Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Before the update, there was only one Pr1.6/2.0 class.
After the update, there are 2 Pr1.6/2.0 classes:
- Pr1.6/2.0: Maitre 360M
- Pr1.6/2.0+: Proch 100-CS and 70CL
Is it on purpose?
We're expecting to have an update for this mod in roughly the next couple of months as well. Details in the forum thread linked above
is there a list with the real names of the cars? like you did with the 54 cars
Also, vanisch2, the cockpit dials now light up at night :)
There is no plan to add interior lighting. I didn't know it was possible, and I didn't expect those cars would have much.
If I can find some reference material it will be considered
Can you perhaps install the interior lighting in an update?
In any case, an incredibly good mod.
I've added a video to preview
Classes have been implemented to help opponent selection, and results classifications.
All of the body meshes have been minorly adjusted with some styling cues.
Some liveries have had minor updates.
Modified wheel meshes for all cars (the same mesh) with custom wheel colours per car.
Also, the 7.0L white cars, #7 & #8, now have a giant rear wing, which can toggle between high and low downforce. That works in conjunction with a theoretical front flap to maintain aero balance in either setting. Some text editing is required to bind both front and rear flaps to a single button or key. See here for instructions on binding the same control input to both flaps [forum.studio-397.com]
Same with the Cobra '54 pack
or is it indipendent mod?