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You can watch the documentary. The artillery always blocked the ears with cotton.
The turret we are using.
The caliber is 1400 mm.
Has 6 guns [French battleship has only 4 guns]
Load 30 shells each time.
I just want to say ha ha ha ha. Its combat effectiveness is equivalent to an artillery battalion.
Think about it. Battleships during World War II. The main gun diameter of the fearless ship is 800 mm to 1200 mm.
The normal caliber of assault rifle is 5.56mm to 7.62mm.
Its working noise is between 60 and 80 decibels.
Normally. A 120mm gun fires. It can make you feel vibrations.
The 200mm gun can penetrate light vehicles and even armoured vehicles.
Because of the limitations of computers and speakers. The maximum is probably 60-80 decibels.
In fact, the shelling site is 120 decibels or even hundreds of decibels.
Ordinary civilians enter the scene of the military display and watch the firing of shells at a distance of 50-100 meters or more.
Within 80 meters, earplugs are recommended for civilians.
I remember a joke I saw on TV.
If you are in the artillery position.
The veteran will tell you that the artillery must be hiding in the trenches and holding your helmet with both hands when shooting.
Because of the air waves when firing. Will knock you over.
I'll give it a shot, thank you.
所以。为了使你可以比较正确的理解我的意思。我再说一遍。
So. In order that you can understand my meaning more correctly. I repeat.
我的这个MOD几乎就是这个游戏的极限。
My MOD is almost the limit of the game.
我为了这些声音花费了大概几年的时间。
I spent about a few years on these sounds.
我选择这些声音的原因。
The reason I chose these sounds.
1。这些是经典/著名的武器。
1. These are classic/famous weapons.
2。这些武器的声音我觉得不错。
2. I think the sounds of these weapons are good.
你可以浏览这个网址。观看视频。
You can browse this website. Watch the video.
Https:/www.bilibili.com/video/av9368921? From = search & seid = 3791663602387147236
The weapons sounds here are real weapons sounds.
They come from,
Metal storm [machine gun]. German 88 mm anti-aircraft gun. S300 anti-aircraft missile.
In my opinion, these are classic weapons. So use his voice.
If you use the previous sound. It will be more unbearable. And it will cause your computer to crash.
I'm talking about the situation where your computer can be turned off or restarted.
So. If you have a better opinion.
For example: what kind of voice you can accept, please contact me.
为了使武器可以在目前的参数下正常运行。
In order to enable the weapon to operate normally under the current parameters.
所以我为了寻找这些声音花费了很长时间。
In order to enable the weapon to operate normally under the current parameters.
So I spent a long time looking for these sounds.
你应该去看看我在讨论区的留言。并且留下回复。
You should go and see my message in the discussion area. And leave a reply.
I luv this mod but it’s killing my ear every time the turret fires
What kind of updates do you expect?
给你链接。
http://space.bilibili.com/7534544/channel/detail?cid=49037
你没有设置更高的射击范围
@Mathius628
@我永远喜欢IKAROS
你们测试一下MOD有没有问题。
Let's see if you can test the MOD.
@Mathius628
MOD has been updated. Added a sight picture to solve the problem of reloading. Got rid of the comet turret.
确定修复了RT炮塔的装填问题。
在中心放一个箱子就可以。
降低了RT炮塔射程30000-20000
降低了炮塔的转速,
降低了炮塔的射速,
降低了炮塔的炮弹再装填速度,
This MOD is a combination of two mods. I deleted a lot of things. But I'm sure there's an ammo data and I can't delete it because deleting it would crash the game.
Do you have more information on the 88 mm anti-everything weapon?
AND More on the main gun of the bismarck battleship.
All Ammo types i have are the "Ripper-Projectile" , the "Comet Missile" the "Pinocchino" the "Punisher 25x184" and the "40x368" (also you left the "Punsher 25x184" in the game, which i think is a misstake as its stats dont add up and its name seems to be a missspell of an existing ammo-type)
And i can only use 4 of them the Comet Missile, the Ripper Projectile, the Pinocchino and the Punisher 25x184. the 40x368 is not accepted by any of your guns. at least in my current build.
If this doesnt add up with the current state of the mod then ill redownload it and test again.
Have a good day.
I retested it with the new model and the platform as you described it but that didn`t fix the issue of it not being able to load through a conveyor or cargo container. (i also noticed that blocks can only be attached on two blocks of the side of the ripper with the cargo ports are, which may be the cause of the issue.)
But if youre gonna work with a new model soon then finding out wether this was the problem may be unimportant. Then i wish you a happy new year and i thank you again for your time.
I have tested my grammar and they can translate each other correctly.
CN > EN > CN
[CN]Fairy Empire (Yaodu) MOD V1.2Fix1
https://steamcommunity.com/sharedfiles/filedetails/?id=688484859&searchtext=
I can add new weapons based on the idea of Homeworld 2.
The MOD level of the game, of course. Nature is the weapon of the game MOD.
Because the projectile is smaller than the actual projectile.
Because we are space engineers ahead of the technology.
So we have a more advanced automatic loading system.
We use an advanced loading system to load very small projectiles so they load very quickly.
AA GUN < Thales Nederland Goalkeeper Close-In Weapon System
AA rockets < FL3000
red
This RIPPER < Russian AK130
and COMET Probably an extended version of the Chinese type 63 rocket.
Of course, three times the speed of the barrel. Smaller projectiles have higher loading speeds.
The box is the medium through which the shells are transported.
Code cat has abandoned the space engineer game. So there's no way to fix this BUG. I've fixed this BUG with parameter issues. Make sure it works.
You can see that my pictures have been modified.
It used to be 5X2X5 but now it's 3X2X3.
HI. A friend. The two turrets you mentioned are the rapid-fire anti-aircraft gun and the rocket. Because they are too small.
If you think longer loading time can be more realistic. So the projectile you're trying to reload at is the size of a human being.
Take the Missouri. His shells were almost indistinguishable from those of an American soldier.
I adore these guns but actually using them feels like cheating as they are extremley powerfull and reload insanely fast.
If you would consider that, id suggest making the reload for the "Ripper" and "Comet" longer (about 15-25 seconds ?) while keeping their damadge relativly unchanged while significantly reducing the damadge for the turrets, since as it is their are capabale to simply shred heavy armor and i feel like that should not be the case.
Also there is no working conveyor-port on the RIPPER and COMET as of the version i installed (was on the day of writing this so probably the current one)
Thank you for your time.
I updated the MOD. Solved the loading problem. You test it.
Don't worry. All turrets can be loaded from below the center. I will not modify the model and texture. So I didn't modify them if I wanted to. But make sure the quality.
You see, the author is three people.
We made the model texture and parameters respectively.
The other two have given up on SE. So I have to modify the parameters to make sure that there's nothing wrong with it.
我这个是按照大型战舰作战设计的。
This is just a turret.You can increase the range. He can run automatically