RimWorld

RimWorld

211 ratings
Mechanite Forge
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Mod, 1.0, 1.1, 1.2
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669.036 KB
Oct 2, 2018 @ 2:40pm
Aug 10, 2020 @ 7:16pm
4 Change Notes ( view )

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Mechanite Forge

Description
Exploring mechanites beyond just Luciferum.
Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels.

Please note that this mod is EOL. There are no future updates planned, but the mod will still work on all listed versions. Thank you all for supporting this mod!
I have given the project over to Trinity. you can find the newer version here

*Bastion is a drug which let your colonists stand their ground better by repelling any incoming damage much like a personal shield. Also the flankers best friend in their arsenal. Be sure to take cover when it breaks!

*Seraphium is a wonder drug that greatly increase the fortitude of your colonists by allowing them to take on disease like a champ, clot their wounds during battle and over a quadrum regrow lost limbs and organs. There is a catch though when regrowing lost bits; It hurts. A LOT!

*Trollbood which let you regenerate wounds on the fly, even old scars! Perfect companion drug to Seraphium.

*Addiction purifier will make even the most immersed junkie drug free at first use. Also helps your colonists stop dealing with the devil.

*Herculium and Peithium are benign mechanites of the fibrous and sensory mechanite diseases. They also act as a cure if they are taken after being infected with fibrous or sensory mechanites.

Secondary usage of the Mechanite Forge let you manufacture neutroamine and plasteel with appropiate research.

FOR 1.0 USERS:
You might get an XML error about "ModDependencies" on launch, this is normal and is related to another issue being looked at. Your game will run normally.


Credits:
Horologium - C#, XML and maintenance past B18.
Xen - Art
93 Comments
horologium  [author] Apr 29, 2022 @ 4:42pm 
Yes, Trinity is the new manager of the mod. They posted a link in the comments and I have posted a link in the description a bit back.
VonArens Apr 27, 2022 @ 6:29am 
I'll never understand how ppl can manage to completely ignore Trinity's post about having an updated version...
Dnox Jan 19, 2022 @ 6:48am 
When I add this my draft button on all my pawns disappears. Can some help me fix this issue?
Trinity Jul 28, 2021 @ 9:51am 
Edward Howton Jul 27, 2021 @ 2:50am 
Really hope someone takes up this mod. Bastion, Seraphium and Trollblood are too useful to pass up. I mean, Bastion alone saves so many resources and scarring or dismemberment from stupid social fights.
TheBiggestMatt Jul 26, 2021 @ 5:48pm 
Good luck with your future endeavors @horologium.
Ranger Dimitri Jul 24, 2021 @ 12:00pm 
Sadly I wouldn't know where to begin on ensuring this mod could work smoothly on 1.3. And while I wish you the best with your own project's. I really hope that someone can port your mod over to 1.3. Because even if I never actually used it all that much. I really would like to have the option to use it again anyhow. Regardless, best of luck to you and all your future endeavors!
HenMeeNooMai Jul 24, 2021 @ 5:27am 
@horologium well in that case I wish you all the best, Thanks for a very nice mod
horologium  [author] Jul 22, 2021 @ 8:52pm 
Hey guys, thanks for expressing interest in 1.3!
Its been a fun ride however I have an undisclosed project that will soon be taking all of my time. I will not be able to continue working on mods like MF. The main problems with 1.3 are related to a harmony patch, so if another modder wants to take over feel free to contact me on discord.
TheBiggestMatt Jul 22, 2021 @ 6:03pm 
My issue isn't the red errors it's the fact that i can't control my colonists while its enabled.