XCOM 2
Long War Leader Pack WOTC
375 Comments
TamTroll Jun 18, 2024 @ 4:56am 
Having a small issue where one of my leaders is listed as training in the Guerrilla Tactics School, but no training is actually being done. I can still use them in combat, but i can't remove them from the Guerrilla Tactics School for some reason. Haven't been able to give either of my leaders new abilities beyond the 1st.

Going to try to destroy and re-build the facility next time i get a supply drop. will report the results here.
CFW Magic Jan 9, 2024 @ 9:25pm 
Currently testing a truncated re-build of this mod which does exactly what FAQ says the author won't do:

- Remove the 1 officer per squad limit
- Remove UI elements related to officers

Doing so has already cleared up the conflict with Robojumber's Squad Select in the Alternate Mod Managed but I haven't yet done any testing or debugging so I have no idea of this will work.

If it does, I'll ask the author if I can post that build.
Straker Apr 20, 2023 @ 1:17pm 
Shouldn't you just use LWotC instead?
Nero Mar 22, 2023 @ 9:33am 
so anyone tested if this works with the new dsl redux?
Old Mate Dec 25, 2022 @ 6:06pm 
I can't even see the option to train one of my Sergeant+ soldiers with the leader role in GTS. Can't figure out how to even use this mod. I don't use Robojumper's squad select either.
X-COM Nov 10, 2022 @ 12:16am 
Update 2: Permanent fix to the bug where your soldier is stuck training in the officer school section of the GTS, and you cannot cancel it, or train other soldiers.

You have to let your stuck soldier complete their training, then, delete the GTS from your facilities list, then spawn in a new one via console commands.

After that, you are free to train more officers, from start to finish, and cancel their training to replace them with another, whenever you feel like it.

Hope this helps you all out. I had the idea pop into my head when I struggled to get this mod working, so I hope this spares you guys the headache.
X-COM Nov 9, 2022 @ 9:38pm 
Update: For anyone experiencing the soldier stays stuck in officer training even after the training is finished glitch, I have found a temporary work around.

This is janky, but, it works.

In order to advance your soldier's officer / leader training, you need to use console commands.

First, enable console commands for Xcom2.

Then, train one of your soldiers to be a squad leader.

After that, you need to destroy your guerrilla tactics school.

Then, use console commands to spawn a new GTS.

This is the command : givefacility officertrainingschool 4

That number 4 represents which facility block the building will go in. Top left is 3, top middle is 4, top right is 5, and so on.

This will let you skip the 28 days building queue. After that, use console command "additem supplies 125" to cover the expense of upgrading the GTS to train officers.

And there you have it. A janky work around, but a work-around none the less.
X-COM Nov 7, 2022 @ 8:55pm 
This mod still does not work - I only have the conflict with Robojumper's squad select.

Here is the bug - lets me pick one soldier for Leader Training - but, once selected, that soldier stays stuck in that slot. I cannot cancel his training, nor have another soldier train for leadership.

Really unfortunate bug. Anyone got a fix yet?
Ice Bear Jul 16, 2022 @ 9:22am 
missing the chosen's icon up right side in combat but you can still click "O" to open it
Skarsatai 2.0 Nov 29, 2021 @ 10:55am 
@jasonpage83. I do. Works with my 950 modlist and CI and pclass
Taz Nov 8, 2021 @ 7:32pm 
Has anyone tried this with Covert Infiltration or with proficiency class
Juliet Taylor Briar Jul 29, 2021 @ 10:02am 
it doesnt doo anything? i click on it, it asks if im sure, then shows the list of people. i click on any of them, and it just send me to their skills page? but like theres nothing, thats it. nothing to click or say yeah make this person a leader, it just sends me to the skill page for some reason
Snipe Jun 11, 2021 @ 4:04pm 
I like the fact you say you don't use this mod but prefer another, lol.
Drake May 1, 2021 @ 10:49pm 
@4rrakis - thank you for the info.
FlintX Apr 25, 2021 @ 5:20pm 
This IS NOT COMPATIBLE with WOCT guys. Don't get this if you play on the DLC. WOCT still have its own Long War mod in development.
4rrakis Apr 25, 2021 @ 2:19am 
If you play LWOTC you don't need this.
Drake Apr 24, 2021 @ 11:08pm 
So, is this already built into LWOTC already or are they just testing it out?
TamTroll Mar 4, 2021 @ 5:07pm 
i wish i had noticed that the origional wasn't compatible in WOTC sooner. halfway through a game and i only now realize i've been missing out >.<
khumak Feb 27, 2021 @ 9:01am 
"What you get out of using the leaders is very marginal compared to losing out on using your best soldiers as much as possible."

I actually haven't found that to be much of a problem. I make all of my specialists into leaders and just make sure to have a large enough roster that I can always have someone in leader training while having the rest of them available for missions. I find the collector particularly useful early on for the intelligence boost. The later upgrades do take a long time to get though.

In any case thanks for the mod, I love it.
Bombermans Feb 16, 2021 @ 4:29pm 
Hello Skarsatai 2.0, check Long War of the Chosen (LWotC) on the Nexus Mods, maybe it has the feature you're asking about.
Skarsatai 2.0 Jan 17, 2021 @ 9:32am 
hello ginger. I still use your mod and it works fine with my modlist (with 781 mods activated). So far you ported this LW feature to WOTC. Is there a way to port the LW2 feature Squadsystem to WOTC? Looks like no one is going to do it...And I have no Idea or insight how to. I hoped that the famous modmaker robojumper or realitymachina would bring some day this feature but looks to me it will be never available. Any chance to recreate it from the lw2 mod ? can you contact me ?
Mizuki 水城 泰士 Sep 3, 2020 @ 7:02am 
@Willyoung97 I think Squad Select. However, despite it saying Squad Select is compatible with this I found a conflict detection within Alternative Mod Launcher.
Willyoung97 Jul 19, 2020 @ 3:41pm 
any chance of a squad management mod from lw? im talking about when you could preset and save squads to pick before missions rather than have to pick individually before each mission.
EvilPolygons May 22, 2020 @ 5:26pm 
@KT Chong:
Suit yourself, but I personally use "K's Officer Class (Alternative)" and it's a great mod. It works flawlessly. As far as getting rid of the Leader Pack in the middle of a campaign -- good luck. You really shouldn't add/remove mods during campaigns that make major, non-cosmetic changes to your soldiers (or facilities) because it can screw things up even worse.

Basically, the Long War Leader Pack was never designed to be removed during a campaign. If you want to get rid of it, you need to uninstall the mod and start a new campaign.
KT Chong May 22, 2020 @ 12:01pm 
@EvilPolygons I do not want to mess around with any more leader mod. I just want to COMPLETELY remove this mode, which could not be done. It should simple enough: just completely remove the (a) the leader training slot in the Guerrilla Tactics School, and (b) all soldiers' leadership abilities. Yet this mod does not uninstalled correctly or properly
EvilPolygons May 20, 2020 @ 1:44pm 
@Vander:
Removing it from the Workshop would break the campaigns of anyone still using this mod, which would cause a lot more outrage than just leaving it up.
Vander May 20, 2020 @ 10:08am 
@Ginger

So It's impossible for you to have this removed from the workshop? Having a broken incomplete piece of shit cluttering the workshop. Someone's an idiot, just want to find out of it's you or steam policy.
Ginger  [author] May 15, 2020 @ 6:32pm 
@KT Chong:

Cry more. I already say in the description that the mod is broken and that I don't use it or support it anymore. I hardly think that if people aren't gonna read the description, they're gonna read your comment.
EvilPolygons May 15, 2020 @ 3:07pm 
@KT Chong:
You can try "K's Officer Class" or "K's Officer Class (Alternative)". It basically takes the useful abilities from the Leader Pack and builds a new officer class around them. The added bonus is that it doesn't conflict with "Detailed Soldier Lists" which I consider an essential mod.
KT Chong May 15, 2020 @ 11:08am 
A WARNING to anyone who is thinking about installing and using this mod. DON'T!

This mod is BROKEN, conflicts with War of the Chosen (WotC), its image icons are missing in missions, and it CANNOT be completely removed -- it messes up the Avenger UI upon uninstall:
KT Chong May 15, 2020 @ 11:08am 
(1) The leadership (or officer) training conflicts with other soldier assignments like covert action. This mod does not check to see if a soldier is already assigned for another task like a covert mission, and other assignments do not check to see if a soldier is training for an officer ability. So you can assign a soldier to be trained for leadership AND go on a covert mission, at the same time. Which causes problems like having the soldier permanently stuck in a covert action. You can accidentally and easily assign a soldier for officer training and another assignment because neither assignment shows the soldier is already on a duty, and you won't discover the mistake until you realize the soldier has been gone and unavailable for too long. Then you will be forced to backtrack to a much earlier save game, which is an extremely annoying big waste of time.
KT Chong May 15, 2020 @ 10:39am 
(2) Some active officer abilities -- like "Focus Fire" -- are missing their icons in missions. The image placeholders just show a messed-up, ugly "IMG" message (for missing images.) I saw that other users like Phnx already reported the missing icons more than a year ago in April 2019. The problem still has not been fixed as I am writing this in May 2020.
KT Chong May 15, 2020 @ 10:39am 
(3) I tried to removed this mod... and it could NOT be completely removed! After I had the problems with this mod, I uninstalled/unsubscribed to it. The mod was removed, but its soldier assignment icon/slot was still in the Avenger. The icon/slot was left behind and showed a message "data is missing" when I moved my mouse onto it. I tried using the "Remove/Unlink Missing Mods" mod, and it did not work. So basically this mod does not even do the proper housekeeping for removal/uninstall.
4rrakis May 15, 2020 @ 10:37am 
We get it, please stop spamming.
KT Chong May 15, 2020 @ 10:36am 
Beyond all those bugs and technical issues, this mod also has a serious game balancing and pacing problem. The training time for a leader is simply too long. This mod was originally designed to be used for the "Long War" mod. The Long War drags out and prolongs the campaign. The Long War makes everything much longer. So, in Long War it makes sense for an officer training time to take much longer to complement the longer campaign. However, War of the Chosen without the Long War 2 mod is a much shorter campaign. The overly protracted officer training does not keep pace with the shorter WotC campaign.
KT Chong May 15, 2020 @ 10:36am 
The final officer ability takes 18 days to train, which is the longest soldier assignment in the game. Everything else in WotC takes less than a week. The longest soldier assignment in WotC is level-3 bond training, which takes only 6 days, and the level-3 bonds train two soldiers for multiple abilities and benefits at once. Only some facility constructions take longer than 18 days, but you only need to construct a facility once and in one room, while you want to use the same room to train more than one officer. So this mod was poorly conceived in term of keeping up with the pacing with the official campaign. Unfortunately, the mod developer has never bothered to make changes or update this mod after releasing it. IMO this mod really needed some appropriate adjustments to keep pace with the the shorter WotC campaign. (Admittedly, I edited an .ini document to shorten the training time, but it is not explained in the the ReadMe documentation or anywhere.)
EvilPolygons Mar 8, 2020 @ 1:51pm 
@JC Kipfer :steamfacepalm:
Did you bother reading the description? That's literally the first item answered in the FAQ.
JC Kipfer Mar 8, 2020 @ 12:57pm 
Does the mod work with RPGO with Musashi?
Wahkeen Feb 20, 2020 @ 1:03am 
Love the FAQ.
EvilPolygons Feb 13, 2020 @ 2:20pm 
@LDGP
I believe so.
< blank > Feb 13, 2020 @ 3:30am 
Can more than one leader be deployed on the new Chosen Avenger defense mission?
LightenedDark Jan 17, 2020 @ 7:59pm 
I have an engineer slot that I can't use, but the leadership slot works. Small shame. Does RPGO have leadership?
abel1717 Jan 14, 2020 @ 11:19am 
Is there a list of the perks posted (i.e., abilities) anywhere?
Dragon32 Jan 2, 2020 @ 6:58am 
@FlintX
Some of this maybe new and help:
Some great Mod Troubleshooting advice.
That recommends the excellent Alternate Mod Launcher [github.com], which everyone who uses mods should be using.
This guide gives some more detailed advice on using the Alternate Mod Launcher: Troubleshooting: Mods not working properly / at all
If you've just switched from the Firaxis Launcher, or are forced to use it, read the "Mods not activating/deactivating properly in WOTC" section of Mod not working? Mods still have their effects after you disable them?
If you're using the Community Highlander then read its specific troubleshooting advice [github.com].
EvilPolygons Jan 1, 2020 @ 10:17pm 
I'd recommend downloading and using the Community Mod Launcher. It's much better at detecting mod conflicts and preventing those sorts of problems from happening. You should also clean your mod cache anytime you subscribe/unsubscribe to/from mods, as old mod settings can indeed stick around and cause problems. I believe there's a Steam Guide on that.
FlintX Jan 1, 2020 @ 6:51pm 
Vanilla launcher. Maybe it is the akimbo class mod that is broken, or maybe are the files of other disabled mods that are messing something up in my game. Unfortunately I haven't tested them individually to know which one is. But I can confirm that the issue was definitively caused by a mod, since I've unistalled them all and the crashes have ceased. Anyways, I had downloaded RPGO and a bunch of other class mods, used them in one run, but disabled all of them when I was running Long War. It might be possible that one of them broke my game or something.
EvilPolygons Jan 1, 2020 @ 2:09pm 
Interesting. Although I've never experienced a crash related to the Lost, there HAVE been times when so many Lost were active that it seemed like my machine was on the verge of crashing, but it never did. I'm running 228 mods though, so it's surprising that running as few mods as you are would cause so much trouble. Are you using the Community (aka Alternative) Mod Launcher or the vanilla launcher to manage your mods?
FlintX Jan 1, 2020 @ 12:44pm 
FlintX Jan 1, 2020 @ 10:44am 
And yes, when the crash happens my autosave is deleted and I LOSE EVERYTHING! I guess I will play without the mods for a while.
FlintX Jan 1, 2020 @ 10:41am 
The game only seems to crash on missions of "The Lost". In particular when they are moving in masses on their turn. I can't confirm if it has to do with them breaking glasses or with eviroment interetaions while they are moving, but both crashes pretty much happend in a similar situation.