Hearts of Iron IV

Hearts of Iron IV

Extra Stuff RT56 (DEPRECATED)
133 Comments
Jose World Feb 6, 2024 @ 9:35am 
i could give you a German Translation if you want
glen670618 Sep 3, 2022 @ 4:01am 
Need to keep this up to date with the current version! I love this but can not use it.
Chrachus Feb 17, 2021 @ 3:17pm 
@Julio Kannst du die nicht einfach neu herstellen?
Julio  [author] Mar 24, 2020 @ 12:27pm 
@Burner345-BR I would like, but I'm afraid I can't. Run into an issue I can't solve
Burner345-BR Mar 23, 2020 @ 10:44pm 
Can you update?
Don GORDO ZGENTO Nov 6, 2019 @ 10:05am 
ok bro u mod is so nice thxx for u woork
:)
Julio  [author] Nov 6, 2019 @ 9:26am 
I would like to say I'm working on it but I stopped working on it a while ago, most work is done though, just can't figure out what stops me from adding another techtree in the techtreeview.gui. If anyone has enough experience with editing that particular file I would love to hear from him, to get some advice.
Don GORDO ZGENTO Nov 6, 2019 @ 1:16am 
mod is dead???
Don GORDO ZGENTO Nov 5, 2019 @ 2:08pm 
nice mod bro
Burner345-BR Oct 19, 2019 @ 5:13pm 
I'm interested in use this mod, when you update post a message here, I already subscribe in the topic.
Julio  [author] Oct 17, 2019 @ 12:55pm 
For people wondering why that asshole said he gona do it but there is still nothing:
I had time last weekend, I used that time to get shit done. But it's still not ready.

I enthusiastically said that most things are modular, truth is: that's bullshit.
Every tech depends on one tech already existing in a tree and there needs to be a reference to a child tech from the parent, not the child saying "That's my daddy!"

text here was cut because 1000 char limit
I need MAXIMUM compatibility.

I'm gonna update this mod, but currently I'm stuck with stupid techtreeview aligning my shit and refactoring all names, linking them to their translation aswell as symbols, icons and etc.

I love programming, not array editing.
Paradox, please make it more modular. Compatibility and modulability for god's sake.
Julio  [author] Oct 12, 2019 @ 4:00pm 
I don't care anymore about them changing anything. Focus trees are the only thing where you have to update based on version (damn you habbakuk!). If I make my shit modular enough, there will be no big delays between Paradox making changes and me updating my mod.
Darktrooper119 Oct 12, 2019 @ 3:40pm 
Thats some grand news there julio. The old update for this I had been working on failed once i got it rolling.

Now I actually have somthing working thats not connected: a standalone plus extras of Total Krieger 2030's tech tree. It currently has extra Gear Krieg and armored soldiers (not the one here, but a different one). Im looking into chemical warfare by request, and potentially something like the Ratte category here. Add to that working on a an entirely new thing: AIRSHIPS! (what, zeps are cool). im planning on using Old World Blues as a reference material there.

To be honest, i wouldnt have the foggiest idea how to do what im doing now if not for the days i spent trying to update this. Glad to see it coming back to life!

PS PDX has a tech update coming in the future. Armored Cars. Be forewarned that the tech tree is gonna get rearranged again.
Julio  [author] Oct 12, 2019 @ 1:09pm 
*Evil laughter*
Rapture Oct 12, 2019 @ 12:36pm 
**calls off invasion filled with mauses and jet fighters**
Julio  [author] Oct 12, 2019 @ 12:06pm 
Good news for everyone wanting an update: I'm a programmer now, so I now know what I'm doing. Yeah! Bad news: I don't play Hoi any longer. Good news: I'm bored too often. Guess what? I'm doing it. I'm gonna update Extra Stuff for the newest version of HOI. It shouldn't be a challenge for me, since me being a programmer now. *Happy noises*
Rapture Oct 12, 2019 @ 9:18am 
shame it got discontinued.
titaenus Jul 19, 2019 @ 5:22pm 
Such a shame this wont be updated :C
Darktrooper119 Oct 7, 2018 @ 2:47pm 
Clarify?
This -IS- for RT56.
Its just defunct. Ive been working on an update with limited success. Aside the siege artillery, everything ive test/implemented has worked.
But i dont intend on releasing any version until post Man the Guns.
Jermanicus Oct 7, 2018 @ 12:32am 
is there anything like this for rt56?
Julio  [author] Aug 19, 2018 @ 12:13pm 
@Darktrooper119 I can't really help you with that. I myself had problems working with the UI. I still don't know how they function. Do some experiments and look into the code trying to understand how it works. They are no tutorials from paradox how to mod hoi, we have to figure it out for ourself. Maybe ask another modder you know for advice. I'm sorry that I have discontinued the mod and left you with that mess. Im glad some people like you our Papa Joe really appreciate my work by trying to revive it. Good luck, I hope you can make it.
Darktrooper119 Aug 19, 2018 @ 12:05pm 
Well, I've slammed headfirst into a wall.
after doing some basic merging to get simple things like the ratte, infantry tank, seige arty and infantry armor in, my playtest had similar results to when i try just loading this mod as is: the techs are there (though in this case incredibly heavy TD/SPAA were ready to use despite being not researched) but some of the rt56 stuff (such as the new special forces branch in the infantry tree) were not there.
cant seem to figure out how to get the tech UI to properly update.
Darktrooper119 Aug 16, 2018 @ 8:49pm 
@The Thompson Gunner
Did you even read the description?
First line: "(DISCONTINUED)"
King_Porter Aug 15, 2018 @ 5:16pm 
PLS UPDATE
Julio  [author] Aug 8, 2018 @ 3:43am 
@Papa Joe Stalin Nope, no major mod uses this mod. I played your mod and yes I'm happy with it. I would love to see my mod in a major mod. But what would you take from the mod ? I created only parts of it, there is still content from other mod creators in it.
Papa Joe Aug 7, 2018 @ 9:33am 
Julio...........I am an administrator with The WWII Simulation Mod. Question Sir, are you under direct contract with RT56?
We would very much like it, if it was possible to use this amazing mod in our major mod, with apprpoiate Credit given to yourself and a direct link from our workshop to yours. Please let me know if this interests you, or, if you have no interest. Thank you for your time. You can see about us here: https://steamcommunity.com/sharedfiles/filedetails/?id=1326740798
kalveni Jun 30, 2018 @ 10:36am 
@Darktrooper119
The armored and assault engineers
Darktrooper119 Jun 28, 2018 @ 8:24pm 
@kalveni
I'm going to try and get the base version working first, but i'll look at it. No promises. And what unit? No promises, but I can still try (i mean, if i can pull off the crazyness, i'm going to try and integrate Gear Kreig. cause I -love- those realistic mechs)
kalveni Jun 28, 2018 @ 8:11pm 
@Darktrooper119
If you haven't already, you might want to take a look at the most recent version of DiDay, since I think that tried to simplify some things (and also took out some of my favorite units *grumble grumble*).
Darktrooper119 Jun 28, 2018 @ 11:18am 
@julio
Appreciate the pointers. That simplified my task a good bit, since I wasnt entirely sure what I was doing XD
But yeah. DiDay's will probably give me hold up, as will the stuff related to focuses.
And all that isnt even considering my IRL stuff. But my goal is to have this out not too long after Man the Guns is released and I get hands on it and updated R56. At least before they announce the next DLC after! XD
Julio  [author] Jun 28, 2018 @ 1:41am 
@Darktooper I also edited some files in Land Doctrine and Artillery so that the Ratte (AA,AT&Art) and the body armor get buffs. DiDay did the same with light infantry and also with motorized AA, AT and Artillery.
Julio  [author] Jun 28, 2018 @ 1:38am 
@Darktrooper119 If you want it to be updated, just search for my entries in the tech trees and put them in the tech trees of current version R56 (Ratte(Armor),body armor(Infantry) and Heavy Industry(Industry)), it should work if you do it right. I won't be updating this mod anymore. Difficult part will be messing around with DiDay's, I would recommend to remove most features and just leave the motorized artillery(as well as at and aa), light infantry and other simple parts. Also you need to put the Habbakuk focus from the old UK and US focus tree into the updated one.
Socialist_Bismarck Jun 27, 2018 @ 7:03pm 
Thanks Darktrooper. Good luck!
Darktrooper119 Jun 27, 2018 @ 6:59pm 
I've taken to trying to bring this up to date myself. I dont really have any progress thus far, since I'm learning as I go by comparing vanilla HoI techmap with this and R56's. If I can even pull it off, it probably wont be until after Man The Guns drops and R56's update for that drops. But I am trying.
If nothing else, if you are just -dying- to have some of the stuff here, the mod does work... sorta. It overrides the infantry, armor, and naval trees of R56 (those are what i noticed changed in my test run just now). Curiously, artillery seemed untouched.
Socialist_Bismarck Jun 11, 2018 @ 3:27pm 
I know you aren't updating anymore, but it would be nice if just made it so that you can see the vanilla 3d tech models with this enabled.
deathtrooper900 Jun 8, 2018 @ 11:54am 
Just a note, I know you said you probbaly won't work on this for a while but you might want to take a second look at things now that DiDay has been updated, if I had to guess there was probably a compatibility issue there causing your crashes.
Darktrooper119 May 20, 2018 @ 10:22am 
@Julio
saddening, but understandable. Heck, i havent been using R56 for a while as it is, moving to millenuim dawn (and waiting for its tech add-on to be updated). This probably was one of my favorites, and am Sad to hear it might be at its end. Perhaps someone else would be willing to take it up later, but I can't blame you for it.
BTW EuIV + Extended timeline mod. Christ not even my Stellaris games take so long. One round took well over a month! (Granted, i intentionally dragged it out to fully use the timeline, but still.)
Julio  [author] May 19, 2018 @ 11:50pm 
+Darktrooper119 I also don't want to abandon it, but my current version which was made to work with the new version crashed and I don't know why it did that. Im afraid to say that I will not update this mod for months. The reasons are first that I'm currently not playing HoiIV (EuIV <3) and second that my efforts to fix the mod as mentioned failed. It could be that I will never update the mod, even if I play Hoi again because I didn't used the mod for myself so much. It was fun creating the mod and I'm happy that people enjoy my work but this could be the end, I'm sorry.
Darktrooper119 May 19, 2018 @ 9:29pm 
+1 month since last word. Still praying that this will not be abandoned. Absolutely love this add-on.
™Gabriel Apr 16, 2018 @ 5:22pm 
update pls
Crusaderjack Apr 1, 2018 @ 8:17pm 
Cant wait for it to be updated, I love this mod :D!
Sleeeepykai Mar 31, 2018 @ 7:22pm 
This looks to be pretty cool.
Julio  [author] Mar 31, 2018 @ 7:08am 
@Greatexperiment Is it really quality enough senpai ? :-)
Greatexperiment Mar 30, 2018 @ 1:17pm 
As the lead on 56, I could always use extra stuff. :)
Julio  [author] Mar 30, 2018 @ 11:54am 
@Greatexperiment Yeah, but it takes a while cause I need to get everything updated
Greatexperiment Mar 30, 2018 @ 11:24am 
Are you still working on this?
Mellis Mar 28, 2018 @ 8:22am 
Perhaps add a small casuality trickleback to the armored infantry tech? Just a suggestion.
Mellis Mar 28, 2018 @ 8:21am 
Thank you!
Julio  [author] Mar 28, 2018 @ 8:20am 
@Insane Prototype EU I will see, maybe I just go and change them alot...
ZyrahRavenSteel Mar 28, 2018 @ 7:44am 
@onr polak, No it is not update for 1.5.1 yet