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This one was simple, only had a few problems with it and Programmable Blocks causing a game crash.
" This mod is now retired. Check out the successor to this mod, Hostile Takeover by Thraxus! "
Thanks for any help!
I tried the "escape from mars" scenario/mod with a friend last week and i think it doesnt work right. i can capture something, but the gcorp stuff (espacially those juicy batteries" evade being captured. Is that because its not a default npc faction?
Or else i find it way to easy: i am using the Marine Pirate Encounters Mod and to capture a Calypso's Envy enter on the side grind the ship control seat then fire 3-10 bullets into the remote control. i dont need to take down any turrets
I feel that i would need to at least need to take out the interior turrets that are aimed at defending any takeover.
Have a look at the crashes section