Sid Meier's Civilization V

Sid Meier's Civilization V

30 ratings
Bob-Omb Battlefield (King Bob-omb)
File Size
12.228 MB
Oct 23, 2017 @ 11:29am
Jan 12, 2021 @ 3:00am
2 Change Notes ( view )
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Bob-Omb Battlefield (King Bob-omb)

Look at my splendid mustache. It's fit for a king! Ho ho! Your mustache makes you look like the peasant you are. What a sad little thing.
~King Bob-omb

Adds Bob-omb Battlefield under rule of King Bob-omb to the game. Bob-omb Battlefield and King Bob-omb are part of the Super Mario franchise and first appeared in Super Mario 64 in 1996.

UA: Short Fused:
Upon training a Combat Unit, a Bob-omb civilian Unit is spawned as well. Two Bob-ombs spawn if you train a Unique Unit or build a Unique Building.
Gains double Coal Resources. Coal yields +1 Production

UU: Chuckya (Replaces the Cannon):
A Siege Unit that really shines in terms of Utility rather than raw Damage.
After it attacks an Enemy Unit, it throws away an adjacent Enemy Unit at the end of your turn, dealing Damage to that Unit per travelled Tile and increasing if the Unit lands on a Land-Tile.
The thrown Unit will also receive a Movement Penalty the next turn if it lands on a Land-Tile. If stationed on a Hill, it can throw Enemies further away.

UB: Bob-omb Factory (Replaces the Factory):
Bob-ombs spawned in this City deal double their Damage when Exploding.
Increases the Production of Bob-omb Battlefield''s Unique Units by 50%, and is cheaper to Maintain and Produce.
Requires 3 Sources of Coal instead of 1.

Bob-omb's acquired through the UA:
A Civilian that replaces no existing Unit. Cannot be trained or bought, and is instead granted whenever Bob-omb Battlefield trains a Unit in one of their Cities. Two are granted instead if this is a Unique Unit, or if a Unique Building is constructed. Buying a (Unique) Unit or Unique Building does not spawn a Bob-omb.
Bob-ombs are suicidal Units that deal damage to adjacent Units by Exploding. Has limited visibility and gains the ''Short Fuse'' Promotion. Costs no Maintenance.
Short Fuse (promotion): Whenever any Enemy Unit enters a tile adjacent to this Unit, this Unit will lit its Fuse. 3 Turns later, this Unit will Explode, dealing 10 Damage to adjacent enemy Units.
If another Bob-omb happens to explode next to this Unit, this Unit will also Explode instantly, dealing 15 damage to adjacent Enemy Units.

Leader and Playstyle:
Bob-omb Battlefield is led by King Bob-omb. King Bob-omb is an easy-to-befriend Leader and a Loyal Ally. He won't be afraid to go to war, and is protective over City States. King Bob-omb likes leaders with splendid Mustaches like his. Bob-omb Battlefield has a tendency to start near Hills.
King Bob-omb shines in the mid-game Industrial Era, where he can finally utilize his Coal Bonus from his UA and where unlocks his Unique Building.
It ensures that he can build his Unique Unit, the Chuckya, faster which is a great Unit in terms of Utility and breaking through Enemy Defenses. It also makes sure that Bob-ombs spawned in that City deal increased Damage, which can quickly add up in terms of Damage once you have a few of them.
Bob-omb Battlefield is guaranteed to be a major powerhouse in terms of military strength in this era, so get ready to blow up warmongering foes with large Military Strength. Use your Bob-ombs defensively early, as you have relatively few bonuses pre-Industrial era.

Custom Assets:
Leaderscreen, Dawn of Man Image, Map, Unique Component and Promotion Icons, Unitflag, Unit selection sound.
Bob-omb unit model (by Typhlomence; eternal gratitude to this lovely lad)
Chuckya unit model (reskin of Typhlomence's model)
Diplomacy Lines
Unique Diplomacy Lines towards Leaders with(out) a Mustache*
Civilopedia Entries

Peace Music: Bob-omb Battlefield (Remix) - Qumu (Can be replaced with the original version of the SM64 OST in Civilizations.xml See that file for more details)
War Music: Angry King Bob-omb - Mario Party: Star Rush (3DS)

*Supported Civs (as of 23 OCT 2017): Base Game Civs, JFD's and Janboruta's civs, CL's civs, More Civilizaiton's civs, DMS's civs, Tomatek's civs, Senshi's civs, Klisz's civs, AW's civs, Vicevirtuoso's civs, EmeraldRange's civs, Firebug's civs, Leugi's civs, Sukritact's civs, TarcisioCM's civs, Typholomence's civs, OTiger's civs, Vivalahomestar's civs, SOGK's civs, and Troller0001's civs.
Anything missing/wrong? Leave a comment in a discussion-thread with the missing/wrong Leaders (preferably in the form of LEADER_MYLEADER)!

Mod Support:
- Custom DiploModifiers introduced in Various Mod Components (VMC) or the Community Patch (CP)

Mod Compatibility:
- Compatible with DLL Mods, since this mod does not use one.
- Requires the Brave New World (BNW) DLC

No bugs reported or found yet

Possible Future Plans:
Add in Floaty text for the Short Fuse Promotions
Add in Specific Leader Diplomacy Lines towards other Mario/Nintendo civs in the workshop (similarly as in Typhlomence's Koopa Troop)

Nintendo: Most of the images, War theme, and unit selection sounds.
Typhlomence: Port of the Bob-omb model and UniqueDiplomacyUtils (and his Koopa Troop mod, on which the custom diplomacy lines were based.)
Firaxis: Many promotion Icons were based upon Firaxis's icons from Civ V
The Mario Wiki: Most of the information used in the Civilopedia entries.
Mario Fan Games Galaxy (Trasher specifically): Ripping the Unit selection sounds from SM64.
Whoward69: Custom DiploModifiers in VMC
Qumu: Bob-omb Battlefield Remix (Peace theme)
Coding, Editing, and Design by Troller0001
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Scutlet  [author] Apr 19, 2021 @ 5:56am 
King Bob-omb can still build every other unit in the game (just like any other modded civ), with the exception of the Cannon (as the Chuckya replaces that).
The only unique models are for the Bob-omb units and the Chuckya. There's no unique models for all the other units as the scope of that would be way too massive.
Sherlock Halms Apr 18, 2021 @ 7:18pm 
I LOVE IT but does he still able to produce normal units like swordsmen, nukes, planes and etc? wish it was full rework.
Scutlet  [author] Mar 25, 2021 @ 8:24am 
( a bit late, I haven't logged into Steam for a while )
While I've not done the rig for the Bob-omb myself (that was Typhlomence), I did work on another rig that turned out pretty nicely for a first attempt (but is not in any released mod at the time of writing). This thread [] on CFC (part III: Converting from Civ IV) describes a rigging process quite nicely (although for an older version of Blender) even if you're not rigging a civ 4 unit (just skip over all the nifscope stuff in there).
You can shoot me a message on CFC or in the Velpline Modding Discord if you need further help
IVSTINIANVS Mar 5, 2021 @ 1:33am 
Wow! You did it, I thought the project was dead, so the news came as a surprise, a welcome one! I'm planning to add 2 new civs to the game, too (probably gumba civ and the subspace army from ssbb) which should contain 3d models, too. So if you could tell me how to add 3d unit models to the game or give some tips, I would appreciate it a lot!
Anyways, have a nice day!
Scutlet  [author] Jan 12, 2021 @ 3:13am 
This mod has been updated! The Bob-ombs and Chuckya now have an actual 3D model. Special thanks to Typhlomence who has ported the Bob-omb model over to civ V for the World accoriding to Modders (WatM) event! :p2cube: :naru:
(The Chuckya is a simple reskin of Typhlomence's Bob-omb model)
O R'lyeh Mad Squid? Aug 24, 2019 @ 10:10am 
This mod dos not appear to work with promotions expansion.
KingOCake Nov 24, 2017 @ 9:58am 
Pretty good
Scutlet  [author] Oct 26, 2017 @ 6:28am 
I know there's a Mushroom Kingdom Graphics mod out there which places Goomba Unit-graphics in the game (for Barbarian Units), so I'm probably gonna end up looking in there as a base/reference. I've not played with it myself so I don't know how it actually looks like in-game, but from the showcase art it looks REALLY good. (Luckily for me, Goomba's share quite a few similair features to Bob-ombs. E.g. no arms or knees, and they're pretty round)
Don't expect much though till next week for sure, as I've got exams coming up which I'd like to pass :steammocking::sans:
Kaizoku_Panic Oct 24, 2017 @ 11:41am 
There are a few nice guides on how to utilize blender for that. The problem is that you'd need to use a certain skeleton and animation base for your fsxml files (like the lancer or spearman, whatever) and that'd be pretty hard for these uniques. But again, if you manage to pull it off, major kudos to you
Scutlet  [author] Oct 24, 2017 @ 1:02am 
@PHXHRC, Thanks :p2chell:

@Kaizoku_Panic, finding a model isn't that difficult (quite a few models that were ripped from games like SM64/SMG are available online). Moving it into civ5 is probably what is gonna give me trouble, so I'll see if I get that done, if ever. You can of course expect a comment in this comment section if such a thing gets added :steamhappy:
And of course thanks for your kind words :p2cube:

@Sam :Uranium: