Sid Meier's Civilization VI

Sid Meier's Civilization VI

25 ratings
BetterCost
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod: Gameplay
File Size
Posted
Updated
797.000 B
Nov 24, 2017 @ 12:24am
Sep 9, 2018 @ 2:19pm
8 Change Notes ( view )

Subscribe to download
BetterCost

Description
District Costs and Building costs changed, buildings are 1/2 the cost and districts are 1/4 the cost
29 Comments
Memes_Antoni Jul 1, 2018 @ 1:22am 
Nice mod! I tried it and waching how you build an empire in 2-3 turns is so funny XD.
Gabadur  [author] Apr 18, 2018 @ 8:37am 
Use this mod with the setcost mod i have, it makes the builders and settlers a flat production cost instead of scaling. Then this mod actually affects the civilian units. It is just that the scaling offsets this mod
Shoryn Apr 18, 2018 @ 4:55am 
Hey ! Very nice mod in marathon speed. Is there a way to add builders and settlers in the sql file ? Right now, only military units are affected by the cost reduction, not the civil units. Thanks !
Maitre Supreme Feb 26, 2018 @ 9:49am 
Great mod - THX ! :steamhappy:
Evelyn Feb 24, 2018 @ 8:50pm 
50% off, nice. Now if only the DLC were the same way
Portinou Feb 23, 2018 @ 4:09pm 
Waw, just tried it on Deity, this is unbalanced as hell :-) IA spams settlers and units at an incredible rate... My neighbor had 8 cities and DoWed me with about 30 units on turn 40...
Gabadur  [author] Feb 21, 2018 @ 5:45pm 
yes and yes
- Feb 21, 2018 @ 5:23pm 
Does this mod work with R & F?
Does this mod work with the DLC Civs?
ΛŦØMłC Dec 24, 2017 @ 11:09am 
trash. every civs produse mass of unit. garbage.
Gabadur  [author] Dec 23, 2017 @ 9:57am 
no problem