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+25% firing speed
200 max ammo capacity
downsides: 15% damage penalty
-100% clip size (I want to be like the minigun
BOOM!
oh please oh please oh please oh please
i hope valve adds it in the next major update
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+ temporarily disables enemy buildings for 2.5 seconds
- no random crits
- knocks the player back by 2 feet upon firing
- 15% health penalty
You realize that +100% clip size means that it's only like, 12 shot magazine, right?
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Projectiles pin enemies to walls
Projectiles slow enemies down by 50%
Projectiles cause bleed for 4 seconds
+100% clip size
-100% ammo
-95% damage
-60% health
-60% sentry health
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Fires Nails that can pin people to walls (like the arrows)
Uses metal as ammo: -10 (or mabe 15) metal per shot
+100 (or just 50) total metal capacity
can heal a turret, etc. from long distance by shooting it
+50% accuracy
crits on headshots
-25% firing speed
-10% weapon change speed
1 second charge time for each shot
(mabe a damage boost as well, or another penalty to another Engineer trait, like less health, or no pistol mabe?)
+80% firing speed
+50%clip size
+30% accurate
+10%ammo capacity
-50%damage
-50% range
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This one is not forgotten.
air compresser backpack required
slower firing speed
slightly more damage
greater accuracy
10% damage
10 Shots
1 Shot a second
Repairs sentries/dispensers if you shoot them
no reload
-25% firing speed
works a lot like the crusader crossbow in a sort
+ 25% damage
must be deployed
+25% damage
-50% rate of fire
no reload time