rFactor 2

rFactor 2

1967 Endurance (Proto/Sports/GT)
Showing 1-8 of 8 entries
Update: Jan 2, 2024 @ 9:01pm

Version 2.9 includes broad physics improvements by mantasisg, and minor graphics improvements.

This changelog includes minimal amount of detail. Physics went through complete overhaul.
Special thanks to the participants of the Brianza Vintage 1000km event (2023) for testing and feedback.

Tyres:
- Small tweaks for tires sharpness (big tyres less sharp, smaller tyres a little less sharp, or no change).
- Changes to tires behaviour on damp and wet track (more grip in wet, less cooling on a damp track).
- Higher minimum tire pressures;
- Increased tire to road heat conductance power per tire pressure;
- Small changes to base grip coefficients.

Engines:
- Some small tweaks to fuel consumption for some cars;
- Engine revolutions impact for engine life tweaks;
- Radiator cooling and oil overheating effects to engine life tweaks.

Chassis:
- Almost all cars got their chassis partially or completely remodelled, resolved and improved.

Aerodynamics:
- Mostly unchanged, but some cars aerodynamics were slightly altered (lift, drag).
- Radiator settings and brake duct settings have more effect on cooling and drag.
- Increased draft effects to radiator efficiency.

General physics:
- Some changes in fuel tanks capacities and positions.
- Enabled aerodynamic and tyre force sensors.
- Modifications to undertray points to better match car shapes.
- Generally plenty of suspension changes to improve cars and accommodate to new/altered chassis:
-Anti-roll bars, springs, dampers, pushrod positions, wheel travels, packers, caster, camber and toe.
- Various changes through whole range, from steering, brakes, differentials, to inertias and engine braking;
- Some changes to various setup settings and their ranges.

Artificial Intelligence:
- Some general tweaks to AI grip, mostly to their damp/wet grip.
- General tweaks to AI usage of braking power, grip and cornering grip to adjust to updated rF2 AI.

Known AI issues:
- AI doesn't mind to just push into you and does not let go if you get in their way;
- They sometimes accidentally collide during overtakes and cause jams;
- Some AI might run out of fuel sometimes.

Extra:
- Tweaks to steering animation related settings to get steering in sim to match your wheel, improves perceived quality of physics and steering precision;
- Added upgrades to some of Proch cars (2.2L engines, bigger tyres).
- Mod manual with some more information is being prepared, you also can get good look at some specifications with CarStat 2.3.

Graphics/Misc:
- Cleaner windscreen.
- Windscreen rain drop refmap0 assigned (refractions in rain drops).
- Clearer cockpit gauge glass.
- Fixed Costin Nathan missing tach needle.
- Improved static dirt effect in albedo, alpha channels and specular map.
- Removed small dark circle ahead of left-front wheel arch.

- Shortened Descriptions in veh files.
- #40 Proch 70-CL had veh engine listed as 5L v8 instead of F6 2.0L.
- Sound balance adjustments between cars, and between power/coast (still old sound setup).
- Updated onboard cameras.

Update: Feb 27, 2021 @ 3:27pm

Version 2.00 includes extensively developed physics by mantasisg, as well as improved body meshes, custom mirrors, and cockpit light for movable wing cars.

Update: Feb 24, 2021 @ 4:57pm

Version 2.00 includes extensively developed physics by mantasisg, as well as improved body meshes, custom mirrors, and cockpit light for movable wing cars.

Update: Sep 12, 2020 @ 11:41pm

Version 2.00 includes extensively developed physics by mantasisg, as well as improved body meshes, custom mirrors, and cockpit light for movable wing cars.

Update: Jan 4, 2020 @ 4:32pm

Version 2.00 includes extensively developed physics by mantasisg, as well as improved body meshes, custom mirrors, and cockpit light for movable wing cars.

Update: Dec 5, 2018 @ 3:53pm

Version 1.51 includes minor corrections to a few icons and classes. Version 1.5 includes slightly modified body shapes, livery tweaks, wheel mesh adjustments and wheel colours. And cars with giant movable rear wings.

Update: Aug 22, 2018 @ 7:27pm

Version 1.5 includes slightly modified body shapes, livery tweaks, wheel mesh adjustments and wheel colours. And cars with giant movable rear wings.

Update: Nov 27, 2017 @ 3:36am

version 1.402 is the first public release of this track.