This War of Mine

This War of Mine

Nullmaruzero's Cheat Mod
23 Comments
McDonis Oct 5, 2019 @ 3:28pm 
doesnt work
Nullmaruzero  [author] Nov 16, 2018 @ 3:07pm 
I do not own the latest DLC, feel free to update and redistribute the mod.
Nemesis Nov 15, 2018 @ 4:04pm 
Update for latest Dlc please
Goggi Oct 17, 2018 @ 4:39am 
Nice
RideTheSpiralARC Jun 6, 2018 @ 11:36pm 
yeah what he said :emofdr:
小六 Jun 6, 2018 @ 12:25am 
当前版本:4.0.0香草!用于测试!)
我会尽量更新mod,但是我什么也不保证。小更新不应该破坏mod。
我没有使用任何DLCs测试它,因为我只拥有基本的游戏。如果mod变得流行,我可能会考虑购买它们,并确保mod支持它们:)
描述:
小六 Jun 6, 2018 @ 12:24am 
我第一次尝试为游戏创建一个“一体式”的作弊模式。这个模型和其他大多数模型的不同之处在于,它们都是经过剪裁的、合理的值,而不是盲目的“999s”。
国防部的目标是成为一个骗子,所以游戏变得太容易了。它不是一个“助推器”mod,如果那是你想要的。
另一方面,你不可能只用一次点击就完成生命周期的供应,我试着用一种仍然会让一些东西每天被点击的方式来实现它。
因为这是我的第一个也是唯一的一个模型,所以它可能有点吵闹:)
如果你喜欢它,请给它打分,这样其他人就能在其他那些半成品的mods中更容易找到它。
如果您不喜欢它,因为与dlc不兼容,请在我有机会让它与dlc兼容之前,不要给它评级。谢谢!
小六 Jun 6, 2018 @ 12:24am 
特点:
→头盔&背心加10槽(实验)。
→项目堆栈现在255(排除由于游戏bug,将一些操作视为项目)。
→弹药的敌人现在下降100%。
→项目不使用时降低(撬锁工具和特殊项目除外)。
→一本书现在值钱。但是他们在一开始有些罕见。
→木也值得很多。因为木是容易得到、可叠放的到255年,我不希望人们购买它。
→增加舒适和家具的防御因素。
→从袭击其他禁用/降低抑郁。
→即时制作的一切(分裂第二避免错误)。
→没有收集时间制作的物品。
→增加项目输出每制作一些物品(2或3 x取决于项目)。
→制作只需要1的一个资源。
→Timeflow减半。
这张单子会有变动。一些东西可能被删除(如果引起问题),以及新特性可能加入列表。
故障排除:
小六 Jun 6, 2018 @ 12:24am 
如果某件事不成功,试试下面的步骤:
1。给mod列表中的最高优先级,所以它是列表中的第一个(如果你不想,那你为什么要寻找欺骗mods?)
2。检查它是否与其他活动的mods(屏幕的右侧部分)发生冲突。
3所示。检查是否加载了mod(屏幕的右边)。
4所示。删除/禁用所有其他冲突或不必要的mods并关闭游戏。
5。浏览您在Steam Workshop中订阅的mods列表,并取消订阅您在步骤4中删除的mods。否则将再次下载。通过游戏删除mods并没有取消订阅,至少对我来说是这样。
小六 Jun 6, 2018 @ 12:23am 
6。启动游戏,对加载状态和冲突进行额外检查,如果一切正常,启动一个新的游戏(只是为了确定)。
-在配置mods时确保游戏不会崩溃,否则更改将不会被保存!因此,在游戏中避免订阅/取消订阅的mods。
这将有助于解决任何mod冲突,请随意在Steam Workshop中您喜欢的其他mods下复制/粘贴本说明:)
上述“基本”指南的原因是,许多玩家似乎不理解mods如何在两种情况下工作,以及游戏本身在处理它们的一般方式上尤其笨拙。
学分:
-来自 https://flaticon.com/的Freepik制作的图标。
Mr Eko Nov 27, 2017 @ 5:57pm 
The problem with the extra slots is the item you use to add them to your backpack becomes unequipped when returning from scavenging causing all items in those slots disappear. There currently seems to be no way around this.
RideTheSpiralARC Nov 27, 2017 @ 5:32pm 
Yeah no worries about the slots really, I was just letting you know in case it wasn't something you were aware of. Other than that, every location worked except for Ruined Villa. I tried probably 10 times to scavenge that area with your mod active and every time regardless of character used/equipment brought it would crash to desktop at the Loading... screen. I eventually just decided to skip the area and finished out the rest of the war since I figured switching the mod on and off during a single playthrough would likely cause even more issues lol
Nullmaruzero  [author] Nov 27, 2017 @ 5:14pm 
The problem with the slots is somewhat neverending story. I have stumbled upon various issues with this bit of the game, pretty much every modder or user using a mod expanding some slots have had issues. The reason for that may be that EQ slots seem to be hardcoded into the game (at least partialy). This is why I marked it as experimental :(
Did it work with other locations?
RideTheSpiralARC Nov 27, 2017 @ 3:14pm 
That aside everything else worked so rated it up :g: Wanted to breeze through a playthrough to get an idea how everything worked since I was struggling to make it very far and it was helpful in figuring out how all the different things worked, what was produced where, ect ect Should be better at prioritizing what I need to focus on when playing without this now :emofdr:
RideTheSpiralARC Nov 27, 2017 @ 2:54pm 
Possible bug you may want to look into. I have vanilla w/ no DLC, and it seems the added slots from the Vest/Helmet are sometimes persistent. For example, by the end of my playthrough Bruno had like 50 slots even without the vest and helmet being used. Seemed like he (or any other character) would randomly keep +10 slots after a night scavenging and they'd become permanent. This was the only mod I used, only one subscribed to, and I started a new save with it. Only other issue I had with it was anytime I tried to join the location Ruined Villa my game would crash to desktop so I had to skip that location entirely. Verify Intergrity of files via steam didn't find any corrupt files so I'm guessing the crash is from this mod?
Goose Nov 26, 2017 @ 1:39pm 
I find my self shutting it on and off. I love it, but it is a large assistance to the game.
Mericeyn Nov 26, 2017 @ 3:20am 
it's not boasting, everyone can do the same with this mod :D the game is nothing without challenges, I just wanted to see what would happen if I can do everything easily. Thanks, it works awesome:steamhappy:
Nullmaruzero  [author] Nov 25, 2017 @ 6:33pm 
Glad to hear that :P But you should not boast about it since this mod challenges the purpose of the game, but it's up to everyone how they want to play the game. The authors must have been expecting such mods by allowing mods in the first place.
I think it does more good to let "impatient" folk experience the stories by using "cheats" rather than "lose them" because of the level of difficulty.
Mericeyn Nov 25, 2017 @ 1:51pm 
I have everything in my house right now, it's like a five star hotel:D
Nullmaruzero  [author] Nov 22, 2017 @ 3:16pm 
Thanks for info, should be fixed now :D

It was hooch though, not alcohol. They are seperate items :(
At some point I will try to boost collecting modes and times (also for scavenging) so it takes even less time.
Goose Nov 22, 2017 @ 3:00pm 
alcohol creation takes vanilla time to create.
Goose Nov 22, 2017 @ 2:37pm 
only crashes on the new dlc when loading a new game for the father/daughter storyline. vanilla is working i think as intended. having alot of fun. will try the children dlc later, otherwise it is awsome.
Nullmaruzero  [author] Nov 22, 2017 @ 2:08pm 
TROUBLESHOOTING:
If something does not work, try these steps:

1. Give the mod highest priority in the mod list so it is the first on the list (if you do not want to, then why do you seek for cheat mods?)
2. Check if it is conflicting with any other mods active (right portion of the screen).
3. Check if the mod is loaded (right portion of the screen).
4. Delete/Disable all other conflicting or unnecessary mods and turn off the game.
5. Browse your subscribed mods list in Steam Workshop and unsubscribe the mods you removed in Step 4. Otherwise they will be downloaded again. Deleting the mods via the game does not unsubscribe them, not for me at least.
6. Launch the game, give an extra check to load status and conflicts and if all is good, start a new game (just to be sure).

They should work with most mods.