RimWorld

RimWorld

Mechanite Forge
46 Comments
cjdalke Mar 8, 2020 @ 7:39pm 
elementalblaze79 Mar 3, 2020 @ 3:06pm 
any chance this is getting updated to 1.1?!
Pyro Fox Oct 22, 2018 @ 9:14pm 
1.0 version https://steamcommunity.com/sharedfiles/filedetails/?id=1528894129 the other link is for the B 19
Overfox Oct 22, 2018 @ 2:19pm 
Hey ChJess, is there a 1.0 version coming, or is this guy who claims to be given lead of this mod actually in charge? He doesn't seem to do any actual content updates, so I hope it's still you.
Poul Mavinger Oct 18, 2018 @ 7:58pm 
will this be updated to 1.0?
IceMaverick Sep 4, 2018 @ 8:28pm 
Hey ChJees, just wanted to check in with you and see how things are going. You mentioned that you would be porting the initial update to a full update once the new version went live, so I was just popping in to see if we could get a status report or some information about how things are progressing. Thanks for all of the work, keep it up :)
MagusShine Sep 2, 2018 @ 2:09pm 
Seraphium is broke in the 1.0 version it goes away a fews seconds after taking it
Lizy_Sticks Aug 30, 2018 @ 8:31am 
b 19 please :D
Custodi Jul 28, 2018 @ 9:27am 
This is an awesome mod! Thank you for your work. :)
Qwūıķ_¤-/Fraise Jun 18, 2018 @ 4:55pm 
really nice mod. it would be really cool if we could modify the healing rate of the trollblood and seraphium in the mod option. or is it possible to change the def and make it more or less op? if yes, i didnt find how for the troll blood
ChJees  [author] Jun 17, 2018 @ 12:48pm 
I have made a initial update to 1.0 here: https://www.dropbox.com/s/67g125in9xlh1nq/MechaniteForge-1.0.zip?dl=0

Will update the mod once 1.0 is live.
Cynblue Jun 14, 2018 @ 12:33pm 
how long dose Herculium and Peithium last
Keller Max Jun 5, 2018 @ 3:08am 
Can we expect it in the future? Maybe an additional drug that can heal your brain from all those things? And anxiety from psychology too. And alzcheimer! :D
Great mod btw! Enjoying it so much. Having fun with Deathrattle. I can just remove heart and they will grow a new one, but there is a chance of perma brain injury because of clinical death(
ChJees  [author] Jun 5, 2018 @ 2:53am 
Do not think so. Never made a complete body rejunivator yet :P .
Keller Max Jun 5, 2018 @ 2:47am 
Can it heal Perma Brain Injuries, Trauma Savants or Injuries from other mods like Chemical Damage from Deathrattle?
Pyro Fox May 19, 2018 @ 10:53pm 
trolls blood seraphium and bastion are forever @Argeist
Bowsettes Thighs May 19, 2018 @ 7:41pm 
I found out Herculeum and Peithium last a few days. How long do Seraphium and Bastion last? I administered them to a colonist and they're still active a few days after I also administered Herculeum and Peithium. I saw below Trollblood lasts forever.
Bowsettes Thighs May 18, 2018 @ 4:36pm 
Rimworld needs more medicine/drug expansion mods, though this may just be my opinion as a biochemist :P
Thanks for this mod, it looks fun and further increases my super soldier power ceiling.
Overfox May 8, 2018 @ 4:43pm 
Could we maybe in the future craft the new resurrector mech serum? It seems to be working with mechanites aswell. I have been playing on B18 for dozens of hours without ever getting the opportunity to get one
Pamparampampamparam Apr 7, 2018 @ 3:06pm 
Do any of these drugs get rid of dementia?
Kelowna Apr 3, 2018 @ 7:58pm 
@Kennanjk It lasts forever.
Kennanjk Apr 3, 2018 @ 6:37pm 
how long does troll blood last if it doesnt last forever that is
Pyro Fox Mar 29, 2018 @ 1:37am 
is this safe to add to a playthrough? or only at the start of 1?
Dan Mar 6, 2018 @ 2:22pm 
Work with combat extended?
footman Feb 15, 2018 @ 7:23am 
can you add a pill that vastly increases pops learning by a large amount (like a advanced ritalin except for all people) however they become vastly more stupid if addicted (85 procent addiction or some high shit like that) when they do not use it that is like a withdrawal effect
ChJees  [author] Feb 11, 2018 @ 1:29am 
Nice catch kowkillar, i fixed it now :).
kowkillar Feb 10, 2018 @ 6:02pm 
Looks like trollblood and addiction purifier are mixed up in the work bench. If I try to make trollblood it makes the purifier instead. I could only get troll by spawning it from dev.
LilCatGaming Feb 2, 2018 @ 12:24am 
ok, cool.
ChJees  [author] Feb 1, 2018 @ 1:42am 
Should be okay with EPOE since this mod add no new prosthetics.
LilCatGaming Feb 1, 2018 @ 12:34am 
Has this been updated to be ok with EPOE?
Guinness Paltrow Jan 9, 2018 @ 7:04pm 
Can you add a nanite that cures luciferum but keeps some of the effects? SImilar to the Seraphim pills in "Recon and Discovery"?
ChJees  [author] Jan 8, 2018 @ 10:30am 
Should be updated now. Fix inconsistencies and made things a lot more balanced.
Kelowna Jan 7, 2018 @ 5:00pm 
Thank you.
Angelpichu Jan 7, 2018 @ 4:56am 
No, Seraphium doesn't heal scars. Luciferium can, or A Dog Said mod can have a medical operation to cure scars or upgrade their brain to a bionic one.
Kelowna Jan 7, 2018 @ 12:13am 
Can Seraphium heal brain scars? I have a horse that has only a 2/10 brain and only his hoof he lost is regrowing, with no signs of his brain healing.
Dollipop Jan 5, 2018 @ 6:28pm 
@Rillianne That is fucked up.... I fucking love it!
Rainy Day Gamer Jan 4, 2018 @ 8:38pm 
does seraphium last forever?
Taenar Jan 1, 2018 @ 3:15am 
Wait, wait, wait. So, if lost limbs and organs are regrown, can I have a colony of psycophaths that run a human farm? I mean, take a lung, take a kidney, take their eyes, and anything else that any mod allows without killing a pawn and just let they regrowth to harvest them again. I like this. I like this SO much. <3
uberwaffe Dec 27, 2017 @ 10:11am 
In current version (2017-12-27), the recipes "MFMakeMechanites" in ingredients uses plasteel, but fixedIngredientFilter is for steel. Causes the recipe to not work.
Angelpichu Dec 7, 2017 @ 10:21pm 
May be causing issues with raid spawning. In dev mode, sometimes trying to trigger a raid will spit out an error message about addictions and something wrong with them.
Also, Seraphium seems to conflict with EPOE, causing EPOE's advanced bionics like arms and legs to be less effective than normal bionics.
Planetfall Nov 28, 2017 @ 4:55pm 
I don't understand the 5x Herculium and Peithium bill. making 1 of each takes 10 mech so the 5x bill should take 50 right? why does it take 100? its half as eficant! WHY????

besides that I love the mod.
Sentient_Worm Nov 18, 2017 @ 9:22pm 
I wish I could generate worlds with androids installed lol. Aside from that when I first saw this I read it as mechanoid forge XD
ChJees  [author] Nov 18, 2017 @ 3:34pm 
Maybe. In the process of adding content to Androids for B18 now though. Can see the progress in my Discord server ;).
Reya Nov 18, 2017 @ 3:19pm 
Bah I wish I could edit comments: R&D mod not R&R
Reya Nov 18, 2017 @ 3:18pm 
Are you still planning to add an implant to cure Luciferium addiction? R&R mod is not being updated so you are currently the only hope.