Sid Meier's Civilization VI

Sid Meier's Civilization VI

BetterCost
29 Comments
Memes_Antoni Jul 1, 2018 @ 1:22am 
Nice mod! I tried it and waching how you build an empire in 2-3 turns is so funny XD.
Gabadur  [author] Apr 18, 2018 @ 8:37am 
Use this mod with the setcost mod i have, it makes the builders and settlers a flat production cost instead of scaling. Then this mod actually affects the civilian units. It is just that the scaling offsets this mod
Shoryn Apr 18, 2018 @ 4:55am 
Hey ! Very nice mod in marathon speed. Is there a way to add builders and settlers in the sql file ? Right now, only military units are affected by the cost reduction, not the civil units. Thanks !
Maitre Supreme Feb 26, 2018 @ 9:49am 
Great mod - THX ! :steamhappy:
Evelyn Feb 24, 2018 @ 8:50pm 
50% off, nice. Now if only the DLC were the same way
Portinou Feb 23, 2018 @ 4:09pm 
Waw, just tried it on Deity, this is unbalanced as hell :-) IA spams settlers and units at an incredible rate... My neighbor had 8 cities and DoWed me with about 30 units on turn 40...
Gabadur  [author] Feb 21, 2018 @ 5:45pm 
yes and yes
- Feb 21, 2018 @ 5:23pm 
Does this mod work with R & F?
Does this mod work with the DLC Civs?
ΛŦØMłC Dec 24, 2017 @ 11:09am 
trash. every civs produse mass of unit. garbage.
Gabadur  [author] Dec 23, 2017 @ 9:57am 
no problem
OdinBiscuits Dec 20, 2017 @ 11:27pm 
Thanks for the quick reply man!
Gabadur  [author] Dec 6, 2017 @ 5:57pm 
yes
OdinBiscuits Dec 6, 2017 @ 8:42am 
not multiplayer, does this apply to the AI?
Gabadur  [author] Dec 4, 2017 @ 11:49am 
if both players have this mod it should be multiplayer compatible
Giant.Scheming.Iron.HOMIE Dec 4, 2017 @ 10:55am 
can you make this compatible with Moar and Expended Warfare?
Kayruchi Dec 2, 2017 @ 1:13am 
@Gabadur thnxy for the mod. Is it Player only?
Sergeant Lamp Dec 1, 2017 @ 7:37am 
Is this player only?
Kyl Dec 1, 2017 @ 1:00am 
@Philson author was talking about wonders, not units. It could be a separate mod for the reduced wonder cost.
Equites Dec 1, 2017 @ 12:49am 
Not units. But buildings, and wonders.
Gabadur  [author] Nov 30, 2017 @ 5:35pm 
with buildings being cheaper, cities are quickly developoed and wonders take much less time to make
Equites Nov 28, 2017 @ 11:21pm 
Could you do that? I don't hink I am alone when I say wonderprices needs to be nerfed. When you play on normal speed, wonders in mid-game could take up to 30 turns to build in the capital...
Gabadur  [author] Nov 28, 2017 @ 6:17pm 
Wonders are not included
Equites Nov 27, 2017 @ 12:14am 
What about wonders?
Gabadur  [author] Nov 26, 2017 @ 10:47am 
It makes all districts 1/4, so if the hansa's base production cost is 1/4 then technically yes it might be 1/8?
K_RL Nov 25, 2017 @ 5:36am 
If districts cost a 1/4 of the original cost, does the hansa cost a 1/8?
Gabadur  [author] Nov 24, 2017 @ 10:57am 
I mean that if i had made the units 1/4 cost the unit spam would have been worse
Joule_Frog Nov 24, 2017 @ 5:39am 
Can you make a mod that makes buildings cost twice as much as normal?
Kyl Nov 24, 2017 @ 5:02am 
I get what you are trying to do with decreasing building costs relative to units. However, the AI doesn't really "produce" anything like human players. It's more like the game gives units to the AI cities in semi-regular intervals. With halved unit cost, the game might actually give units to the AI more often. I'm not sure this mod would have the claimed effect of preventing AI unit spam.
bmrigs Nov 24, 2017 @ 3:43am 
How is making units cheaper going to stop AI unit spam? You will just make it easier for them to produce.