Sid Meier's Civilization V

Sid Meier's Civilization V

Bob-Omb Battlefield (King Bob-omb)
13 Comments
Scutlet  [author] Apr 19, 2021 @ 5:56am 
King Bob-omb can still build every other unit in the game (just like any other modded civ), with the exception of the Cannon (as the Chuckya replaces that).
The only unique models are for the Bob-omb units and the Chuckya. There's no unique models for all the other units as the scope of that would be way too massive.
Andrew Whiteingale Apr 18, 2021 @ 7:18pm 
I LOVE IT but does he still able to produce normal units like swordsmen, nukes, planes and etc? wish it was full rework.
Scutlet  [author] Mar 25, 2021 @ 8:24am 
( a bit late, I haven't logged into Steam for a while )
While I've not done the rig for the Bob-omb myself (that was Typhlomence), I did work on another rig that turned out pretty nicely for a first attempt (but is not in any released mod at the time of writing). This thread [forums.civfanatics.com] on CFC (part III: Converting from Civ IV) describes a rigging process quite nicely (although for an older version of Blender) even if you're not rigging a civ 4 unit (just skip over all the nifscope stuff in there).
You can shoot me a message on CFC or in the Velpline Modding Discord if you need further help
IVSTINIANVS Mar 5, 2021 @ 1:33am 
Wow! You did it, I thought the project was dead, so the news came as a surprise, a welcome one! I'm planning to add 2 new civs to the game, too (probably gumba civ and the subspace army from ssbb) which should contain 3d models, too. So if you could tell me how to add 3d unit models to the game or give some tips, I would appreciate it a lot!
Anyways, have a nice day!
Scutlet  [author] Jan 12, 2021 @ 3:13am 
This mod has been updated! The Bob-ombs and Chuckya now have an actual 3D model. Special thanks to Typhlomence who has ported the Bob-omb model over to civ V for the World accoriding to Modders (WatM) event! :p2cube: :naru:
(The Chuckya is a simple reskin of Typhlomence's Bob-omb model)
O R'lyeh Chiko Stan? Aug 24, 2019 @ 10:10am 
This mod dos not appear to work with promotions expansion.
KingOCake Nov 24, 2017 @ 9:58am 
Pretty good
Scutlet  [author] Oct 26, 2017 @ 6:28am 
I know there's a Mushroom Kingdom Graphics mod out there which places Goomba Unit-graphics in the game (for Barbarian Units), so I'm probably gonna end up looking in there as a base/reference. I've not played with it myself so I don't know how it actually looks like in-game, but from the showcase art it looks REALLY good. (Luckily for me, Goomba's share quite a few similair features to Bob-ombs. E.g. no arms or knees, and they're pretty round)
Don't expect much though till next week for sure, as I've got exams coming up which I'd like to pass :steammocking::sans:
FellBranded Oct 24, 2017 @ 11:41am 
There are a few nice guides on how to utilize blender for that. The problem is that you'd need to use a certain skeleton and animation base for your fsxml files (like the lancer or spearman, whatever) and that'd be pretty hard for these uniques. But again, if you manage to pull it off, major kudos to you
Scutlet  [author] Oct 24, 2017 @ 1:02am 
@PHXHRC, Thanks :p2chell:

@Kaizoku_Panic, finding a model isn't that difficult (quite a few models that were ripped from games like SM64/SMG are available online). Moving it into civ5 is probably what is gonna give me trouble, so I'll see if I get that done, if ever. You can of course expect a comment in this comment section if such a thing gets added :steamhappy:
And of course thanks for your kind words :p2cube:

@Sam :Uranium:
PHXHRC Oct 23, 2017 @ 6:20pm 
Well done!
FellBranded Oct 23, 2017 @ 1:09pm 
Finding a model for the Bob- omb and Chuckya might be hard to do unless you have experience with blender and the like, but apart from that this is a really well made civ imo, especially since there isn't too much source material to go off on. Very original and creative :)
Sam Oct 23, 2017 @ 11:51am 
Explosive elephants 10/10 :emofdr: