Space Engineers

Space Engineers

(AOE) Station Modules
90 Comments
Dots Oct 22, 2024 @ 7:48am 
these sets are cool but old. if you combine them you get huge fps drops and pcu goes off the roof.
Kenny May 7, 2020 @ 2:04pm 
Is this usable in planets as well or just in orbit?
Foundation Mar 25, 2019 @ 2:35pm 
Which module do you recommend to start using ?
k_medlock  [author] Aug 7, 2018 @ 11:26pm 
@ryan.perkins Was the first module that you built from a station or a ship? It might be that you cant paste ship blueprints onto a grid that is set to a station...
Tample_IV Aug 6, 2018 @ 12:45pm 
@k_medlock I tried that method with yours and a few other people modular stations. Late last night I finally tracked the issue to everything I bring in being assigned as a "ship" and not a stations. I had to slap down a terminal on every modular piece and assign it as a station then it worked a peach. Any thoughts on whats causing this?
k_medlock  [author] Aug 5, 2018 @ 11:03pm 
@ryan.perkins It can happen, the way you get around this issue is by pasting the module in the world. Then look at one of the conveyor blocks of the module and press "Ctrl + X" to delete it while looking at the conveyor block. then try pasting the module back in and put your cursor over the conveyor block of the already pasted module. They should now be much easier to connect. Hope it helps.
Tample_IV Aug 5, 2018 @ 4:59pm 
maybe im just a moron, but I can not for the life of me figure out how to get the modules to connect. they are always placed 1 block apart. I have tried cut/paste and that isnt helping, any advice
Retro Jul 12, 2018 @ 8:48pm 
I'd be so happy if you made a mining module and assembly module.
Nite Mohz Feb 21, 2018 @ 9:28pm 
Thank you for the info. Once again Amzing work you have done. I only wish I could do stuff like this.
k_medlock  [author] Feb 21, 2018 @ 9:25pm 
I have promised those for so long... They will come eventually. I don't have a release date however...
Nite Mohz Feb 21, 2018 @ 9:23pm 
Awesome Thank you very much. And your modules are amzing. This is the wrong place but are you thinking of some smaller mining and utility crafts?
k_medlock  [author] Feb 21, 2018 @ 9:22pm 
Yes the cargo storage module comes with refineries. The station hubs have assemblers for example.
Nite Mohz Feb 21, 2018 @ 9:15pm 
Hey I may be missing it but do any modules come with refineries and assemblers?
k_medlock  [author] Feb 13, 2018 @ 7:15am 
@Exelsiar No the external vents are for detailing only. They are turned off so they should not cause any trouble.
Exelsiar Feb 13, 2018 @ 6:37am 
I've started building these, I'm curious, What's with the external vent's? Would building these planet side be feasable?
k_medlock  [author] Feb 10, 2018 @ 5:13am 
@awesomeguy101 Np!
sammie_boy Feb 10, 2018 @ 5:06am 
Thanks!
k_medlock  [author] Feb 9, 2018 @ 11:21pm 
@awesomeguy101 You try until the two modules line up correctly. It is easier if you paste the module in and delete it again where the merge block or conveyor is. Then it will be easier to connect the modules up.
sammie_boy Feb 9, 2018 @ 4:55pm 
How do you actually get these to merge?
Spicy Shrimp Jan 7, 2018 @ 11:26am 
The longer I think about it, the more charming a warp drive sounds to me. On another note, maybe a medium to large room for anything like a warp drive (or an energy shield generator) would be an easy way for "one fits all". On a second thought, one could easily throw stuff like this into a small- to medium-sized hangar too.
Cheers!
k_medlock  [author] Jan 6, 2018 @ 3:48pm 
@rippedandburned I made a gatling and missile version so you can pick and choose what suits your needs.
pobblebonk Jan 6, 2018 @ 3:40pm 
looks awesome! that didnt take long at all
k_medlock  [author] Jan 6, 2018 @ 12:02pm 
@rippedandburned Done.
k_medlock  [author] Jan 6, 2018 @ 11:16am 
@rippedandburned Alright haha I get your point... Should be a fairly quick module to build...
pobblebonk Jan 6, 2018 @ 11:05am 
I think it would be a good idea, because on slim corridor sections you're gonna want to use those as a means of transportation between the ports and a station, so if you want to put defenses on the end of the port, you would need a hybrid x section, like i've had to use here[/here] and it just looks funny like some kind of counterweight at the other end of the station. [image.prntscr.com]
k_medlock  [author] Jan 6, 2018 @ 1:32am 
@rippedandburned I would have to think about that... Is there any demand?
pobblebonk Jan 3, 2018 @ 11:42am 
Will there also ever be a slim corridor defense module?
k_medlock  [author] Jan 3, 2018 @ 11:13am 
@Spicy Shrimp Np ;)
Spicy Shrimp Jan 3, 2018 @ 11:08am 
Great and even more "Wow-effect" for the speed with which that has been fixed!
k_medlock  [author] Jan 3, 2018 @ 10:56am 
@Spicy Shrimp Fixed it.
k_medlock  [author] Jan 3, 2018 @ 10:01am 
@Spicy Shrimp... Hmm thats not good I'll fix that rightaway...
Spicy Shrimp Jan 3, 2018 @ 9:51am 
There seems to be a tiny issue with the collectors on the storage units.
Looks like only the middle row is connected to the grid.
Fixed it for now by replacing some light armore blocks with conveyor connectors. (In case anybody wonders)
Oh, and Happy New Year!
k_medlock  [author] Dec 31, 2017 @ 2:40am 
@The Little Dumpling Thanks mate xD

@rippedandburned Yeah I'll be making a vertical stairs too. Hmm I have never thought about making a warp module because usually stations dont move all that much... But i see your point it would be convenient to move it to more resource rich areas if the current one was depleted...
pobblebonk Dec 31, 2017 @ 1:29am 
You think you ever want to make a straight vertical staircase so you don't have to go horizontal to go vertical? Also why not think about making a warp drive module, corridor or end or otherwise? That way if you need to relocate the station wether if a near-by asteroid you use for resources has gone dry or if you need to jump to escape a seige you have the means to move quickly.
Helios Dec 30, 2017 @ 3:18pm 
#momdular
Helios Dec 30, 2017 @ 3:18pm 
modular*
Helios Dec 30, 2017 @ 3:18pm 
dude, this momdular station is N U T worthy
k_medlock  [author] Dec 27, 2017 @ 6:08am 
Haha these comments make building so much more fun! Glad you like them! :D
Spicy Shrimp Dec 27, 2017 @ 5:07am 
Even though my station will be much bigger than necessary, I do love this blueprints!
The_Lorelock Dec 8, 2017 @ 11:14am 
Cool, so excited.
k_medlock  [author] Dec 8, 2017 @ 11:12am 
@Sentinel36 Np mate. Probably will add a medium and heavy module too, but that can wait for now.
The_Lorelock Dec 8, 2017 @ 11:09am 
Nice, thanks for the defense module medlock
k_medlock  [author] Dec 8, 2017 @ 7:29am 
Moadieb Dec 8, 2017 @ 7:16am 
@k_medlock: Just wondering if there is some progress in your scaled down version of a hub?
k_medlock  [author] Dec 2, 2017 @ 7:22am 
@Captain Cheesecake Yes i plan to make one.
Cpt. Cheesecake Nov 30, 2017 @ 2:55pm 
I was just wondering if we can have a defense module, like a turret or something?
k_medlock  [author] Nov 26, 2017 @ 2:35pm 
@SparkStatic Alright np always here to help!
smokingfent Nov 26, 2017 @ 2:03pm 
Oh ok thanks! It was the second part I was having trouble with. Love the modules, btw! Great work!
k_medlock  [author] Nov 26, 2017 @ 1:58pm 
@SparkStatic Alright. So first of all you go into the Space Engineers blueprint menu by pressing 'F10'. Then select one of the station modules and press 'okay'. After this you exit out of the of blueprint menu and then just press 'Ctrl + V' and paste the module in you world. You repeat this wiht other modules.

If you have the feeling that the modules dont connect properly you paste them in the world and copy then while having the crosshair over either the Conveyor Block or Merge Block of the module and then try connecting then.
smokingfent Nov 26, 2017 @ 1:40pm 
Copy and paste the modules together? (sorry I've never done this before)