly and ridiculous
and hilarious anymore.
WalkingProblem  [author] Oct 22, 2018 @ 6:52am 
@velack14 - hmmm... k, I shall work on this rabbid mod first after i'm done with Trading Economy mod.

Any suggestion how to make it more fun/cool/torturous for this mod?

@Yrol Denjeah - all creatures? Or the rabbids? =P

Actually is a good idea... I should make rabbids mental break randomly for no reasons... Should i? =P
Yrol Akiyama Oct 21, 2018 @ 2:59pm 
WalkingProblem, you know... It would be GREAT, if creatures could Socially Fight too.
Like the Rabbids do in the TV-Series so often in such hilarious ways. :o)
velack14 Oct 21, 2018 @ 2:38pm 
@walkingproblem i was but now i updated finally to 1.0 so i just been waiting for the mods to update now everywhere yours and a couple more
WalkingProblem  [author] Oct 21, 2018 @ 10:07am 
@Velack14 - Wow.. That means you are still playing B18?

All the mods will be eventually updated. Its gonna take some time though...
velack14 Oct 21, 2018 @ 12:20am 
i would love to play with this mod i wanted to try your smurf one too i currently play your starship troopers one and and rim world of the apes which both are my fav
WalkingProblem  [author] Oct 13, 2018 @ 7:29am 
@Yrol Denjeah - Noted! Cool~

I never expected the Rabbids to be popular at all in Rimworld~ lol~
Yrol Akiyama Oct 13, 2018 @ 6:22am 
WalkingProblem, Oh.My.God. YES Please :o) Although i perhaps _could_ wait til a version for v1.0 now that it is around the corner, but, seriously, please keep this updated. I know them from the tv-series and they are SO cute!
WalkingProblem  [author] Sep 27, 2018 @ 5:50am 
@Sg33p - okay!
Unexpected Katz Sep 26, 2018 @ 11:16am 
@walkingproblem yup - if you have some spare time to update it to A19, would be awesome!
WalkingProblem  [author] Sep 13, 2018 @ 7:24am 
Do anyone need this mod updated to B19?
WalkingProblem  [author] Jan 20, 2018 @ 12:52pm 
@Rincewind - give it a try, let me know!
Rincewind Jan 20, 2018 @ 12:28pm 
hm i think they are not worst if they have fair cost. i playing in tropical biome and it's loot of food for them. Especially with fertility mod or with deadly forest. So you can limit their area and sell them with caravan if you have city nearby. Slavers like to buy pets, so if children automatically belongs to player it's can be profitable, lol.

i should try i guess. heh
WalkingProblem  [author] Jan 20, 2018 @ 10:05am 
@rw450 - amitabha~
rw450 Jan 20, 2018 @ 2:40am 
alleluia
WalkingProblem  [author] Jan 6, 2018 @ 1:08pm 
@Rincewind - They are like the worst kind of pets to have... LOL
Rincewind Jan 6, 2018 @ 9:53am 
No, it's pointless to tame them unless you want to sell them fast. Point is to hold them in fenced area while untamed :). It's extra source of meat for free.
WalkingProblem  [author] Jan 6, 2018 @ 7:53am 
@Rincewind - Yeah, they are like a weird kind of double edge sword... I dun really think they meant to be tamed as an army, like my smurf mod or minions mod. You tamed them?
Rincewind Jan 5, 2018 @ 8:10pm 
Was funny to see how they starting starving after eated whole area and wait for death of their rabbids-bros. One dead, but like ten others is happy :)
I am wondering if they can be self sustain in locked area with fast growing grass and such. Like jungle or other warm biomes. They eat anything on sight and multiply -> food is over, they starting dieng -> population deacreased to minimum, but grass grown again.Repeat.
Only winter is problem, they will die without food.

Outside fun they are not profitable to kill for meat. Gain is too small for walking so far. So they are can be useful when you need to visit area full of predators (they are walking cannon fodder for them). Also was funny to see how fast they eaten fresh dropped colonist. There almost no time to save them :D.
WalkingProblem  [author] Jan 5, 2018 @ 7:10pm 
@Rincewind - Rabbids is a form of infestation - thus they spreads like virus and eat everything on your map.

Coding wise, its simple. Zombie mod's zombies have more intricate navigation codings - thus too many of them may lag your system.

Rabbid Counter - hmm... sounds like a good idea.