Empyrion - Galactic Survival

Empyrion - Galactic Survival

MP-Lost City of Sol-Zirax Invasion-Exploration
46 Comments
TheWonderer Jun 6, 2020 @ 6:32am 
does this work with the new version ??
J'ee Nov 21, 2019 @ 2:46pm 
All that fire and the poles are still frozen. SCIENCE!
Balcifer Jul 31, 2019 @ 5:57pm 
so this scenario wont work now?
rouninfighter Apr 23, 2019 @ 9:44am 
which version do i need to play this scenario?
[SPH]Grandpa's Gaming [USA] Mar 20, 2019 @ 3:34pm 
hey Piddlefoot, looking forward to this scenario when It gets done! One of my favorite so far. Keep up the good work!
piddlefoot Mar 12, 2019 @ 11:43am 
All content, planets and POIs are free to use by anyone in any scenario they would liek to make, no credit needed.
piddlefoot Mar 12, 2019 @ 11:41am 
This scenario is out of date, it is being updated and will hopefully be ready by version 10, with so many custom planets every single one needs to be hand edited, the SSG cant do it, so its alot of work, so its just time consuming, sorry about teh wait. Amys-Father.
The1Reckoning Aug 16, 2018 @ 7:31am 
how do i put this map on myserver nitrado n where do i find the folder and all
Jaynen Jul 9, 2018 @ 4:51pm 
internal server error when attempting to launch this :(
Visual-Voodoo Jul 6, 2018 @ 12:00am 
Very impressive work. Your very creative with POI, Any chance I can borrow maybe 5 of the large POI from this for my V4 map Im currently working on please? The space fortress blew my mind, I want anyone who plays my next scenario to have the same experience ;) Let me know if you ever need a decent sector file for your planets anyways. ......Voodoo......
Jlandy71 Jun 17, 2018 @ 10:38am 
no i tried it a few days ago and it wouldn't let me move and it would crash when i opened the map.
Kalizaar Jun 17, 2018 @ 9:55am 
Sounds very cool, hope it gets updated for 8! I'm assuming if I tried to use this now for my server it wouldn't work?
Jlandy71 Jun 10, 2018 @ 7:12pm 
is this being updated for alpha 8? i use this on my server and we love it and would like to add it for alpha 8.
FR ZiraxKiller May 15, 2018 @ 7:35am 
hello, really exeptionnel this scenario, my friend and I of the French will take a pleasure to spend hours on it, only regret is that on the instances 1 to 8, the small turrets fire on the alliens and the sponers are not not destructible.
Fellowship and a big thank you.
soulsurfsublime May 13, 2018 @ 10:28am 
is there anywhere to download the MP files for this other than Steam? I can not get the files to load into my Steam Scenarios folder no matter what I try. Ive been dying to get this on my server.
piddlefoot Apr 1, 2018 @ 8:24pm 
All WS POIs are done and ready to insert into maps, we have around 200 custom POIs in this scenario now !
piddlefoot Apr 1, 2018 @ 8:23pm 
To change a planet so you can land or start a CV build on it you open that planets yaml file and change where it says Allow CV from False to True and you have then permitted CVs on that planet, you need to do it for every planet you want tochange, I have set it to Allow for the SP version, and I might yet set it to Allow for the MP one also as it seems its wanted alot.
piddlefoot Apr 1, 2018 @ 8:19pm 
Scenario is being updated for 8.0, but I will roll back a version this weekend coming and see what the issues are and fix them, the changes at 8.0 are so huge I am unsure if any scenario's will work after 8.0 without a huge update to correct all the planets biomes etc, this is my daughters account as I had issues with my main account but thats fixed now and this scenario will be moved back to my main account at 8.0, and I will leave a re-direct here for anyone wantign to update to 8.0. Thanks to everyone who has taken the time to report a bug or issue with teh scenario, much appreciated people.
Skallabjorn Mar 24, 2018 @ 10:32pm 
I know hes working on this as he has dropped me a note indicating hes using some ( 3 ) of my blueprints for the next update as POI's. Cant wait to see it.
Scooby Doo Feb 3, 2018 @ 3:57am 
Thoron this is a dead mod. The author is very active in the community. THis is his daughters name. He is know as Piddlefoot in the forum. Last I heard he was busy making a passive mod for all those that feel the game is just way way too hard.
Thoron Feb 2, 2018 @ 10:22am 
There is a mistake on Kepler501 Moon - Meteorites.
Check the Pic. https://i.imgur.com/i58wAwE.png
The Immovable One Jan 24, 2018 @ 11:44pm 
After installing this one, my server refused to start. Had to wipe my entire server. :(
Fox Jan 9, 2018 @ 11:22am 
Is this Mod up to date or plans to bring it up to date?
Aristacah Dec 3, 2017 @ 5:48pm 
No, you can't spawn a CV on Earth, but there is a way around that. Spawn them on another planet. This game requires you to think. Great job, btw!
RogueRunner Nov 19, 2017 @ 12:57am 
Oh, wow. It's true. There is no bottom plate, at least on Earth. You dig till you hit flat dirt, then if you drive off that dirt into the blue you teleport back to the surface. Weird.
RogueRunner Nov 18, 2017 @ 9:39pm 
We did not realise Earth did not allow CV's before we began the game, now we have an established earth and a saved file.

We changed the .yaml in the Scenario's folder, but as expected, that had no effect.

Is there no way to change the fact CV's are not allowed on the planet without deleting saved game files?
cpspok Nov 11, 2017 @ 11:29am 
can't spawn a ship strange
cpspok Nov 10, 2017 @ 3:40pm 
Ok so i just installed this on our server like 5 minutes ago . Let the testing begin .....
Scooby Doo Nov 8, 2017 @ 1:53pm 
Seems this has been abandoned by the author so that he can work on other things. He has a great no pansie I mean passive version of the game. Great if you dont want to survive in a survival game but just want to build....Wait that would be CREATIVE.

Too bad there is nothing says he has to maintain his current projects. Oh well this was looking like one of the best on the WS now seems it just trash
Scooby Doo Nov 5, 2017 @ 7:22am 
Amy and anyone playing. Dont know about other planets but Earth seems to have no bottom core. You dig down so far and its empty and you get TP to the surface. Dont know if this is a mistake or intention. For those running this on a server might want to warn players or see if you can correct it. I have no idea how to. Just know many will not be happy if they open up a large hole of nothing. LOL.
RogueRunner Nov 4, 2017 @ 12:07am 
Also, you said:

"This version also has NO regenerating asteroids or POIs."

Is it possible to chage this in the YAML so that they DO rengenerate?

Also,

"At 7.0 regen was added to the final set of planets so players can player indefinitely."

You meant in the vanilla Empyrion there, right? Since you previously stated there is NO regen in your scenerio. Is that correct?

RogueRunner Nov 4, 2017 @ 12:01am 
If we add this to our server, I'm going to assume it will wipeout our current set of vanilla planets and replace them with this one, correct?

We do not want to wipe out Akua since we have players on the server with establised bases there (including ourselves). Is it possible in stall this and then copy/paste Akua back into the planet lineup without any loss to structures/ships/supplies in both Akua Orbit and the Akua Planet?
Aristacah Nov 3, 2017 @ 7:56am 
Absolutely fantastic job! Looking forward to more.
Scooby Doo Oct 30, 2017 @ 5:07pm 
You have a few starts here where you have not updated the start gear to work with 7.0.
The start where you are in the space station surrounded by Drone you have 125 metal pieces and 125 Mag. With this you can NOT make any ammo.
piddlefoot Oct 25, 2017 @ 2:41pm 
Heinz, there are some intense planets in the scenario, with much denser forests than the default game, some planets are yes very graphics heavy, Amy and Amara are not good for average PCs, they have lots of trees in low lying areas and what Ive found is when trees are set to low level, the POLEs where alot of terrain is flat, overload in trees and then lag the rest of the map out, so a couple of planets will need a tweek for 8.0 to rid that problem. Saturn is low density, Uranus is low density, Pluto is low density, theres a heap of others too, but your right some planets are video heavy.
piddlefoot Oct 25, 2017 @ 2:38pm 
Trees in POIs is also a bug I cant stop, I can use static maps and might go to that for 8.0 and that may or maynot fixi t , but in testing it didnt spawn with trees in it much, did it just a couple of times.
piddlefoot Oct 25, 2017 @ 2:35pm 
Backpacks falling through steel blocks is a hard coded bug I have no power to fix, thats on the devs.
piddlefoot Oct 25, 2017 @ 2:35pm 
Ive just updated the scenario, it had an issue with a couple of Instance missions where the gate would teleport you straight back, I never found any issue on the yaml so I just created a whole new planet for the POI to sit on, so hoping its fixed, I dont have my server running to test it, but it worked in SP, so fingers crossed. Also I reset ALL ground TS into ground level, so go into the SHARED folder and just delete ALL TS stations they will regenerate when that playfield is visited next. I have also tweeked all starter planets with the OLD ORE system in the lower levels of the terrain, so get an HV and dig dig dig down deep to find the Ore you cant missi t , its right across whole map, so no running out either, but its deep in the ground.
Tachaerus Oct 24, 2017 @ 3:17am 
@¢honcho αnti ѕcнroncнo, the bases probably don't regenerate in SP.
@piddlefoot Packpacks are dropping through the base floor because the base regenerates in between dying and respawning. This does make things interesting when escaping, as you basically get a fresh try every time if respawning at the med station.

Gotta get rid of all those trees growing inside the base though. lol
Caco Oct 20, 2017 @ 8:41am 
what's the difference between SP and MP?
Heinz Oct 20, 2017 @ 7:19am 
Amy, unfortunately unsubscribed as cannot play, very laggy and fps drop and same problem as Nivana, otherwise would be very nice to play your Scenario's.
Tachaerus Oct 20, 2017 @ 4:55am 
Oh and when dying, your backpack tends to fall through the floor.
Tachaerus Oct 20, 2017 @ 4:48am 
So I just loaded it up and tried the Amara start. Has good potential, but is it supposed to look like this? Screenshot [dropbox.com]. Notice there is random foliage everywhere inside the base, blocking your view, and vegetation is hovering about 4 feet off the ground.
Tachaerus Oct 19, 2017 @ 10:06pm 
Awesome! I was hoping you had this ready to go. I know what I'm doing this weekend. :)
piddlefoot Oct 19, 2017 @ 8:30pm 
I used my daughters account to update this scenario because my PC and or account have somee fatal bug that wont let me update anything.